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Forums - Gaming Discussion - So is the 3DS using the 2008 or 2010 model of the PICA200 GPU series?

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What model of the PICA200 series do you think is in the 3DS?

2008=Vertex Performence 4... 18 19.78%
 
2010 = Vertex Performence, the heck if I know 28 30.77%
 
See results 45 49.45%
 
Total:91

Pica200 is a series of chips, not a single chip. The model, including the specific clock speed and specs have not been announced and will likely remain a mystery until it is fully released and dissected or whatever. The technology though is apparently better than Tegra when it comes to games. Nvidia did a Tegra demo which looked like it could push about mid-level PS2 graphics at the very best, the 3DS can push more then Wii graphics as hon in my signature of Spider Man Rdge of Time comparison, and has some shader support seen only on PS3 or 360 or greater. I'm glad they went with what they did, because it seems far better.  To put it into perspective though, saying the 3DS uses a Pica200 chip is like saying my PC has a Radeon HD4000 GPU. Some of the 4000's are barely better than integrated, but others are some of the best GPU's out there.  And it's not 7 years old, the tech demo floating around on youtube is from 2006, but the 3DS is clearly not going to be using that model, when there is a 2010 & 2008 model. Even the model shown from 2008 that was more than twice as powerful. 2006 version could push 15.3 million polygons per second at 200mhz (400mhz max clock). The one shown in 2008 could push 40.7 million polygons per second at half the rate, 100mhz. Clock speed is unimportant to say the least. Not that it matters though, because i'm not too impressed with Tegra anymore after seeing what the Pica200 can potentially do and DEFINITELY what the 3DS can do.

 

It should also be noted that these specs for the Pica are intended to be rendered at 4k cinema resolution. Polygon performance skyrockets the lower the resolution is. The 3DS is only using a small fraction of that intended resolution, even in 3D mode and counting both screens (the second of which is usually just rendering 2D assets such as the HUD or menu items). So suffice to say, the polygon power is inevitably going to be greater than those specs show due to the lower required resolution.

The 2008 model seems to be 600 MHz or so max clock frequency

While the 2010 model seems to be 1 GHz max clock

But what model do you think is used in the 3DS?

(models: 2006 & 2008 & 2010 & 2012)

And what do you think about everything else I've mention in the OP?



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So no one wants to debate the 3DS polygon count or anything.

We're talking about at least 40.7 million polygons @ 100 MHz, which comes to 162.8 million polygons Vertex Performence, and that's just the 2008 GPU when underclock @ 400 MHz for crying out loud.



Nice thread, but im not in this debate



It's not the model you think it is.



brendude13 said:
It's not the model you think it is.


There's a 2K6 & 2K8 & 2K10 & 2K12 model.

Its clearly not the 2K6 nor 2K12 model, which just leaves 2K8 & 2K10 models.

Warner Bros. said that "Batman Arkham Origins Blackgate" (3DS & PS Vita exclusive)  has about the exact same graphics on both systems.

They also said that they made both versions graphics complete

They also said they had develop the game seperatley for each system, and that they started developing the Vita version at the exact same time the started developing the 3DS version.

So clearly both Handhelds polygon count are very close to each other or they didn't fully develop the game, but this game: "Batman 3DS (working title)" was announced back in 2010 for crying out loud, so it must be a similar polygon count Amoung both systems.

Or do you think Warner Bros. Montreal and the rest of Warner Bros. are liars?



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Kaizar said:
brendude13 said:
It's not the model you think it is.


There's a 2K6 & 2K8 & 2K10 & 2K12 model.

Its clearly not the 2K6 nor 2K12 model, which just leaves 2K8 & 2K10 models.

Warner Bros. said that "Batman Arkham Origins Blackgate" (3DS & PS Vita exclusive)  has about the exact same graphics on both systems.

They also said that they made both versions graphics complete

They also said they had develop the game seperatley for each system, and that they started developing the Vita version at the exact same time the started developing the 3DS version.

So clearly both Handhelds polygon count are very close to each other or they didn't fully develop the game, but this game: "Batman 3DS (working title)" was announced back in 2010 for crying out loud, so it must be a similar polygon count Amoung both systems.

Or do you think Warner Bros. Montreal and the rest of Warner Bros. are liars?

Thank you for the concise and on-topic reply.

Yes, every employee of Warner Bros. is a liar.



i thought i heard it was the 2010 model, i could be wrong though.



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Well... the thing with companies like Warner Bros and many others is that when they are making games for handhelds, they dont really put the effort into them to take the full advantage of either hardware... So even though some games may look the same on both 3ds and Vita, I think its more cause a lack effort has been put on the vita version...

However when you look at games like Resident Evil Revelations on the 3ds with its console quality graphics... It really makes you wonder how good the hardware is inside the 3ds  compared to the vita

But can someone do/link a comparison between the 3ds and Vita and which one has better hardware... I am cerious... I think the Vita does but lately there have been a few posts where the 3ds has better polygon count or something?



                  

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Jizz_Beard_thePirate said:

Well... the thing with companies like Warner Bros and many others is that when they are making games for handhelds, they dont really put the effort into them to take the full advantage of either hardware... So even though some games may look the same on both 3ds and Vita, I think its more cause a lack effort has been put on the vita version...

However when you look at games like Resident Evil Revelations on the 3ds with its console quality graphics... It really makes you wonder how good the hardware is inside the 3ds  compared to the vita

But can someone do/link a comparison between the 3ds and Vita and which one has better hardware... I am cerious... I think the Vita does but lately there have been a few posts where the 3ds has better polygon count or something?

Oooh.

Posts from which user may I ask?