Zelda U Won't Use GamePad as It Disrupts Gameplay

Zelda U Won't Use GamePad as It Disrupts Gameplay - News

by William D'Angelo , posted on 16 June 2016 / 9,748 Views

The team behind The Legend of Zelda: Breath of the Wild experimented with using the GamePad screen, however, it eventually rejected incorporating GamePad features into the game.

"We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing," said The Legend of Zelda: Breath of the Wild producer Eiji Aonuma.

"You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!"

The game will also release on the NX and the two games are designed to play identically. This is a big reveal for the NX that it most likely won't have a touchscreen on the controller and it will feature standard buttons and analogue sticks. 

"I’m not going to create something where the users are going to have a different experience," he added.


A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.


More Articles

33 Comments

Veknoid_Outcast (on 16 June 2016)

OK, 1) this is huge news. As Will wrote, this most likely means the NX controller will be a "traditional" controller, or, at the very least, one without a touchscreen. And 2) Aonuma pretty much disavowed the last four years of Wii U and the utility of the GamePad in a single stroke: "We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing."


oniyide (on 19 June 2016)

i feel common sense should've told them that


  • 0
VersusEvil (on 16 June 2016)

Just allow it to use the pro controller.


Jranation (on 16 June 2016)

One of the gamexplain video did say that the pro controller is compatible.


  • +6
DarkLinK (on 16 June 2016)

[speculation] If this is true, it also means that Wii U games won't be compatible directly with NX, unless NX can somehow automatically map what is in the second screen to main screen?


VersusEvil (on 16 June 2016)

Most games use the pro controller fine so it shouldn't be to much trouble. Games like XCX that heavily use the gamepad might be a different story but I assume the NX to be compatible with the gamepad.


  • +5
Barkley (on 16 June 2016)

Did he just say the entire concept of the WiiU was flawed?


Jranation (on 16 June 2016)

Maybe just in terms of RPGS or Zelda in this case. While the gamepad was awesome in Pikmin 3 and those party games.


  • 0
psychicscubadiver (on 16 June 2016)

It also worked pretty well in ZombiU. That was inventory management, and just like if you stopped to rifle through your backpack in the middle of a real zombie apocalypse, you opened yourself up to attack.


  • 0
GaoGaiGarV (on 17 June 2016)

@psychicscubadiver
Attack by whom? If you cleared a room of zombies then there was nothing left to attack you. The whole concept was flawed because you always were in safety.


  • 0
zippy (on 16 June 2016)

Not even a map or inventory management on the pad? I found all that super useful on Xenoblade X


ktay95 (on 16 June 2016)

HAHAHA!!! Load of BS right here. This is purely because of the NX version.


Ljink96 (on 16 June 2016)

Aonuma did say Zelda U would have the best use of the Gamepad. I guess the best use is to not use it at all! XD


TheTruthHurts! (on 16 June 2016)

Bummer, I enjoy properly implemented features like menu's and interactive maps in RPG games. The gamepad was well utilized in games like XCX (I enjoyed it at least). As others has voiced, this likely means the NX will have more traditional controller.


VersusEvil (on 16 June 2016)

Yeah I feel the same about XCX, it was implemented really well, made the game more immersive.


  • +5
spurgeonryan (on 16 June 2016)

Well that is a dumb reason. Ruin our concentration? I didn't want anything special, just the ability to play on two screens.


malistix1985 (on 16 June 2016)

Should be the new slogan: Buy a Wii U with gamepad to disrupt your gameplay!


archer9234 (on 16 June 2016)

"We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing." Totally sums up certain games on Wii U. Pikmin 3 being one example.


COKTOE (on 16 June 2016)

I still think they should have forced in some gamepad stuff. As hard as possible.


SuperNova (on 16 June 2016)

I really hope they at least have the map and inventory on the gamepad, because I really love those features on it.


Goodnightmoon (on 16 June 2016)

I would like that too, but there is not gonna any 2nd screen support.


  • 0
SuperNova (on 16 June 2016)

That's a shame imo. Especially considering that the game was clearly designed with the gamepad in mind initially and that it did feature support in earlier stages of developement.
In fact I bet placing waypoint on the map was initially done by pointing the gamepad Starfox-style.


  • 0
Qwark (on 16 June 2016)

They should have realised that a bit earlier, but rather late than never.


EdwinJ (on 19 June 2016)

Link is literally using a GMAEPAD in the game. Why aren't we? This game was even made FOR the gamepad.


EdwinJ (on 19 June 2016)

Link is literally using a GAMEPAD IN THE GAME. Why aren't we? This game was even made FOR the gamepad. http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/


oniyide (on 19 June 2016)

Wish the Star Fox team got that memo


fedfed (on 17 June 2016)

Good news imo


Eagle367 (on 17 June 2016)

If the NX ends up having a touch screen then Aonuma just said a big screw you to Nintendo.


armodillo17 (on 16 June 2016)

There is absolutely no reason not to have inventory management and the ability to put the map on it. When you look at those things, you're taking your eyes off of the normal gameplay anyway.


EdwinJ (on 19 June 2016)

Link is literally using a GMAEPAD in the game. Why aren't we? This game was even made FOR the gamepad. google search for wiiudaily wii-u-zelda-game-coming-2014


Mystro-Sama (on 16 June 2016)

PRAISE DA LAWD!~


Comments below voting threshold

think-man (on 16 June 2016)

The gamepad is a joke anyway, i just leave mine on the charging doc and only take to off to use WiiU menu. I honestly think the WiiU would have been better without the stupid thing.


LMU Uncle Alfred (on 16 June 2016)

And you're just realizing this now? For shame El Nintiendo