Ori and the Will of the Wisps Topped 400,000 Unique Players Opening Day - News
by William D'Angelo , posted on 11 March 2020 / 5,817 ViewsOri and the Will of the Wisps released yesterday and saw over 400,000 unique players in its first day, according developer Moon Studios game director Thomas Mahler via ResetEra.
The game has also found some success on Steam with over 30,000 concurrent peak players. That is nearly seven times the peak players of the original game and is over three times the peak for Gears 5 on Steam.
First indications Ori and the Will of the Wisps has had a successful launch
- Game has already hit nearly 35k concurrent players today on Steam. That's almost a 7x increase over original Ori's peak of 5k players
- It's also over 3x the all time peak players for Gears 5 on Steam pic.twitter.com/EyuJPTXgUE
— Benji-Sales (@BenjiSales) March 11, 2020
Here is an overview of the game:
From the creators of Ori and the Blind Forest—the acclaimed action platformer with more than 50 awards and nominations—comes the highly-anticipated sequel, Ori and the Will of the Wisps. Embark on an all-new adventure in a vast and exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s true destiny.
Key Features:
- Immerse yourself in a hand-crafted narrative experience. Unravel Ori’s true destiny in this emotional and engaging story driven adventure with a stunning soundtrack. Explore a vast, exotic, and strikingly beautiful environments.
- Master new skills. Guide Ori through a journey of untold danger using newly acquired spirit weapons, spells, and attacks. Utilize an all-new shard system to power-up Ori’s newfound abilities and customize your style of play.
- Face epic enemies and challenging puzzles. Encounter larger-than-life bosses and seek help from an expansive cast of new characters who will help you uncover Ori’s mysterious fate.
- Experience a new thrilling mode. Race to the top of the leaderboards in the all-new Spirit Trials mode where players dash, burrow, grapple, and leap to high scores in unique speed-run challenges throughout the game.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
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Glad to hear that. The game absolutely deserves it.
Ori is now the best Metriodvania game series iv ever played. This sequel is no exception. Ori 3 built on next gen is going to be mind blowing in the next few years. Well don't Moon Studios and Microsoft for still making these types of games.
Cool, wonder how many were from game pass
Congrats to the devs. This game seems like it is a must-play experience.
Took away my original comment, because I realized that we will probably get sales numbers on this game.
Probably wont either.
Honestly, it looks great. I'm not much into these types of platformer as I get lost and bored of having to track back but may sign up to Game Pass to try both this and the first one. They have to say 'unique' players as all their games are on Game Pass so they didn't technically buy it.
Its not part of there business model anymore.. I would have thought you would have figured that out by now.
To be fair, most sales we hear about is for boasting purposes. Companies will often tell us their big hits but not their failures.
MS's stance right now is just user numbers. Which makes sense because Gamepass users are unlikely to purchase the game. Gamepass users bring revenue as well.
The only company that truly deserves praise is Capcom. They give sales numbers for any game north of one million.
MS hasn't said anything, that's just a quick update from the developer himself saying this on resetera forum to a fan thread. Clearly he's over the moon (haha Moon Studios). Yet here you are, trying to turn this into a "MS bad" thing.