Xbox Series S is an Extremely Capable Machine, Says Unity Chief Product Officer - NewsWilliam D'Angelo , posted on 20 November 2020 / 1,254 Views
Microsoft has gone a different route with the next-generation by releasing two different consoles with different specs. The Xbox Series X is designed to run games at 4K resolution, while the Xbox Series S is designed to run the same games but at a lower resolution of 1080p or 1440p.
The lower specs of the Xbox Series S has lead to some concerns about how it will hold back the Xbox Series X and PlayStation 5. However, Unity Chief Product Officer Brett Bibby in an interview with GamingBolt says it is an "extremely capable machine" and will be able to hold its own for the entire generation.
"It’s important to remember that the majority of people don’t have a screen that does 4K120, so there’s an audience that the S is designed for," said Bibby. "They perhaps won’t need some of the detail the X can achieve. However, it’s important to remember the S is an extremely capable machine, because those hardware differences are focused on delivering a similar experience at a lower resolution."
Bibby says the Xbox Series S has almost all the same features as the Xbox Series X with support for ray-tracing, the SSD, a nearly identical CPU, and the velocity architecture. The biggest difference comes with the GPU being about one-third the power.
"That is a really smart approach, the device has ray tracing, an SSD, nominally the same CPU as a Series X," he said. "The only thing it lacks is the power to run at 4K- which simply isn’t always needed, the bedroom TV of some teenage gamer isn’t likely to be a 4K wallhanger beast, so its great for those situations. I would expect the Xbox Series S will be a real differentiator this generation."
The Falconeer developer Sala added that with Smart Delivery it is much easier for developers to deal with the power gap between the Xbox Series X and Xbox Series S.
"With Smart Delivery, the Xbox team has ensured that games can be optimized regardless of which platform you’re playing them on," Sala said. "This will give creators the opportunity to tailor their releases to both the Series S and Series X without needing to make compromises for either player.
"I also think it will come down to what the game experience is intended to be. More and more it’s not about photorealistic graphics, it’s about innovative, incredible, fluid, engaging experiences which will outnumber in aggregate the number of purely realistic ones. At the end of the day content is king and the console with the best games will prevail."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.