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America - Front

America - Back

Review Scores

Developer

Ion Storm

Genre

Misc

Other Versions

XB

Release Dates

05/25/05 Eidos Interactive
(Add Date)
06/11/04 Eidos Interactive

Community Stats

Owners: 57
Favorite: 3
Tracked: 0
Wishlist: 1
Now Playing: 1
 
7.8

Avg Community Rating:

 

Cheats

Don't Leave Angry
Since the stages are often divided up into separate maps, you find yourself transitioning from one part to the other. If you are being chased by a guard, never leave the map and come back expecting everything to be normal. The guard chasing you will still be there and alerted to your presence. Always make an effort to hide in the same map you are to avoid forgetting that a guard (or party of guards) are waiting for you on the next map.

The map transitions are a good place to hide (they are almost always completely dark). Simply go into the map transition and decline to go into the next section. Garrett will stay in the murky, smoky portal and almost always out of the way of all patrols.
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Sales History

Total Sales
0.00m
Japan
0.00m
NA
0.00m
Europe
0.00m
Others
0.00m
Total
1 n/a n/a 24 6 30
2 n/a n/a 29 7 36
3 n/a n/a 28 7 35
4 n/a n/a 29 7 36
5 n/a n/a 29 7 36
6 n/a n/a 29 7 36
7 n/a n/a 29 7 36
8 n/a n/a 22 6 28
9 n/a n/a 56 14 70
10 n/a n/a 29 7 36

Opinion (2)

AngelosL posted 12/02/2010, 06:04
the abandoned asylum in this game was the spookiest moment in my gaming experience..
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Alby_da_Wolf posted 16/02/2009, 12:19
I suspended playing it for a while, but I think I'll continue it when I build the new PC.
Despite the very bad and immersion ruining split of most levels in parts on the PC version too because of too little memory on that f***ing XFlop 1, it's a good game anyway, the only other flaws that I find and that XB can't be blamed for but game design, are climbing gloves instead of rope arrows, the right game engine evolution would have been keeping the arrows and letting Garrett climb without rope when the wall surface offers a hold; the other flaw is that Garrett can't swim anymore, this is a game engine regression instead of evolution, although I don't know whether XB limits are to blame in this case.
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