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Forums - Sony Discussion - Digital Foundry vs. inFamous: Second Son

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InFamous: Second Son - the Digital Foundry verdict

Creating a new entry in an established franchise is always a difficult proposition - especially when dealing with a new console. Sucker Punch certainly does a good job of nailing the basics here but while Second Son's list of technical accomplishments may be a mile long, the game itself almost feels like it could be summed up in a single paragraph. The massive leap in visual fidelity winds up contrasting against the familiar game design, ultimately leading to a feeling of mild disappointment and a sense that the game only partly delivers on the next-gen dream. After all, when you have access to such a remarkably detailed world and a huge arsenal of superpowers, somehow the act of collecting a hundred shards or finding hidden cameras feels a bit underwhelming. Even the notion of integrating elements of this phenomenal technology more directly into the gameplay could have transformed the experience. In this respect we're reminded a little of Alan Wake - an Xbox 360 game that effectively weaponised light and shadow, opening up a wealth of of new gameplay potential, only to waste it on a simple point and shoot mechanic.

As a result, it's the visual impact of the technology behind Second Son that steals the show as opposed to its applications during gameplay. This allows the game to shine more brilliantly than it may have otherwise, but beyond that we're left with just the promise of better things to come. Open-world games have become increasingly popular over the course of the last decade, but it had become clear that many games were simply being limited by outdated hardware. Second Son deftly illustrates the benefits of moving to a new console platform by eliminating so many of the problems that have plagued the genre on older consoles. With such a solid foundation to build from, the potential for new inFamous sequel is mouthwatering.

While Second Son doesn't hit every mark, we can't ignore the fact that Sucker Punch was able to deliver such a polished, technically accomplished title so early in the life cycle of PlayStation 4. Even with its faults, it feels like the type of game one might expect only after a solid year or two as opposed to just a few months into the system's lifecycle. Such an effort certainly reserves a spot for Sucker Punch around the table of upper tier of internal studios and with the bar set so high so early, we can't wait to see what Sony's Worldwide Studios come up with next.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-infamous-second-son



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Somes quotes from GAF (I didn't read yet).

"The presentation is meticulously clean, almost pristine - operating with a full 1920x1080 framebuffer alongside a modified form of SMAA T2x that stands apart as the most impressive utilisation of post-process anti-aliasing we've seen on any platform. This high-quality solution combines MLAA with a temporal component delivering incredibly sharp and clean imagery with excellent edge coverage throughout. Ghosting artefacts associated with the temporal component are relatively minor and typically relegated to smaller floating objects such as blowing sheets of paper or birds. Image quality purists should also note that anisotropic filtering is fully present and accounted for - unlike a number of other recent PS4 releases."

"The power to deliver visuals of this calibre has existed for years on PC but freed from the shackles of last-gen console development, we can finally see what this tech can deliver."

"Second Son delivers a visual presentation that belies its status as a first generation PS4 title - a remarkable achievement so early in the next-gen console's life-cycle."

"Performance capture in the new game is a huge leap over the previous inFamous titles, but the quality of the story-telling doesn't quite match the beauty of the tech."

"While performance generally manages to stay north of 30fps, the resultant judder compromises the fluidity of the visuals and produces inconsistent controller response."



The game looks stunning. It performs really well in the stress test too. Can't wait to pick this game up!



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Best implementation of AA this gen so far.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

So, technically most accomplished game of the gen so far?



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Scoobes said:
So, technically most accomplished game of the gen so far?


Yup.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Scoobes said:
So, technically most accomplished game of the gen so far?


Easily...No competition.



Already posted 2 days ago.

http://gamrconnect.vgchartz.com/thread.php?id=180581&page=7#9

etho you even posted in it. : /



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

I'm actually impressed by the fact its framerate almost never dips even with a very busy screen. Maybe this gen won't be as awful as I think it will be.



O, odd they would release 2 analysis so close to one another.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)