PlayStation 5 Specs Revealed - CPU, GPU, SSD, More - NewsWilliam D'Angelo , posted on 18 March 2020 / 5,631 Views
Sony Interactive Entertainment system architect Mark Cerny has officially unveiled the specs for their next generation console, the PlayStation 5.
The PlayStation 5 uses an AMD Zen 2 CPU with 8 cores and 16 threads with a clock speed of up to 3.5GHz each. The PS5 uses a custom AMD RDNA 2 GPU that features 10.28 teraflops of peak computing performance. The console also featured 16GB GDDR6 memory, an 825GB SSD, 4K UHD Blu-ray Drive, and support for a USB HDD.
Read the breakdown of the PlayStation 5 hardware specs from Digital Foundry below:
From the gamer's perspective, we know from our audience that there's an almost rabid hunger for the core technical specifications of the PlayStation 5 processor - and thanks to this presentation, we now know much more about the custom AMD processor at the heart of PlayStation 5. In truth, though, Cerny's focus in his presentation is more about the experience delivered by key features such as the SSD storage and the new Tempest audio engine - which is truly exciting stuff - but the anticipation level for the spec is such that this is where we'll start.
On a basic level, we already know that PlayStation 5 uses AMD's excellent Zen 2 CPU technology with prior communications confirming eight physical cores and 16 threads - but now we know how fast they are clocked, with PS5 delivering frequencies up to 3.5GHz. Discussing the nature of CPU and GPU clock speeds is going to require some careful explanation because Cerny actually described frequencies as being 'capped'. For the CPU, 3.5GHz is at the top end of the spectrum, and he also suggests that this is the typical speed - but under certain conditions, it can run slower.
Sony's customised version of the AMD RDNA 2 GPU features 36 compute units running at frequencies that are capped at 2.23GHz, effectively delivering 10.28TF of peak compute performance. However, again, while 2.23GHz is the limit and also the typical speed, it can drop lower based on the workloads being demanded of it. PS5 uses a boost clock then - and we'll explain that presently - but equally importantly, it's important to remember that performance from an RDNA compute unit far outstrips a PS4 or PS4 Pro equivalent, based on an older architecture.
In fact, the transistor density of an RDNA 2 compute unit is 62 per cent higher than a PS4 CU, meaning that in terms of transistor count at least, PlayStation 5's array of 36 CUs is equivalent to 58 PlayStation 4 CUs. And remember, on top of that, those new CUs are running at well over twice the frequency.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at firstname.lastname@example.org or on Twitter @TrunksWD.