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Xbox Series S 'Will Not Limit the Potential' of the Next-Gen, Says Bohemia Interactive Devs

Xbox Series S 'Will Not Limit the Potential' of the Next-Gen, Says Bohemia Interactive Devs - News

by William D'Angelo , posted on 01 November 2020 / 1,400 Views

Typically a video game console manufacturer will release one console at the start of a new generation. If one does release two consoles at once the only difference is usually the amount of storage available like with the PlayStation 3 and Xbox 360.

Microsoft is going a different route with the next-generation releasing two consoles, the Xbox Series X and Xbox Series S, with different specs. The main difference between the two consoles is the GPU, RAM, and an SSD with about half the storage. The CPU in the Xbox Series S is pretty much the same as the Xbox Series X. 

Bohemia Interactive's Petr Kolář and David Kolečkář speaking with GamingBolt say the two consoles having the same CPU means the Xbox Series S won't be limiting the potential of games for the next generation. 

"The important thing is that the CPU hasn´t been downgraded, so the Series S will not limit the potential scope or features of games," the developers said. "The Series S shouldn’t have any issues with the same games on lower resolutions. Maybe some adjusted graphic effects."

Xbox Series S

Bohemia Interactive's most recent game, Vigor, is available now as a free-to-play title for the Nintendo Switch and Xbox One, and will launch for the PlayStation 4 on November 25.

The Xbox Series X and Xbox Series S will launch worldwide on November 10.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


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20 Comments

Qwark (on 21 October 2020)

I can agree with that, its mostly the GPU that's weaker. For the other parts the console is pretty comparable with the PS5 and Xbox series X. Drop the resolution to 1080p, scale down AA, Ray tracing and shadows a bit and the game could probably run just fine on Xbox series S. Lets not forget even the Witcher 3 runs on a Switch. The Xbox series S will probably run games tge same way as a PC with all settings on low. While the PS5 and Series X will vary somewhere between mid and high.

  • +7
Otter (on 22 October 2020)

We're already seeing 900p games on Series S and that gives me confidence because I was initially afraid developers would target the lowest denominator and aim for 1080p on Series S and go forward from there. Things can still change once sales come in but I think its looking right now like Series S will just have some unfortunately low res games in future versus the other consoles being held back.

  • 0
Mr Puggsly (on 21 October 2020)

Reduced resolution and lower graphics settings should be enough for most if not all demanding titles. That is what consumes much of the GPU power and memory.

Even if the graphics tweaks makes Series S games look like 8th gen, that's fine for the price. Footage thus far suggests Series S is working in practice.

  • 0
JRPGfan (on 21 October 2020)

didn't these guys claim that the 100mhz differnce between the PS5 cpu, and the Xbox series X one, will help it achieve more stable fps? Huh? now that theres a 100-200mhz differnce down to the series S, it wont limit it?

  • -1
Hynad (on 21 October 2020)

You’re trying too hard.

  • -1
Random_Matt (on 21 October 2020)

Different guys say different things, zero cohesion = crap developer.

  • -4
Bandorr (on 21 October 2020)

I'd like it explained. One article says "roughly same CPU" means "by and large the console won’t hold back next-gen "
But also one means " CPU in the Xbox Series X will most likely mean more stable FPS".
So is the answer the S will have a less stable FPS but not to a degree that will hold back next-gen?

  • 0
DroidKnight (on 21 October 2020)

It's not that complicated. One is designed to target 4K like the PS5, the other is designed to target 1080p-1440p. Apples and oranges.

  • +1
Random_Matt (on 21 October 2020)

It will only hold back if the S is the system they develop for and just throw some extra bells and whistles for the X. Most will anyway, but some might put the extra effort in.

  • -1
shikamaru317 (on 21 October 2020)

It's only a 100 mhz speed difference when PS5 is operating at peak efficiency, but it can't do that all of the time, power is funneled between CPU and GPU. PS5 CPU won't hurt it at all on games that either aren't CPU intensive or are CPU intensive but not GPU intensive, but a game that is both CPU and GPU intensive could create some issues for PS5, because the system can't run both the CPU and the GPU at the maximum possible clockrates all of the time; in such a game there will be times where the system is picking and choosing between boosting CPU or GPU, causing either resolution drops (assuming the developer uses dynamic resolution scaling to better take advantage of dynamic GPU), or FPS drops when the system decides to shift clock rate to GPU instead of CPU.

  • -2
Hynad (on 21 October 2020)

@shikamaru317: That’s an assumption on your part. Albeit not devoid of logic. That being said, Mark Cerny clearly stated that the way the PS5 works, he doesn’t expect performance to get much lower than the PS5’s peak.

  • +1
Azzanation (on 21 October 2020)

Bit of a difference between Limit and gaining more stable frames

  • 0
shikamaru317 (on 21 October 2020)

Anybody who thought it would limit next-gen potential knows nothing about how game development works. MS purposefully designed it so that the CPU and SSD were essentially the same as Series X, the GPU is the main differentiating factor, so getting a Series X game to run on Series S is as simple as lowering the resolution and using a few lower end graphical settings from the PC version that said developer will already be making (9 times out of 10) where needed.

  • -2
KratosLives (on 21 October 2020)

Oh so now gpu and much less ram isn't important?? what about when certain open world games or even hightly detailed linear games need all that ram and gpu power, and simply dropping resolution doesn't cut it. What about if the extra gpu is used for additional cpu based tasks for more on screen action and such and the cpu alone isn't enough? what if that game doesn't use much ray tracing or 4k ?what if sections of a level need to be removed or changed to work on series s? So you can't say there won't be any possible limitations. But how man ydevs will want to go through the head ache and time of trying to be too ambitious and max out the series x and then work down to a level for the series s and scale back?? What you will most likely see is a game made fore the series s first, and then they will just amp the resolution and and stuff like ray tracing and such.

  • -3

Comments below voting threshold

Random_Matt (on 21 October 2020)

That is entirely down to the developer, time is the most expensive currency. If they want to build a game from the ground up on both consoles, cool. But they won't, so there you go.

  • -6
Hynad (on 21 October 2020)

They don’t need to “ build a game from the ground up on both consoles”. That’s not how modern game engine work. Do you think they build multiple versions pf the same game when they release one on PC? Do you think they bud a low setting game, another game for medium, another for High, and then one for Ultra settings?
You really need to start learning how games are made...

  • +1
Mr Puggsly (on 21 October 2020)

@Random_Matt - PC games were arguably held back, but it has mostly been on the CPU side.

In spite of "crummy consoles," PC games were pushing visuals for vastly superior GPU capabilities and higher memory demands. The specs Series S has mostly reduced.

  • 0
Random_Matt (on 21 October 2020)

True, although we will see what the future holds, let's say two-three years time.

  • -1
Mr Puggsly (on 21 October 2020)

Well even in 2-3 years; reducing resolutions, lowering effects quality and lowering texture quality will greatly reduce GPU and memory demands.

Some Series S titles might even look kinda last gen due to compromises. However, a Series S might be $199 at that point and ultimately running the same content.

  • 0