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Cyberpunk 2077 Patch 1.1 Now Live, Fixes Crashes and Improves Memory Usage

Cyberpunk 2077 Patch 1.1 Now Live, Fixes Crashes and Improves Memory Usage - News

by William D'Angelo , posted on 01 February 2021 / 1,679 Views

CD Projekt RED has released patch 1.1 for Cyberpunk 2077. The update for the game requires around 16 GB on the PlayStation 4 and Xbox One, between 6 to 9 GB on Steam, and 1.1 GB on GOG. 

Patch 1.1 improves the memory usage in various parts of the game, as well as fixing several crashes that were occurring in the game. 

Cyberpunk 2077 Patch 1.1 Now Live, Fixes Crashes and Improves Memory Usage

Read the patch notes below:


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). 
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.  

Cyberpunk 2077 launched for PlayStation 4, Xbox One, PC via SteamEpic Games, and GOG, and Stadia on December 10, 2020. A next-generation will launch for the Xbox Series X|S and PlayStation 5 later this year and will be a free upgrade for those that own the PS4 and Xbox One.

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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Peh (on 23 January 2021)

Patch broke the game. You get a call from Takemura and he won't talk or disappear. During that time you can't save anymore.

  • +3
COKTOE Peh (on 23 January 2021)


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SanAndreasX Peh (on 24 January 2021)

Somewhere I heard the losing horn from The Price is Right playing.

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kazuyamishima (on 25 January 2021)

The damage is already done. Console versions plummeted really hard on retailers. It’s already almost half price at amazon, not even after 2 months.

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ClassicGamingWizzz (on 24 January 2021)

In a year or two this game is finished, after 10 patches or something maibe the game is ib a state where they can focus on reworking the broken AI and the open world tech that even games from ps2 era do 100 times better

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S.Peelman (on 24 January 2021)

16GB for a patch. Nice.

  • 0
Chazore (on 24 January 2021)

This doesn't seem to have done much at all, and has made it worse for others. They should be sticking to bigger more meaningful patches, not small patches, with claims that better ones are upcoming.

Upper management still seems like the root cause here, an they still haven't been fired yet it seems.

  • 0
COKTOE (on 23 January 2021)

Should be ready for release soon!

  • 0
Mr Puggsly (on 23 January 2021)

Saw a frame rate analysis of this already. Its certainly improving on last gen. Stays north of 20 fps now which is sadly a vast improvement.

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