Gran Turismo 7 Support Ray-Tracing, 4K and HDR, Targeting 60 FPS - NewsWilliam D'Angelo , posted on 01 October 2020 / 2,946 Views
Publisher Sony Interactive Entertainment and developer Polyphony Digital on the official PlayStation page for Gran Turismo 7 reveal the game will support ray-tracing, 4K resolution, and HDR. The developers are targeting a 60 FPS frame rate. There is no mention of a resolution or performance mode for the game.
View a trailer of the game below:
Here is an overview of the game:
Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo.
From classic vehicles and tracks to the reintroduction of the legendary GT Simulation Mode – enjoy the best features from past installments of the series. And if you love to race – practice and compete in the FIA Championships and Sport Mode.
But Gran Turismo 7 is also about more than racing. Refine and create in the evolved tuning and customization mode or improve your skills and racing strategies through Driving School.
- Stunning visuals: Marvel at rendering quality through ray tracing, with support for 4K, HDR, and a targetd 60 FPS frame rate.
- Fast loading: Go to race events quickly, gather in lobbies and receive friend invites extremely quickly with an ultra-high speed SSD. Select from a huge variety of cars with no load times.
- Adaptive triggers: Feel the contrast in brake pedal weight at different sensitivity ranges, the vibrations from the ABS and variation in throttle pedal weight on different types of cars.
- Haptic feedback: Experience the feeling of tire contact with the road, and subtle bumps on the road surface.
- Tempest 3D AudioTech: Sense the position of other cars and drivers around you through sound. Hear clear 3D Audio positioning and spatial expression of depth and height in replays.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.