Mistershine said: Zappykins has used it, he'll thinks it's awesome, especially the impulse triggers. |
Thanks for remembering! Here is my post about it: http://gamrconnect.vgchartz.com/thread.php?id=162150&page=1
To answer the question about the haptic triggers - it's similar, as it reminds me when I first tired Rumble with the extra battery packs on an N64. I was like 'woa' this is a little weird - and after playing for a while I needed a break - it was just so new and a little intense.
Now rumble is everywhere. And it's weird when it isn't there. As it gives you feed back and more information about what is going on in the game. It makes games better and more immersive.
Now the new feedback triggers - like rumble, but bare with me 'more intimate.' Like rumble you can hear, and your friends can hear - epically if you set it on a table or something, lol. The triggers are more personal - more direct and unexpected. Like it's information just for you and more personal.
Remember it's on your fingers. I think rumble feels like it effects your whole hand, but the triggers are your finger tips. They are more sensitive. It's more subtle, but effects you more 'deeply.' I think it's the next wave, and will be a standard in future gens.
Rumble would be like painting a wall. Where the triggers are like a fine detailed painting on the wall.
I guarantee some people will find it too intense and not like it - those are the people that usually stick to keyboards, have 3D TV's never have never used, and play with the sound muted. I don't understand those people, but wish them well.
As far as the rest of the Xbox One controller, I found it very familiar to the current X360 one. I like the new textures on the sticks - reminds me of a friend's 'pro sticks' or something like that. There is no 'wobble' in the sticks at all - which is great.
TL/DR: I found the Feedback Triggers surprisingly intense and think most people will not want to game without them.