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Star Fox Programmer Wants To Make A New Entry in the Series Without Gimmicks

Star Fox Programmer Wants To Make A New Entry in the Series Without Gimmicks - News

by William D'Angelo , posted on 01 July 2021 / 1,583 Views

Giles Goddard, who was a programmer on the SNES Star Fox game, in an interview with GameXplain said he would be interested in developing a new Star Fox game, but without the gimmicks. 

"It would be interesting to do a Star Fox," he said when asked what Nintendo IP he would be interested in working on. "But not how the other ones were done." 

"I think I would just dial it back a lot and not in gimmicks like, you know, the stuff Star Fox Zero had, and maybe not even put in the free roaming aspects and stuff like that," he explained how he would do things differently from recent releases in the series. 

"I would just bring it back, pull it back into what made the original Star Fox fun, and just make one based on that. I don’t know how popular it would be, but it would be cool to try."

"I think if we did it, it would have to be either an extremely stylized retro look, or just very updated and modern looking," he added. "But I wouldn’t try to replicate the polygons from the Super FX chip because I don’t see the point. You don’t go back that far, you know. We’ve fixed that problem, you don’t want to go back to it."

The last entry in the Star Fox series, Star Fox Zero, released for the Wii U in April 2016 with a mixed reception as many fans of the franchise did not like the controls. 

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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Dulfite (on 29 June 2021)

What Star Fox needs is the AAA approach. Make the campaigns take at least 10 hours to complete, with a HUGE amount of choices about where to go and who to fight/rescue, cutscenes and dialogue reserved for different paths you take, at least 16 player online multiplayer fights, a Starfox Hub area where you can walk around and talk with your team/allies you meet along the way/a jail where enemies you beat are captured and you can talk with them as the story progresses. Get rid of all the silly combat from Zero like that walker plane thing, go back to the mechanics of 64 yet make it a modernly deep game (not some 2-3 hour cheap experience).

  • +9
gtotheunit91 Dulfite (on 29 June 2021)

What you just described would be an absolute DREAM of a Star Fox experience!

  • +4
GoOnKid Dulfite (on 29 June 2021)

I think that could rather be a new IP instead.

  • +1
JRPGfan Dulfite (on 29 June 2021)

That would probably require Nintendo to actually spend abit on developeing it.... chances of that happending?

  • +1
gtotheunit91 JRPGfan (on 29 June 2021)

Slim to none! If Nintendo does spend money on a project like this, they wouldn't have any interest in developing it themselves. They would have it made by a western studio like Retro.

  • +1
coolbeans Dulfite (on 29 June 2021)

You're speaking my language. :)

  • +1
Slownenberg Dulfite (on 29 June 2021)

Agreed. Rather than make a short little shooter make a deep AAA space/aerial combat game. A mix of open levels and rail levels so parts still have the feeling of the originals, but other parts allow a lot more content to be built in. And a compelling story to go with all the content.

  • +1
Shadow1980 (on 29 June 2021)

I'd love to see a "return to roots" Star Fox, something like the N64 game when it comes to the basics (90%+ Arwing combat, maybe a couple of Landmaster levels and a Blue Marine level, but nothing on foot), just larger in scope and with modern graphics. And just plain old regular gamepad controls.

  • +6
trunkswd Shadow1980 (on 29 June 2021)

That is exactly what I want with a new Star Fox game. I'd be all for levels based on the N64 game, but expanded upon. My main issue with Star Fox 64 is how short it is even if you take into account the different paths.

  • +1
GoOnKid trunkswd (on 29 June 2021)

I mostly agree but I'd like to say that rail shooters are short. That's in their nature. They are meant to be replayed over and over.

  • 0
CaptainExplosion (on 29 June 2021)

We all want a new Star Fox game without gimmicks.

  • +4
VMCJonCarter (on 29 June 2021)

Make it happen, I couldn't get past the stage of Star Fox Zero

  • +2
2zosteven (on 30 June 2021)

sounds fantastic!!!! can we get a follow up to star fox adventures?

  • +1
KLAMarine (on 29 June 2021)

Do it! Put Krystal in it too, a fan favorite.

  • +1
GoOnKid (on 29 June 2021)

I liked Star Fox Zero a lot and even I would be down for an entry that goes back to the roots.

  • +1
gtotheunit91 (on 29 June 2021)

I'd be down :)

  • +1
Azzanation (on 01 July 2021)

I found that Star Link had a great idea but failed the execution stage. If they can do a full fledge Star Fox game with Star Link's ideas, would be awesome. Walking around the Great Fox and traveling to planet to planet in the Lylat system while permanently upgrading your Arwings sounds like great fun.

  • 0
SvenTheTurkey (on 30 June 2021)

The funny thing is that he probably isn't even talking about starfox zero. The cube and ds games were the gimmicky ones. Regardless of how people feel about starfox zero, it had no gimmicks. The gyro controls might have been controversial, but it was a very deliberately designed game. If it's not for you, that's fair, but an analog would be someone who likes racing games but not RPGs.

Gyro is never a gimmick though. Best way to aim on a console. Sony puts the feature in a majority of their consoles now but refuses to even provide it as an option in all their 3rd person shooter games.

  • 0
Mr Puggsly (on 30 June 2021)

Frankly, I couldn't stomach the Wii U version more than a couple levels because I hated the controls. But I can't help but think if they just tweaked it by removing the gimmick Wii U stuff, it might be a solid game.

  • 0
KLXVER (on 29 June 2021)

I would be happy with a Star Fox Zero port with added regular controls.

  • 0
VAMatt KLXVER (on 30 June 2021)

Please don't say that. You know Nintendo will take any opportunity they have to retread another Wii U game.

  • 0