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King of Fighters: Maximum Impact

Global Total as of 12th May 2012 (units): 0.26m
Platform: PlayStation 2
Developer: SNK Playmore Corporation Genre: Fighting

Total Units

North America: 0.13m 49.0%
+ Europe: 0.10m 38.2%
+ Rest of the World: 0.03m 12.8%
= Global 0.26m

Release History

BoxartTitlePublisherRegionDateDistribution
King of Fighters: Maximum Impact SNK PlaymoreJapan12th August 2004Retail
King of Fighters: Maximum Impact SNKNorth America12th October 2004Retail
King of Fighters: Maximum Impact Ignition EntertainmentEurope01st July 2005Retail

People

PersonRole
Akihasa WatabeCinematics
Akira OkamotoStage Model & Texture Deisgn
Daisuke IchikawaStage Model & Texture Deisgn
Daisuke KanauchiProgrammer
Eikichi KawasakiExecutive Producer
Eriko MoritaCharacter Model & Texture Design
FalcoonCharacter Design
Go MiyazakiAssistant Producer
Hidenari MamotoProgrammer
Hiroshi HirokawaCinematics
Hiroshi KatoStage Model & Texture Deisgn
Ichiro KyumaStage Model & Texture Deisgn
Kazuaki EzatoLead Programmer
Keiko IjuDirector of Development
Kiyoshi AkimotoCinematics
Koji IwamotoStage Model & Texture Deisgn
Kota HosodaCharacter Motion
M. NagashimaMotion Actor
Mariko UchidaStage Model & Texture Deisgn
Masahiko MatasukuraCinematics
Masaji O-TukaStage Model & Texture Deisgn
N. InoharaMotion Actor
Nobuhisa ShinodaLead Programmer
Rei RikukawaCinematics
Satoshi UedaCharacter Model & Texture Design
Shinpei NaitoCinematics
Soichiro HosoyaDirector
T-2000Assistant Producer
Takashi YanagiCinematics
Takuya ArakiStage Model & Texture Deisgn
Tatsuya KushidaStage Model & Texture Deisgn
Tetsuya AkamotoCharacter Model & Texture Design
Tomohide ShioiCharacter Motion
Yasuhiro KurahashiLead Programmer
Yoichi IwasakiCinematics
Yoshikazu NishikawaCharacter Motion
Yuki NaitouCharacter Model & Texture Design

Comments

Mummelmann (on 17 December 2007)
Some kicks, some punches, some boobs, decent game.
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