_ | | | | | / | | | |--
___| | | __/ | | | | |___ TM
©1985 by Nintendo
FAQ Created on 6/19/02
and created by QuistisFFVIII
E-mail: quistisfinalfantasyviii@yahoo.com
Version 1.0
Disclaimer/Copyright:
This FAQ was created by me, QuistisFFVIII. It's for personal use. Please
do not attempt to make money off this FAQ. Do not post this on your own
web site without asking me first and getting my permission. Do not
plagiarize. Do not put this in a magazine. This is for the N.A. Version.
Again this is for public use. This FAQ is protected by the international
copyright law. ©2002 by quistisfinalfantasyviii@yahoo.com (P.S.)
Sites:
This FAQ can be found at:
http://www.gamefaqs.com
and eventually at my web site at
http://lunasp79.tripod.com/
No other sites may host this without my permission first and following
certain instructions.
History:
1.0 FAQ Created
Contents:
A. Introduction
B. Things To Know
C. Test
D. Direct
E. 1P Game A
1. Controls
2. Phase 1 Walkthrough
F. 2P Game A
G. Game B
A. Introduction:
The first time I played Gyromite, over a decade ago, I was over at my
relatives. My cousins had this game. The game was all
right. About 8 years ago, I finally got the game and have played it every
now and then since buying it.
Recently, I happened to read a message on GameFAQs that referred to the
Robot that can be used to play this game. I happened to check out the game
information for Gyromite and noticed there were no FAQs for the game. So
I checked the request list to see if it was even requested and I noticed it
was number 4. Since I know the game pretty well, I decided to write my
first FAQ about this game.
B. Things To Know:
Unfortunately, I don't have the Robot. I doubt I'll ever get a Robot,
but if I do, I'll add the Robot information on here.
When I say "you" in the FAQ, it's referring to you, the reader. I'm
adding that info because one of my English teachers in high school said, "Do
not use you unless it's indicated who the you is referring to," or something
along those lines.
I'm going to assume that you have seen a standard Nintendo controller
and are using a standard Nintendo controller.
You NEED Two Controllers if you don't have a Robot. Though if you have
the Robot, I'm not the best person to turn to for help with controls.
Controller 1 is referring to the controller on the left and Controller 2
is referring to the controller on the right.
I'm also going to assume that the power is on, the game is in, you
are at the Select Mode screen, and you know how to start things.
C. Test:
Test is actually pretty useless, but this is what goes on when you
select it. A flashing green screen pops up and says press select. When
you press select, you are returned to the Select Mode Screen.
D. Direct:
Again it's another useless option. When you select it, you see Prof.
Hector, a Smick, and a big box over head. When you press a button, the
screen flashes briefly and the button you pressed shows up in the box.
Press Up - UP
Press Down - DOWN
Press Left - LEFT
Press Right - RIGHT
However, pressing B button it shows Close and pressing A button it shows
open. The start button does nothing and select takes you back to the Select
Mode screen.
E. 1P Game A:
Selecting this starts the game for one player (obviously).
The object of the game is to collect all the dynamite, avoid the Smicks
(the green and yellow creatures moving about), trying not to smash yourself
with the gates (poles), and gain points before time runs out.
You start out with 5 lives and 999 on the clock. There are 40 phases
(levels). The turnips laying around are what Smicks like. You can move
turnips around if you like. The only way to get rid of a Smick is to smash
it with one of the red or blue gates. For each dynamite collected, you
receive 100 points. For each Smick you get rid of, you receive 500 points.
There are 40 phases and if you win phase 40, it starts over at phase 1.
1. Controls:
You need to be in the Select Mode screen to select a phase.
Press the B or A Buttons on controller 1 to select a phase.
To pause the game, press select.
To exit the game, press select then start.
To freeze Prof. Hector and turn the screen blue, press start.
To view the layout of the phase, pause the game and press left or
right.
To move Prof. Hector, use the directional buttons on controller 1.
To move the red gates, press the B button on controller 2.
To move the blue gates, press the A button on controller 2.
To pick up and put down a turnip, press B or A on controller 1.
Standing in front of a green rope, press up to go up the rope and
press down to go down the rope. Left or right gets you off the rope.
2. Walkthrough Of Phase 1:
To help new players get the gist of the game, here is a walkthrough
of phase 1.
With controller 1, press the right arrow to walk right. You will
run into a blue gate. With the second controller, press and hold the A
button and using controller 1, continue right to get the dynamite. Now you
can release the A button. Continue going right and make sure you avoid the
Smick. Picking up a turnip isn't necessary. Continue going right until you
get to a green rope where there is dynamite next to it at the top. Go up
the green rope to the top and press right so you leave the rope. Now you
should have gotten the other dynamite. Continue right until you get to the
red gate. Press and hold the B button on controller 2 and continue walking
right. Make sure you have completely cleared the red gate before releasing
the B button. Continue right until you are on the rope. Go down the rope
until you reach the bottom floor. Now go left and get dynamite. After
getting the dynamite, go right and back up the rope to the second floor to
get the dynamite by the rope. Continue left and remember to avoid the
Smick. When you cannot go any further, go up the short rope and get the
dynamite. Continue left and again, when you cannot go any further, go up
the short rope. Continue on left until you fall off the ledge, getting the
last dynamite. You have now finished phase 1 and will continue on to the
next phase.
F. 2P Game A:
Just follow the 1P Game A instructions. When Prof. Hector gets is
crushed by a gate or attacked by a Smick, it is Prof. Vector's turn
(AKA Player 2's turn).
G. Game B:
In this, Prof. Hector is sleep walking and the only way to direct him
is by using controller 2's B and A buttons to move the gates. None of the
other controls work except for pause and exit.
The object is to get the sleepwalking Prof. Hector to the other side
without crushing him and avoiding Smicks.
How you get points is by having Prof. Hector move. Unfortunately, I
don't know how many rounds this lasts because I haven't played many rounds
of it.
H. Thanks
CjayC - For GameFaqs.
Many, many FAQ contributors - For creating FAQs that helped me through other
games.
Beth and Becky - For having a couple video games that I never heard of or
saw before.
For my friends and family - Just to give a shout out to them as well.
And to anyone else I forgot to thank - Thanks.
-------------------------------------------------------------------