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Gran Turismo 6 Graphics Downgraded From Gran Turismo 5

Author: William Usher | published: 2013-12-05 15:26:36

A new video comparison was showcased between Gran Turismo 5 and Gran Turismo 6 on the PS3. The video, running at 1080p, shows a few striking differences between the game on the PS3. While the resolution looks more progressive in Gran Turismo 6, it comes at a price on Sony's seven-year-old console that deserves to be retired more than the grizzled old cop with only three days left on the force.

The video below comes courtesy of DigiProst on YouTube. The comparison does a full lap on the Monza track using the Lexus IS F. The results are not shocking or startling if you understand why the graphics have been altered in the way that they have.


Now before fanboys start yelling “but, but, but... Youtube!” take into consideration that even in YouTube you can spot the difference in resolution clarity between Gran Turismo 6 and Gran Turismo 5. The newer game has brushed up AA and a new blur filter that you can make out around the corners of the screen, as evidenced in the image below.


The low-pass blur filter is evident, and helps give the game a sound sense of speed. However, you can also see that the shadows in Gran Turismo 6 have been greatly compromised. As you can see in the image below, the shadows in GT6 are comprised of dark rectangular blobs as opposed to the chiseled shadows of the cars in GT5.


In order to maintain 1080p and a consistent frame rate – something that was previously sacrificed during the Gran Turismo 6 demo, as noted by Digital Foundry – you'll notice that the game's lighting has changed, almost drastically for the cars.

As evidenced in the image below – and again, this is not something that can even be blamed on YouTube, as the evidence is quite plain and clear to see – there is a huge change in the vehicle's light refraction and the amount of reflective surfacing and passes emitted onto the car (or technically, from the car's surface).


So yes, you are getting a cleaner resolution with slightly more chiseled graphical filters to help hone in on that sense of speed, but it's still coming at a price.

A lot of times this happens with consoles due to fixed hardware. For anyone saying “But, but, but, Uncharted 3 looked better than Uncharted 2! And The Last of Us!!!” keep in mind that there are always give-and-takes. The Last of Us had great graphics at the expense of a lot of inactive or barely active AI on the screen at any one time. Uncharted 3 looked marginally better than Uncharted 2 but had extremely linear environments with limited amounts of AI and physics.

As mentioned in the previous article about the Xbox One's version of Call of Duty: Ghosts popping up more jaggies than a rocky Grand Canyon cliff face, the hardware has its limits and it's up to software developers to exploit those limitations by using optimization techniques to trick gamers into thinking a game is better looking than it really is.

It's no different than Forza 5 using cardboard cutout crowd members and pre-rendered shadow casting to cut down on processing power, which could then be reserved for pumping out 1080p at 60fps. Every single realtime graphical detail will come at a hardware processing expense, hence the term “memory budget” or “technical ceiling”.

We're clearly seeing with Gran Turismo 6 that the game definitely should have been delayed for a release on the PS4, so that perhaps instead Polyphony could have retained all the visual highlights from Gran Turismo 5, while adding all the new tricks and filter improvements from Gran Turismo 6.

Still, I suppose it's just impressive that they've managed to get a good looking game to run at decent frames, at an acceptable resolution, while sacrificing bits and pieces of visual fidelity here and there.

Gran Turismo 6 is available in Asia right now and will be available for the world tomorrow.

Source: http://www.cinemablend.com/games/Gran-Turismo-6-Graphics-Downgraded-From-Gran-Turismo-5-60910.html



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Tbh I would have never noticed any of that.



Yayy... More Rushed games on launch... what else is new?

Its even worse that it has Microtransactions for a $60 game...



                  

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Typically I'm not a fan of blur filters.

However, the shadows can have too hard of lines, which is why soft shadows exist. I'm not sure how I feel about the ones here.

With blur filters you have to see it in motion. Motion Blur is more resource intensive than not having it at all. Motion blur is obviously going to make things worse when it's not in motion :P.

But despite him arguing to the contrary, you cannot do good comparisons with images on youtube, especially with low resolution shots which those are. The compression can cover up potential benefits that the higher resolution GT6 has. It's entirely possible that the compression covered up the benefits of the things in GT6, while not covering up benefits in GT5. 

I'm not defending GT6 for any reason, I don't plan on ever playing it. And based on those two images he showed, I'd agree that the GT5 ones look better, however. It doesn't make it a good analysis. 



How can you judge on those blured low-res screenshots? :/



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GT6 looks better than GT5, there's no question when its in motion.



That's not the part of the game that concerns me.



Yeah I don't think so. Or at least they cover the fact very well.
The GT6 Academy was already way better looking than GT5 even if only thanks to superb lighting.



So it is happening...PS4 preorder.

Greatness Awaits!

That extra power had to come from somewhere; it's been 7 years, PS3 has been maxed out. To make strides in one area you have to trim somewhere else.



ishiki said:

Typically I'm not a fan of blur filters.

However, the shadows can have to many hard lines, which is why soft shadows exist. I'm not sure how I feel about the ones here.

Also with blur filters you have to see it in motion. Motion Blur is more resource intensive than not having it at all. Motion blur is obviously going to make things worse when it's not in motion :P.

But despite him arguing to the contrary, you cannot do good comparisons with images on youtube, especially with low resolution shots which those are. The compression can cover up potential benefits that the higher resolution GT6 has. It's entirely possible that the compression covered up the benefits of the things in GT6, while not covering up benefits in GT5. 

I'm not defending GT6 for any reason, I don't plan on ever playing it. And based on those two images he showed, I'd agree that the GT5 ones look better, however. It doesn't make it a good analysis. 


Thank you.  Youtube comparisons old exactly ZERO weight...