In truth, every game needs to evolve if they have such a storied franchise as Zelda does. If you compare it to how Mario evolved from Sunshine to Galaxy it becomes more apparent. In my opinion, the series did evolve, mostly with how the control scheme worked. Not many games can say they got a 93% aggregate score using motion controls only. Actually, I think SS may be the only game that can.
Honestly I thought it was a fantastic game. Once you played it enough though, you notice the flaws and want to tell people what those flaws are. Since people have been unanimously placing Zelda into the action-RPG category, at best, it should take some notes from Skyrim/Xenoblade and make a vast open world that feels like a major undertaking. Put saving Zelda on the backburner and allow Link to do whatever he wants. Though I doubt it will evolve that far haha.
I think SS just showed the limitations of the Wii. If SS released within a year of the Wii's life, it would have been heralded quite heavily. I think it was a bad move for Nintendo to release it so late in it's life. Zelda really did make motion controls seem like second nature. If only it did then devs would know how to make motion controls work. But then again, it probably took Nintendo too much time actually getting the controls to work as they wanted them too.
I may be one of the few, but I really enjoyed the controls of the game, and hope they continue to use them in future installments, but allow the player to choose which control scheme suits them best. Here's to looking at the next iteration of Zelda for the Wii U will heavily rely on the tablet controller.
Zero Escape: Virtue's Last Reward = best game ever made.