Xbox's Matt Booty Praises PlayStation Lineup, Wants More High Production Games on Xbox - NewsWilliam D'Angelo , posted on 01 November 2021 / 1,740 Views
Booty wants to see these types of games on Xbox that have a big open world you can get lost in, as well as high production values and well realised characters.
"First, just to bring it up, hats off to Sony and their studio system and the leaders that they’ve got there, I mean it’s fantastic," Booty said. "You can’t argue with the quality and the craft and the games that they’ve delivered, that they’re working on now and the stuff that we’ve seen so far, so just kudos and hats off to them.
"I tend to come at that, less of 'one of those' and more making sure that we are paying attention to fan expectations. I think that there’s a certain kind of game that generates an anticipation that kind of becomes this big tentpole moment, it’s a game that fits that intersection that everybody can play and it’s also a big world that you feel like you can inhabit, and I think those kinds of games are important.
"And certainly, it’s been a place where we have not been out in front, we haven’t really had the sort of one to one with Sony there. I don’t necessarily want to get into, 'what’s our Uncharted? What’s our Horizon Zero Dawn? What’s our this? What’s our that?' I don’t think that does anybody any good.
"But you hit on a great point which is, what I take away was, what are those game that have got universal themes, that have got a big world that people want to get lost in, that have really well realised characters and really high production values? That is absolutely what we want to go after."
Booty added Xbox is not gone growing and are working to make sure Xbox has "those kinds of games."
"[Xbox boss] Phil [Spencer] did an interview yesterday I think with the Wall Street Journal and he was talking about, 'look we’re not done, we’re still growing, the games industry is growing, Xbox is growing,'" said Booty.
"So we studios are going to have to grow along with that, and making sure that we've got those kinds of games for our fans is important for us."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.