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Gears 5 Running on Xbox Series X Greatly Reduces Input Latency

Gears 5 Running on Xbox Series X Greatly Reduces Input Latency - News

by William D'Angelo , posted on 01 November 2020 / 1,293 Views

Gears 5 developer The Coalition has been working to make the game perform and look better on the next-generation consoles, the Xbox Series X and S.

Through testing, the developers have been able to reduce input latency. In the Campaign, input latency has been reduced by 36 percent and in Versus mode it has been reduced by 57 percent. 

Gears 5 is available now for the Xbox One and PC. It will be fully optimized for the Xbox Series X and Xbox Series S when the consoles launch on November 10. 

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at or on Twitter @TrunksWD.

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Mr Puggsly (on 21 October 2020)

Curious to see if split screen is 60 fps, but I am doubtful.

method114 (on 21 October 2020)

I'm so confused why MS is having all these great studios work on previous games to do stuff like this. Let these people go work on next gen games. Start pumping up that Xbox game pass with your exclusives. I've already played all these games I don't care about going back with 36% less latency. The game was already great the first time I played it.

yvanjean (on 21 October 2020)

The fact that you think it's the same team working on enhancing Gears 5 and development team for the next games is silly. Beside, the studios get to unlock the true potential of Gears 5 with a much better hardware. All of these improvement are hardware improvement and they work with little work from the developer and everything they learn from working on enhancing Gears 5 can be brought forward to the next game.

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Zkuq (on 21 October 2020)

I'd find it surprising if the whole team was working on this. They're probably already working on something else while they're gathering skills to work with the next generation from this.

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KratosLives (on 21 October 2020)

this was a;ready obvious, it's a current gen on next gen hardware. It's not like some great feat has happened. let's see latency and such with next gen games.

Mr Puggsly (on 21 October 2020)

The potential for 60 fps to become more standard is greater since we've kinda hit diminishing returns on resolution and the CPU has a massive boost.

its worth considering last gen was doing gorgeous games with with just a small fraction of the Series X's GPU power. Therefore the Series X can raise the bar significantly and still put an emphasis on 60 fps.

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shikamaru317 (on 22 October 2020)

The latency improvements are possible because of work that MS has put into Series S and X, latency will be reduced on all games, not just Gears 5. Series S and X have HDMI 2.1 with Auto Low Latency mode support, as well as a new system feature called Dynamic Latency Input.

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