Or do they include digital sales?
Doesn't that make the numbers rather useless? Judging from Wii U owners I know, and the impressions I get on the web, downloading is fairly common, so the actual numbers could be way off what VGChartz has.
All you can really do is try to establish a baseline of how large a share of sales tend to be downloaded and apply a multiplier to games that are on the eShop. 10% more, 20% more? It varies by title, obviously, but it's better than assuming that nobody bought it on eShop.
"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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The Wii U is actually probably the least affected by the lack of digital sales tracking.
People think the system sales are bad, but what about all the people who downloaded their Wii U's?
Currently playing:
Bloodbath Paddy Wagon Ultra 9
Well, judging by the sales of Nintendoland the WiiU probably is undertracked...
Considering how small the Wii U storage is, I don't see digital distribution really being big enough to make physical sales irrelevant. Physical is still the dominant format and it will be for a long, long time.
curl-6 said: Doesn't that make the numbers rather useless? Judging from Wii U owners I know, and the impressions I get on the web, downloading is fairly common, so the actual numbers could be way off what VGChartz has. |
Considering this has been the case for every non-Nintendo handheld and console for several years now, I'm surprised it hasn't been brought up more.
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