SoulCalibur V

Global Total as of 29th Dec 2018 (units): 0.76m
Platform: PlayStation 3Also on: Xbox 360
Developer: Project Soul Genre: Fighting

Total Units

North America: 0.35m 46.7%
+ Europe: 0.24m 31.2%
+ Japan: 0.07m 9.8%
+ Rest of the World: 0.09m 12.3%
= Global 0.76m

Release History

SoulCalibur V Namco Bandai GamesNorth America31st January 2012Retail
SoulCalibur V Namco Bandai GamesJapan02nd February 2012Retail
SoulCalibur V Namco Bandai GamesEurope03rd February 2012Retail

Game Overview

SoulCalibur V is a fighting game developed by Project Soul and released on PlayStation 3 and Xbox 360. It is the sixth main installment in the SoulCalibur series and follows a new cast of characters.

The game takes place 17 years after the events of SoulCalibur IV, with Nightmare's death by the hands of Siegfried. It follows the children of Sophitia and Rothion Alexander, Patroklos and Pyrrha, with Elysium as the major antagonist.

External Links


KingWithNoKrown (on 09 January 2014)
Was SCV the best in the series? no. Was
it the worst? certainly not.

Sure it
lacks offline modes, arcade endings, a
good story and other things but to the
core the game is good. It was the little
things that prevented it from being
great however. This could have easily
been the next big fighting game.

Though the SC franchise always had a
wierd run. One entry does well then next

Total sales should be at
1.5-ish Million btw.
thewastedyouth (on 14 May 2013)
Japanese game sales are so low, then I
asked around and found out that games
cost like 80 bucks
--OkeyDokey-- (on 24 August 2012)
Woo. Whatta flop. Rented this game and
was bored within an hour. Dunno what
changed, but it just isn't fun anymore.
The weakest of the "big" fighting
franchises by far this gen.
-girgosz- (on 04 August 2012)
"SoulCalibur V sold 680,000 units to
bring its lifetime sales to 1.38

Seems like this is
undertracked by a LOT
peachyO (on 03 March 2012)
@dark_gh0st_b0y: thank you; i wish it
wasn't true.
@Barozi: when i say "no
customization", again i am referring to
the standard characters, not the created
ones. past sc game allowed you to
purchase new outfits, accessories,
palette changes, and weapons with
different properties. that is all gone.
so to is the arcade mode; 6 matches
with no intros, endings, cutscenes, or
even storyboards is not acceptable. and
a "story mode" that is almost ALL
cutscenes and storyboards, and a paltry
20 matches that can be completed in an
hour. and you are restricted to using
only 3 characters; previous sc games
allowed you to choose any fighter on the
roster. these, and the criticisms of my
first post, are why i feel the way i do.
(but i do respect your right to
disagree with me; thanks for doing so in
a civil manner). this game relies soley
on nostalgia and online play to sell it,
and it isn't working. it has already
been discounted. the truth is that,
after the nostalgia wears off and the
online support fades away (as it does to
all games eventually) anyone who bought
this game is stuck with a title which
has almost no single player mode and
nothing good that you can't get from
cheaper, older, better versions of sc.
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