<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
  >
    <channel>
      <title>VGChartz</title>
      <description>Video Game Charts</description>
      <link>https://www.vgchartz.com</link>
      <image>
        <title>VGChartz</title>
        <url>https://www.vgchartz.com/assets/images/vgchartz-logo.png</url>
        <link>https://www.vgchartz.com</link>
      </image>
      <item>
        <title><![CDATA[2026 Americas Sales Comparison Charts Through April - Switch 2 vs PS5 vs Xbox Series vs Switch]]></title>
        <link>https://www.vgchartz.com/article/467868/2026-americas-sales-comparison-charts-through-april-switch-2-vs-ps5-vs-xbox-series-vs-switch/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467868/2026-americas-sales-comparison-charts-through-april-switch-2-vs-ps5-vs-xbox-series-vs-switch/</guid>
        <description><![CDATA[<p>Here we see data representing the sales through to consumers and change in sales performance of the four platforms still on the market (Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Nintendo Switch 1) over comparable periods for 2023, 2024, 2025, and 2026.&nbsp;Also shown is the market share for each of the consoles over the same periods.</p>
<p><strong><u>Year to Date Sales Comparison (Same Periods Covered)</u></strong></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/mmu-april-2026-americas-1.png"  width="640"  height="193"/></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/mmu-april-2026-americas-2.png"/></p>
<p><strong><u>Market Share (Same Periods Covered)</u></strong></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/mmu-april-2026-americas-3.png"/></p>
<p><em>2023 - (January 2023 to April 2023)</em></p>
<p><em>2024 - (January 2024 to April 2024)</em></p>
<p><em>2025 - (January 2025 to April 2025)</em></p>
<p><em>2026 - (January 2026 to April 2026)</em></p>
<p>"Year to date" sales for 2023, 2024, 2025, and 2026 sales are shown in series at the top of the table and then just below a comparison of 2026 versus 2025 and 2026 versus 2024 is displayed.&nbsp; This provides an easy-to-view summary of all the data.</p>
<p><strong><u>Total Sales and Market Share for Each Year</u></strong></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/mmu-april-2026-americas-4.png"/></p>
<p><strong>Nintendo</strong></p>
<ul>
<li>Nintendo Switch 2</li>
<ul>
<li>1.48 million units sold year-to-date</li>
</ul>
<li>Nintendo Switch 1</li>
<ul>
<li>0.22 million units sold year-to-date</li>
<li>Down year-on-year 486,487 units <em>(-69.3%)</em></li>
</ul>
</ul>
<p><strong>Sony</strong></p>
<ul>
<li>PlayStation 5</li>
<ul>
<li>1.10 million units sold year-to-date</li>
<li>Down year-on-year 345,601 units <em>(-23.9%)</em></li>
</ul>
</ul>
<p><strong>Microsoft</strong></p>
<ul>
<li>Xbox Series X|S</li>
<ul>
<li>0.36 million units sold year-to-date</li>
<li>Down year-on-year 344,641 units <em>(-49.0%)</em></li>
</ul>
</ul>
<p><em>Note: VGChartz 2026, 2025, and 2023 estimates through </em><em>March includes 17 weeks, while 2024 estimates includes 18 weeks.</em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467868/2026-americas-sales-comparison-charts-through-april-switch-2-vs-ps5-vs-xbox-series-vs-switch/">https://www.vgchartz.com/article/467868/2026-americas-sales-comparison-charts-through-april-switch-2-vs-ps5-vs-xbox-series-vs-switch/</a></p>]]></description>
        <pubDate>Sun, 24 May 2026 02:18:39 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467868/2026-americas-sales-comparison-charts-through-april-switch-2-vs-ps5-vs-xbox-series-vs-switch/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[R-Type Dimensions III (NS2)]]></title>
        <link>https://www.vgchartz.com/article/467863/r-type-dimensions-iii-ns2/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[Evan Norris]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467863/r-type-dimensions-iii-ns2/</guid>
        <description><![CDATA[<p>When it comes to the SNES versus Genesis debate, we will probably never arrive at a consensus. But I think we can all agree that each system outperformed the other in certain genres. And that disparity is arguably the largest when it comes to shoot-'em-ups, aka shmups. This is one area where the Genesis significantly outpaced Nintendo's fourth-generation offering. That's not to say there was nothing of note on SNES. Indeed, there were a few gems, including <em>R-Type III: The Third Lightning</em>, developed by Tamtex and released in 1993/1994. For anyone who missed it growing up, you're in luck. It's back in a remake called <em>R-Type Dimensions III</em>.</p>
<p>For those unfamiliar with the franchise, <em>R-Type</em> is a horizontally-scrolling shooter with a distinct hook: a Force pod you can attach/detach from the front or back of your ship. It functions as both an offensive and defensive asset, which is very much needed as you pilot an advanced (but fragile) fighter through the aggressive ranks of the Bydo Empire. <em>R-Type III</em> was the first series entry developed specifically for consoles, but rest assured: its arcade sensibilities are very much intact.&nbsp;</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/rtype-dimensions-iii-review-6.jpg"  width="750"  height="422"/></p>
<p>When those arcade sensibilities meet the unique graphical capabilities on SNES, the results are often outstanding. The first stage is a show-stopper. You'll fly through a massive space station, which rushes past you or, in some cases, rotates around you. Then the final boss attacks, not from in front, but from the <em>background</em>. First, it fires laser blasts that grow in size until they fill the screen, and then it bears down on you in the foreground. It's a brilliant display of the scaling, skewing, and rotation effects available on the Super Nintendo.&nbsp;</p>
<p>But that's <em>R-Type III </em>in a nutshell. It's always showing off. The game is filled to the brim with spectacular set-pieces, breathless escapes, and memorable moments. The level design is simply amazing, and it's enhanced with some mechanical novelties. That includes two new Force pods. Players accustomed to the rules in <em>R-Type</em> and <em>R-Type II</em> can now choose Shadow Force or Cyclone Force, in addition to the original Round Force. Each has its own strengths, weaknesses, and weapon variations. The SNES sequel also includes a new charge attack: the Hyper Wave Cannon, which grants you a temporary boost to your firepower but which will overheat your systems for a while. Together, these new options add a lot of depth to the gameplay.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/rtype-dimensions-iii-review-more-3.jpg"  width="750"  height="422"/></p>
<p>Obviously, <em>R-Type III</em> has a lot going for it. However, it also has one significant problem: it's prohibitively difficult. You can probably endure through stages 1-3, but starting in stage 4 the game actively tries to end your life. In the final half of the game, you must navigate, among other things, crushing machinery, lava flows (both forward and in reverse), ceilings that turn into swarming monsters, illusory walls, and a portal that follows your ship and spawns waves of armored enemies. And that doesn't even include the multi-stage boss battles. In many instances, <em>R-Type III</em> is too punishing to truly enjoy.</p>
<p>Unfortunately, this remake, developed by KRITZELKRATZ 3000 and published by ININ, doesn't do enough to improve in this area. Now, to be fair, it does introduce a new Infinite mode, which allows unlimited lives and removes the original's stingy checkpoint system. This <em>will</em> allow you to see the end credits, but it feels a lot like a cheat code. It's just not very satisfying to F5 your way through the gauntlet. The game really needs to explore some middle ground between the impracticable and the foolproof. It could borrow a page from the excellent <a  href="https://www.vgchartz.com/article/465484/gradius-origins-ps5/"><em>Gradius Origins</em></a> collection, which provides an easy mode that shrinks the ship's hitbox and a training mode that allows you to practice challenging stretches. This is especially relevant to <em>R-Type III</em>, since so many areas require memorization.</p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/rtype-dimensions-iii-addition-2.jpg"  width="750"  height="422"/></p>
<p>In the absence of these resources, <em>Dimensions III</em> remains as punishing as the original <em>R-Type III</em>. Actually, it's a little bit harder, especially for those who've committed the SNES title to memory. That's because the remake is not an exact 1:1 transfer. There appear to be minor, but consequential changes to hit-boxes and collision calculations, which sometimes makes the player ship more vulnerable and enemy ships harder to take down. These are far from game-breaking, but they do make a notoriously challenging game even harder to master. The good news: <a  href="https://iningames.com/blogs/news/r-type-dimensions-iii-statement-from-inin-games">ININ is aware of the issues, and has pledged to work toward a resolution</a>.</p>
<p>So, if developer KRITZELKRATZ 3000 didn't work to make <em>R-Type III </em>more accessible, what did it work on? Well, the audiovisual piece. The W&uuml;rzburg-based studio essentially rebuilt the game from the ground up, redrawing every stage, enemy, and bullet pattern. Not only that, but it reconstructed all the sound and music files, offering a high-fidelity interpretation of the amazing original soundtrack. The effort here is truly commendable. And the redone music is a great complementary piece. The 3D graphics, however, are a miss. The new visual identity of the game just doesn't work. It's plasticky and overly shiny. In a word, it's gaudy.&nbsp;</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/rtype-dimensions-iii-review-more-4.jpg"  width="750"  height="422"/></p>
<p>Now, there are some scenes where the new graphics make things much more dramatic or detailed. Take the roving portal in stage 6. In the original, it's a flat disc. In the remake, you can actually see space and time being sucked in. Or take the explosions at the end of the stage 4 boss battle. In the original, they're little popcorn puffs. In the remake, they're enhanced with stray sparks and dark clouds of smoke. So, it's not all bad. But I did find myself constantly swapping back to the original sprites from 1993/1994.</p>
<p>Not only did I do this for the superior visual experience (and to avoid some tinny, high-pitched sound effects endemic to the 3D version), but because it made the game more manageable. Due to the remake's particle effects, lighting flourishes, and complex backgrounds, it's sometimes difficult to avoid obstacles and keep track of enemy projectiles. The SNES version has a cleaner look with flatter, drabber backgrounds that make hazards more obvious. In addition, there's a short stretch in stage 3 where the game lags significantly &mdash; but only with 3D graphics enabled. When I switched back to 2D, the lag vanished.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/rtype-dimensions-iii-addition-1.jpg"  width="750"  height="422"/></p>
<p>Apart from the major visual overhaul, <em>Dimensions III</em> offers a handful of welcome extras. The game now supports simultaneous two-player cooperative play, as well as online leaderboards, and a music player with original and re-orchestrated tracks. It also offers an advanced difficulty mode from the outset, although you'd need to be truly masochistic to try it. And it provides several fun visual overlays and camera tricks, including 3D retro filters and a "crazy" mode that makes it look like you're flying at an angle <em>into</em> the screen. Finally, one thing to note for the purists out there: the remake is&nbsp;based on the Japanese version of the game, which means an uncensored stage 2 boss.</p>
<p>Three decades later, <em>R-Type III</em> remains one of the very best shoot-'em-ups on SNES. Regrettably, the <em>R-Type Dimensions III</em> remake doesn't do it justice. It fails to seriously address the original's unforgiving difficulty, and the big things it does address &mdash; graphics, lighting, and art &mdash; end up faring worse. That said, the new modes and bonus features help elevate the overall package. And the greatness of the original shines through, despite some hit-box and collision issues.</p><p>Full Article - <a href="https://www.vgchartz.com/article/467863/r-type-dimensions-iii-ns2/">https://www.vgchartz.com/article/467863/r-type-dimensions-iii-ns2/</a></p>]]></description>
        <pubDate>Sat, 23 May 2026 11:36:42 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467863/r-type-dimensions-iii-ns2/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Rumor: Nintendo Wants to Produce 20 Million Switch 2 Consoles This Fiscal Year]]></title>
        <link>https://www.vgchartz.com/article/467909/rumor-nintendo-wants-to-produce-20-million-switch-2-consoles-this-fiscal-year/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467909/rumor-nintendo-wants-to-produce-20-million-switch-2-consoles-this-fiscal-year/</guid>
        <description><![CDATA[<p>Nintendo is reportedly looking to increase its production of the Nintendo Switch 2 this fiscal year by around to 20 percent to about 20 million consoles, according to <span>people familiar with the matter speaking with <a  href="https://www.bloomberg.com/news/articles/2026-05-22/nintendo-seeks-to-top-conservative-switch-forecast-by-about-20?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTQyMDExMSwiZXhwIjoxNzgwMDI0OTExLCJhcnRpY2xlSWQiOiJURjFaQU5UOU5KTFYwMCIsImJjb25uZWN0SWQiOiJBRDcxOUY5NDBGRTk0MzNBOERCNzI2OEJDOTY3NzY3QyJ9.cDwuo57cdkWjFq74Q6tMn_RFfxLG0fLTwBpHkUFG9vg&amp;leadSource=uverify%20wall">Bloomberg</a>.</span></p>
<p><span>The sources, that asked to not be named as the information is not public, say the number of units set to be produced is not final and it may be revised depending on demand.</span></p>
<p><span>Nintendo has forecasted that it would ship 16.50 million Switch 2 consoles for the fiscal year ending March 2027. However, the company has been conservative with its forecasts recently as it initially expected to ship 15 million Switch 2 consoles in its first fiscal year and ended up shipping <a  href="https://www.vgchartz.com/article/467766/switch-2-ships-1986-million-units-as-of-march-2026-switch-1-ships-15592-million/">19.89 million consoles</a>.</span></p>
<p ><span><img  src="https://www.vgchartz.com/articles_media/images/nintendo-switch-2-new-2.jpg"  width="750"  height="422"/></span></p>
<p><span>"For them, there is no real downside in lowballing numbers first and then surpassing them later," said Tokyo-based industry analyst&nbsp;Serkan Toto. "The just-finished fiscal year is a good example."</span></p>
<p><span>Nintendo is <a  href="https://www.vgchartz.com/article/467775/nintendo-increases-price-of-switch-2-worldwide-switch-in-japan/">increasing the price</a> of the Switch 2, which could potentially hurt sales. </span></p>
<p><span>The Switch 2 will first increase in price in Japan on May 25 from 49,980 yen to 59,980 yen, while it will increase in the rest of the world on September 1. In the US, it will increase from $449.99 to $499.99, while in Canada it will go up from $629.99 to $679.99, and in Europe from &euro;469.99 to &euro;499.99.</span></p>
<p><span>This should be treated as a rumor until an official announcement is made.</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467909/rumor-nintendo-wants-to-produce-20-million-switch-2-consoles-this-fiscal-year/">https://www.vgchartz.com/article/467909/rumor-nintendo-wants-to-produce-20-million-switch-2-consoles-this-fiscal-year/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 14:35:02 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467909/rumor-nintendo-wants-to-produce-20-million-switch-2-consoles-this-fiscal-year/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Cytus II Launches for Switch 2 and Switch in 2027]]></title>
        <link>https://www.vgchartz.com/article/467908/cytus-ii-launches-for-switch-2-and-switch-in-2027/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467908/cytus-ii-launches-for-switch-2-and-switch-in-2027/</guid>
        <description><![CDATA[<p><span>Publisher Flyhigh Works and developers Esquadra and Rayark have announced the rhythm game, <em>Cytus II</em>, will launch for the Nintendo Switch 2 and Nintendo Switch in 2027.</span></p>
<p><span>The game first released for iOS and Android in January 2018.</span></p>
<p><span>View the Switch teaser trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below</span></p>
<p>Over 18 million downloads worldwide:<span>&nbsp;</span><em>Cytus II</em>, the ultimate rhythm game, is coming to home consoles</p>
<p>Originally created by<span>&nbsp;</span>Rayark, renowned for immersive soundtracks and striking, artistic visuals&mdash;showcased in previous games such as<span>&nbsp;</span><em>DEEMO</em><span>&nbsp;</span>and<span>&nbsp;</span><em>VOEZ</em>&mdash;<em>Cytus II</em>, a pinnacle title among<span>&nbsp;</span>rhythm games, will finally be brought to<span>&nbsp;</span>Nintendo Switch 2<span>&nbsp;</span>/<span>&nbsp;</span>Nintendo Switch.</p>
<p>In addition to the songs currently available on the mobile version, new songs and new characters will be added.</p>
<p>It is scheduled for release in 2027, the same year we celebrate the 10th anniversary of<span>&nbsp;</span><em>VOEZ</em><span>&nbsp;</span>which was a launch title for the Nintendo Switch.</p>
<p>More details to come.</p>
<p><strong>A Wide Variety of Musical Genres and Difficulty Levels</strong></p>
<ul>
<li>The game includes over 500 songs across many genres created by Japanese and Taiwanese artists.</li>
<li>Difficulty options range from [Easy] and [Normal] to [Chaos], so players of all skill levels can enjoy the experience.</li>
</ul>
<p><strong>Controls</strong></p>
<ul>
<li>During performance, a &ldquo;borderline&rdquo; moves up and down the screen in sync with music&rsquo;s rhythm, while notes emerge from the back of the screen.</li>
<li>Players earn points by tapping the screen exactly when a note lines up with the moving borderline.</li>
<li>The timing and pattern of the notes follow the song&rsquo;s melody and beat, so gameplay feels like playing a musical instrument&mdash;successful play depends on tapping accurately in time with the music.</li>
</ul>
<p><strong>Storyline</strong></p>
<p>In the far future, technology has redefined the internet&mdash;and life can seamlessly sync between the real world and virtual reality.</p>
<p>Within cyTus, a vast virtual internet space, a legendary DJ known as &AElig;sir appeared seemingly out of nowhere. With each note, his music didn&rsquo;t just play&mdash;it resonated deep within the audiences&rsquo; minds and souls.</p>
<p>Then, &AElig;sir finally broke his silence. He announced he would be holding &AElig;sir-FEST&mdash;a mega virtual concert that will bring together top global vocalists and world-famous DJs to perform.</p>
<p>The announcement spread instantly. The entire world started talking and asking the same question: Who is &AElig;sir, really?</p>
<p>As the show drew near, history was made. One hour before &AElig;sir-FEST, the previous world record for most simultaneous connections was shattered.</p>
<p>Millions across the globe waited in anticipation for &AElig;sir to reveal himself&hellip;</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467908/cytus-ii-launches-for-switch-2-and-switch-in-2027/">https://www.vgchartz.com/article/467908/cytus-ii-launches-for-switch-2-and-switch-in-2027/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 14:17:18 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467908/cytus-ii-launches-for-switch-2-and-switch-in-2027/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Gunvolt Chronicles: Luminous Avenger iX 3 Announced for Switch 2 and PC]]></title>
        <link>https://www.vgchartz.com/article/467907/gunvolt-chronicles-luminous-avenger-ix-3-announced-for-switch-2-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467907/gunvolt-chronicles-luminous-avenger-ix-3-announced-for-switch-2-and-pc/</guid>
        <description><![CDATA[<p><span>Inti Creates has announced 2D action game, </span><em>Gunvolt Chronicles: Luminous Avenger iX 3</em><span>, for the Nintendo Switch 2 and PC via </span><a  class="link-external"  href="https://store.steampowered.com/app/4736510/Gunvolt_Chronicles_Luminous_Avenger_iX_3/">Steam</a><span>. It will launch in 2027.</span></p>
<p><span>View the first look trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>The third entry in the high-flying 2D<span>&nbsp;</span>action<span>&nbsp;</span>series,<span>&nbsp;</span><em>Gunvolt Chronicles: Luminous Avenger iX 3</em><span>&nbsp;</span>sees Copen back in his home world facing a new threat. A mysterious girl appears before him, bringing warnings of otherworldly invaders known as &ldquo;iX Bearers.&rdquo; Featuring the same classic 2D action as the previous games,<span>&nbsp;</span><em>Gunvolt Chronicles: Luminous Avenger iX 3</em><span>&nbsp;</span>ups the intensity with a new weapon: the twin energy swords, &ldquo;Divide Edge.&rdquo;</p>
<p><em>Gunvolt Chronicles: Luminous Avenger iX 3</em><span>&nbsp;</span>also brings unprecedented levels of character customization with the &ldquo;Code Customizer&rdquo; system, allowing you to build up Copen&rsquo;s strengths as you see fit, provided you can manipulate the system to your benefit!</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467907/gunvolt-chronicles-luminous-avenger-ix-3-announced-for-switch-2-and-pc/">https://www.vgchartz.com/article/467907/gunvolt-chronicles-luminous-avenger-ix-3-announced-for-switch-2-and-pc/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 04:29:54 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467907/gunvolt-chronicles-luminous-avenger-ix-3-announced-for-switch-2-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Inti Creates Announces Azure Striker Gunvolt Trilogy Enhanced – Nintendo Switch 2 Edition]]></title>
        <link>https://www.vgchartz.com/article/467906/inti-creates-announces-azure-striker-gunvolt-trilogy-enhanced-ndash-nintendo-switch-2-edition/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467906/inti-creates-announces-azure-striker-gunvolt-trilogy-enhanced-ndash-nintendo-switch-2-edition/</guid>
        <description><![CDATA[<p><span>Inti Creates has announced&nbsp;</span><em>Azure Striker Gunvolt Trilogy Enhanced &ndash; Nintendo Switch 2 Edition</em><span>. It will launch in 2026.</span></p>
<p><span>The Switch 2 version will include the Azure Striker Gunvolt GX additional story mode at launch, which will also release as DLC on the PlayStation 5 and PC.</span></p>
<p><span><em>Azure Striker Gunvolt Trilogy Enhanced</em>&nbsp;first released&nbsp; for&nbsp;PlayStation 5,&nbsp;Switch, and&nbsp;PC&nbsp;via&nbsp;<a  class="link-external"  href="https://store.steampowered.com/app/3813350/Azure_Striker_Gunvolt_Trilogy_Enhanced/">Steam</a>&nbsp;on July 24, 2025.</span></p>
<p><span>View the first look trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the Switch 2 version below:</span></p>
<p><em>Azure Striker Gunvolt Trilogy Enhanced</em><span>&nbsp;</span>is a collection of three traditional 2D<span>&nbsp;</span>action<span>&nbsp;</span>platformers,<span>&nbsp;</span><em>Azure Striker Gunvolt</em><span>&nbsp;</span>(2014),<span>&nbsp;</span><em>Azure Striker Gunvolt 2</em><span>&nbsp;</span>(2016), and<span>&nbsp;</span><em>Azure Striker Gunvolt 3</em><span>&nbsp;</span>(2022) together in one release, complete with all previously released downloadable content.</p>
<p>The<span>&nbsp;</span><em>Nintendo Switch 2 Edition</em><span>&nbsp;</span>adds not only support for high frame rate and resolution displays, but a new story mode called &ldquo;Azure Striker Gunvolt GX.&rdquo; Players will control a tag-team duo of Gunvolt and Copen with new weapons and abilities. It also features a new &ldquo;Inspiration&rdquo; system, encouraging players to swap between the two heroes at the right time to activate gameplay and score bonuses.</p>
<p>The &ldquo;Azure Striker Gunvolt GX&rdquo; story downloadable content is also planned for the PlayStation 5 and Steam versions of the<span>&nbsp;</span><em>Trilogy Enhanced</em>.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467906/inti-creates-announces-azure-striker-gunvolt-trilogy-enhanced-ndash-nintendo-switch-2-edition/">https://www.vgchartz.com/article/467906/inti-creates-announces-azure-striker-gunvolt-trilogy-enhanced-ndash-nintendo-switch-2-edition/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 04:28:25 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467906/inti-creates-announces-azure-striker-gunvolt-trilogy-enhanced-ndash-nintendo-switch-2-edition/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[GTA Series Tops 470M, RDR Series Nears 115M, Civilization Tops 80M]]></title>
        <link>https://www.vgchartz.com/article/467903/gta-series-tops-470m-rdr-series-nears-115m-civilization-tops-80m/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467903/gta-series-tops-470m-rdr-series-nears-115m-civilization-tops-80m/</guid>
        <description><![CDATA[<p><span>Take-Two Interactive has released its latest <a  href="https://ir.take2games.com/static-files/0e369b39-2afc-4a88-b917-7799cd6ac566">earnings report</a> for the quarter ending March 2026 and in the report has provided an update on the latest sales figures for its best-selling franchises, as well as an update on the sales of individual games.</span></p>
<p><span>The <em>Grand Theft Auto</em> series is the best-selling franchise by Take-Two with over 470 million units sold-in. This is up from nearly 465 million units from the previous quarter. </span><span><em>Grand Theft Auto V&nbsp;</em>has sold-in nearly 230 million units, which is up from 225 million units.</span></p>
<p><span>The&nbsp;<em>Red Dead Redemption</em> series has sold-in nearly 115 million units worldwide, which is up from 110 million units. <em>Red Dead Redemption 2</em> has sold-in over 85 million units, which is up from 82 million units.</span></p>
<p ><span><img  src="https://www.vgchartz.com/articles_media/images/red-dead-redemption-2-8.png"  width="640"  height="360"/></span></p>
<p><span>The&nbsp;<em>NBA 2K</em> series has sold-in over 173 million units worldwide, which is up from over 170 million units.&nbsp;</span></p>
<p>The<span>&nbsp;</span><i>Borderlands<span>&nbsp;</span></i>series has sold-in over 100 million units worldwide<span>, which is the same as the previous quarter</span>. Sales reported for<span>&nbsp;<em>Borderlands 2 </em>has sold-in over 31 million, which is up from 30 million units from the previous quarter. </span>There were no figures given for any other entries in the series.</p>
<p><em>Sid Meier&rsquo;s Civilization</em><span>&nbsp;</span>series has sold-in over 80 million units,<span> which is up from nearly 80 million units from the previous quarter.</span></p>
<p><span>"I am pleased to report that we concluded Fiscal Year 2026 with excellent results, including fourth quarter Net Bookings of $1.58 billion, which was above the high end of our guidance range," <a  href="https://ir.take2games.com/static-files/8cd3f86a-d4bd-4818-84c7-2187bf7bbf41">said</a> Take-Two CEO Strauss Zelnick.</span></p>
<p><span>"Net Bookings for the full Fiscal Year were $6.7 billion, which was approximately $750 million above the initial guidance we provided last May. <em>NBA 2K</em> delivered record Net Bookings and Recurrent Consumer Spending; Zynga achieved its highest level of Net Bookings since we acquired the business in 2022; and the <em>Grand Theft Auto</em> series once again exceeded our expectations and continued to drive significant Net Bookings and deep engagement with its passionate community of players."</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467903/gta-series-tops-470m-rdr-series-nears-115m-civilization-tops-80m/">https://www.vgchartz.com/article/467903/gta-series-tops-470m-rdr-series-nears-115m-civilization-tops-80m/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 02:58:26 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467903/gta-series-tops-470m-rdr-series-nears-115m-civilization-tops-80m/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Bungie Reportedly Plans Layoffs Following Destiny 2 Development Ending]]></title>
        <link>https://www.vgchartz.com/article/467905/bungie-reportedly-plans-layoffs-following-destiny-2-development-ending/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467905/bungie-reportedly-plans-layoffs-following-destiny-2-development-ending/</guid>
        <description><![CDATA[<p>Bungie is planning a significant number of layoffs following the announcement&nbsp;it is <a  href="https://www.vgchartz.com/article/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/">ending new content updates</a> for <em>Destiny 2</em><span>, according to people familiar with the studio's plans that spoke with <a  href="https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTQwNTI3OSwiZXhwIjoxNzgwMDEwMDc5LCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.atbS1PFknTC7XBSdrUHEMV1jz4pw1lfmIX0rGjUFbRs&amp;leadSource=uverify%20wall">Bloomberg</a> journalist Jason Schreier.</span></p>
<p><span>The people stated the studio doesn't have a new game lined up for <em>Destiny 2</em>'s development team once development on new content comes to an end.&nbsp;</span><span>They asked not to be identified as they aren't authorized to speak to press.1</span></p>
<p><span>Bungie doesn't plan to immediately start production on <em>Destiny 3</em>, according to the sources. The number of people that will be laid off is unknown.</span></p>
<p><span>"As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games," said Bungie earlier today. "To that end, on June 9, 2026, we will release the final live-service content update for&nbsp;<em>Destiny 2</em>&nbsp;to begin that new journey as a studio.</span></p>
<p><span>"Though active development may be concluding, we will ensure that&nbsp;<em>Destiny 2</em>&nbsp;remains playable, just as the original&nbsp;<em>Destiny</em>&nbsp;is today. Many changes in this final update will aim to ensure that&nbsp;<em>Destiny 2</em>&nbsp;is a welcoming place for players to return to."</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467905/bungie-reportedly-plans-layoffs-following-destiny-2-development-ending/">https://www.vgchartz.com/article/467905/bungie-reportedly-plans-layoffs-following-destiny-2-development-ending/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 01:27:20 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467905/bungie-reportedly-plans-layoffs-following-destiny-2-development-ending/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Take-Two CEO Reiterates Grand Theft Auto VI Will Launch on November 19]]></title>
        <link>https://www.vgchartz.com/article/467904/take-two-ceo-reiterates-grand-theft-auto-vi-will-launch-on-november-19/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467904/take-two-ceo-reiterates-grand-theft-auto-vi-will-launch-on-november-19/</guid>
        <description><![CDATA[<p><span>Take-Two CEO Strauss Zelnick in an earnings report has reiterated&nbsp;<em>Grand Theft Auto VI&nbsp;</em>will still launch on November 19 for the PlayStation 5 and Xbox Series X|S.</span></p>
<p><span>Fiscal 2027 is poised to be a breakout year for Take-Two, led by the November 19th release of <em>Grand Theft Auto VI</em> &ndash; arguably, the most anticipated entertainment property of all time, and we are excited that Rockstar Games will start their marketing campaign this summer," said Zelnick.</span></p>
<p><span>"Our initial financial outlook for Fiscal 2027 includes record Net Bookings of $8 to $8.2 billion. This reflects meaningful growth over last year, led by the launch of <em>Grand Theft Auto VI</em>, along with successful execution across our entire portfolio.</span><span></span></p>
<p><span>"We expect to sustain this higher level of scale and generate strong cash flows well into the future as we release our robust, long-term development pipeline and capitalize on new opportunities across our highly established, multi-faceted business."</span></p>
<p ><span><img  src="https://www.vgchartz.com/articles_media/images/grand-theft-auto-vi-gta-vi-gta6-gta-6-1.jpg"  width="750"  height="397"/></span></p>
<p><span>Zelnick also told <a  href="https://variety.com/2026/gaming/news/gta-5-no-delay-price-marketing-summer-1236755303/">Variety</a>, "We never make marketing announcements in our analyst calls. Never ever ever." However, he did say marketing for the game will begin this "summer."</span></p>
<p><span>"So the next few weeks I don&rsquo;t think it&rsquo;ll be summertime yet, but when it&rsquo;s summertime, Rockstar expects to start marketing <em>GTA 6</em>," he stated.</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467904/take-two-ceo-reiterates-grand-theft-auto-vi-will-launch-on-november-19/">https://www.vgchartz.com/article/467904/take-two-ceo-reiterates-grand-theft-auto-vi-will-launch-on-november-19/</a></p>]]></description>
        <pubDate>Fri, 22 May 2026 00:43:46 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467904/take-two-ceo-reiterates-grand-theft-auto-vi-will-launch-on-november-19/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[People of Note (XS)]]></title>
        <link>https://www.vgchartz.com/article/467902/people-of-note-xs/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[Lee Mehr]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467902/people-of-note-xs/</guid>
        <description><![CDATA[<p><em>Reviewer's Note: Though limited in detail, certain critiques &amp; praises demand I mention SOME SPOILERS. Read on at your own risk.</em><br /><br /><span>Iridium Studios shares a specific commonality with our protagonist Cadence: building and tweaking upon something &ndash; whether a track or gameplay template &ndash; with hopes of reaching the main stage. Iridium's&nbsp;</span><a  href="https://store.steampowered.com/app/200910/Before_the_Echo/"><em>Before the Echo</em></a><span>&nbsp;(formerly known as&nbsp;</span><em>Sequence</em><span>) had a similar rhythm-based core that was limited by budget and scope; essentially a $5 EP. Fast-forward 15 years later to a new $25 double-sided album on that concept called&nbsp;</span><em>People of Note</em><span>. Is it more&nbsp;</span><em>Thriller</em><span>&nbsp;or filler?</span><br /><br /><span>Comparisons between Iridium and Cadence &ndash; hopefully &ndash; stop there, at least when it comes to her initial attitude. She's not one to care for Chorida, nor fellow Choridans, outside of wanting to receive their adulation. The news report of a looming astronomical event called "Harmonic Convergence" may as well be White Noise in her solipsistic focus to become the next pop icon. It's not all that surprising given music's all-encompassing role across the continent of Note; vast spits of land are divided across genre lines: architecture, fashion, and even potential wildlife reflect an area's adherence to EDM, rock, and so on. Despite her ambition &ndash; plus singer Lexxe's impressive pipes &ndash; the journey to winning this year's Noteworthy singing contest is dashed by a premier judge's off-stage critiques. Inspired to incorporate fresher sounds into her routine, she ventures to lands unknown and form a new band.</span><br /><br /><span><img  src="https://www.vgchartz.com/articles_media/images/people-of-note-5.jpg"/></span><br /><span>Of course, gathering party members for a frivolous competition is merely a primer for the narrative's grander aims. Though its music-centric puns, references, and sight gags fill in air time, </span><em>Note</em><span>&nbsp;adheres to certain&nbsp;classical JRPG customs: a quest where the world's fate eventually falls on your shoulders, turn-based combat system emphasizing cooperation between members' disparate talents, and so on. Swap out those anime "&hellip;" grunt sounds for Cadence's wide-eyed shock during in-game dialogue moments and Bob's your uncle. Quest design is focused on ferrying you along the golden path with only a helping of side quests and activities drizzled around. The distractions can be mechanically rewarding (especially puzzles) but narratively slim to keep attention on the main goal.</span><br /><br /><span>Credit where it's due to Writer/Director Jason Wishnov: beginning with such a self-absorbed protagonist is a tough hurdle. The first of several fully-animated musical cinematics emphasizes her tunneled commitment to stardom. Of course, life-long personal dreams aren't immoral on their own, but the framing here is less aspirational than, say,&nbsp;</span><a  href="https://www.youtube.com/watch?v=SXKlJuO07eM&amp;list=RDSXKlJuO07eM&amp;start_radio=1"><em>The Little Mermaid's<span>&nbsp;</span></em></a><span><a  href="https://www.youtube.com/watch?v=SXKlJuO07eM&amp;list=RDSXKlJuO07eM&amp;start_radio=1">"Part of Your World"</a>. Cadence's best friend and music producer, Cerrin, is a tag-along obliged to be at her beck and call (practically a walking doormat). It plays the long game; as Cadence ventures across Note and assembles her M&ouml;tley Cr&uuml;e, the cracks in her initial outlook start to open.</span><br /><br /><span><img  src="https://www.vgchartz.com/articles_media/images/people-of-note-6.jpg"/></span><br /><span>It's also not useful to dwell on her shortcomings when it can be balanced by suspicious antagonists and humorous world-building. The rock-centered Durandins of Durandis have recently been besieged by country music folks of Homestead under false allegations. This not only sets up grander factional fights but also begins Cadence's journey towards cooperating with strangers and disinterring the wider musical world outside of pop &ndash; a decent meta joke there. It's easier to enjoy the adventure when there's something fresh around each corner:</span></p>
<ul>
<li>Music-laden puns between locations, animals, and so on &ndash; though some are hit or miss.</li>
<li>The contents of this varied bestiary you'll fight are musically-themed Pok&eacute;mon if given input by Cronenberg.&nbsp;&nbsp;</li>
<li>Despite whatever factional differences Durandins have over grunge, metal, or punk's superiority, they'll all reflexively say that pop is wretched dogshit.</li>
<li>Some 4th-wall-breaking flavor text touching on game design or story structure.</li>
</ul>
<p><span>The list could go on.</span><br /><br /><span>These measured praises all come with one crucial asterisk: everything's told with a modern, theater-kid affect. To its credit, most of the voice acting is suitable for it and the actors sincerely inhabiting that spirit leads to a few gems; though most musical numbers only reach Disney Animation's straight-to-video sequels, the rival boy band's track is perfect in concept and execution. The wider problem is similar to that of&nbsp;</span><a  href="https://www.vgchartz.com/article/463264/dragon-age-the-veilguard-xs/"><em>Dragon Age: The Veilguard</em></a><span>: mawkish sentimentality where important tensions can be eased at will. A character's tragic pitfall is but a brisk conversation away from being papered over; similarly, certain antagonists' motivations lack connective tissue to make either their villainy or redemption feel earned.</span></p>
<p><img  src="https://www.vgchartz.com/articles_media/images/people-of-note-7.jpg"/><br /><span>Combat is more in-tune, even if most bars are familiar. Each round is modeled like a line on a music sheet: the UI aesthetic, section breaks between every decision, and the allotted moves between both sides are framed like a prescribed tempo (3/4, 4/4, &amp; so on). The primary goal is efficiency. Which tactics finish enemies in the quickest way possible? A big part of that is its real-time rhythm-action when attacking or healing; whichever of those is selected transitions to a brief quick-time event (QTE) that results in the maximum value if perfectly executed. Said QTE complexity varies from one-touch to quick successive button presses. Fumbling completely isn't ruinous either, since there's a reasonable number ceiling and floor.</span><br /><br /><span>Strategic acumen trumps twitch reflexes though. Between Cadence's more offensively-inclined custom moveset, guitarist Fret's mix of damage and healing, DJ Synthia's focus on buffs/de-buffs, and rapper Vox's flexibility, there's a lot to consider regarding which power to use and in which order. The typical 4/4 bout (four moves for both sides) lets you 'cheat' by seeing your enemies' move order. And since most options beyond a standard attack cost Battle Points (BP), the answer isn't always simple. Perhaps hunkering down for a round by healing certain characters and enfeebling enemies can serve as a useful respite; even resting everyone to restore more BP may be the best option.</span><br /><br /><span>Alongside this are each bandmate's Mash-Up Meter and shifting passive multipliers per round. For the latter, it's a simple color-coded round signifying that their attacks or heals are stronger. The former is a combo between two or more members that varies between a powerful strike against one opponent, multiple opponents, a mass healing of allies, and so on and so forth. It's quite intricate, with interesting permutations locked away behind side quests. The major conflict, however, is how it's only filled by them taking damage. So, effectively, getting an important lifeline comes down to how well your team can drag out a fight versus a more nuanced value system. Beyond that, a specific Mash-Up that "severely" weakens an enemy's attack power feels like false advertising &ndash; especially with no listed percentages to judge its worth.</span><br /><br /><img  src="https://www.vgchartz.com/articles_media/images/people-of-note-4.jpg"/><br /><span>The nuts 'n bolts tend to read like baby's first JRPG, but its marriage with music succinctly highlights the importance of preparation within both domains. Discovering or buying better weapons for each bandmate doesn't merely up their attack damage but also potentially grants more slots to use their powers &ndash; or "Songstones," as they're called. Each member can select between generic and character-exclusive moves within their respective Songstone pool to tweak whenever outside of combat. Alongside this is a universal shared collection of "Remix Stones" that enable certain buffs, such as reducing BP cost or healing after each use. What starts as a rather simplistic means of selecting a couple of Songstones with a buff expands into this spider-web of potential options wherein several of them can share the same Remix or a favored one can have multiple Remixes. There's a nice layer of strategy in weighing how to share between both Stone types and how to exploit them.</span><br /><br /><span>Past all of the pre-planning and fighting, puzzle-solving plays critically alongside a few other ancillary mechanics. The breadth of its brainteasers is quite surprising, from small math games to intricate physics-based challenges. What begins as more familiar setups like redirecting lasers expands into Cadence acquiring a few powers to manipulate platform levels and more. Their depth is more debatable, but at least there's a consistency to them. The same can't be said of various one-off concepts like playing detective or quasi-treasure hunter. The latter involves repetitively pinging a special detector to see how close you are to an invisible item. A good rule of thumb for developers:&nbsp;if&nbsp;</span><em><strong>YOU</strong></em><span>&nbsp;comment on how arbitrary and time-wasting a mechanic is, perhaps the better idea is to scrap it altogether.</span><br /><br /><span><img  src="https://www.vgchartz.com/articles_media/images/people-of-note-1.jpg"/></span><br /><span>As with Iridium Studios, Cadence also shares an important commonality with the game proper. She doesn't accomplish her dream through continual iteration by herself but rather through a collective effort after absorbing several distinct personalities discovered along the way; likewise,</span><em><span>&nbsp;</span>People of Note</em><span> is an ensemble of various storytelling and gameplay components fashioned into a nuanced whole. The danger is in how often this blend sounds off-key instead of like a harmonious symphony. Ambitious as the composition may be, sometimes the band is rushing and other times it's dragging.</span></p>

<p><em>Contractor by trade and writer by hobby, Lee's obnoxious criticisms have found a way to be featured across several gaming sites: N4G, VGChartz, Gaming Nexus, DarkStation, TechRaptor, and Cubed3! He started gaming in the mid-90s and has had the privilege in playing many games across a plethora of platforms. Reader warning: each click given to his articles only helps to inflate his Texas-sized ego. Proceed with caution.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467902/people-of-note-xs/">https://www.vgchartz.com/article/467902/people-of-note-xs/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 22:54:56 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467902/people-of-note-xs/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Switch 2 Best-Seller, PS5 Sales Drop - Worldwide Hardware Estimates for April 2026]]></title>
        <link>https://www.vgchartz.com/article/467875/switch-2-best-seller-ps5-sales-drop-worldwide-hardware-estimates-for-april-2026/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467875/switch-2-best-seller-ps5-sales-drop-worldwide-hardware-estimates-for-april-2026/</guid>
        <description><![CDATA[<p><span>The Nintendo Switch 2 </span>was the best-selling console worldwide with <span>877,493 </span>units sold for April 2026, according to VGChartz estimates. <span>The Switch 2 has sold 19.61 million units lifetime.</span></p>
<p><span>The PlayStation 5 was the second best-selling console, with an estimated 435,713 units sold, to bring lifetime sales to 91.95 million units. </span><span>The Nintendo Switch 1 was the third best-selling console, with an estimated 199,420 units sold, to bring lifetime sales to 154.65 million units. The Xbox Series X|S came in fourth place with 98,377 units sold, to bring its lifetime sales to 34.67 million units.</span></p>
<p><span>Switch 2 sales compared to the same month for the Switch 1 in 2018 are up by nearly 242,000 units, as the Switch 1 sold 635,706 units in April 2018.</span></p>
<p><span>PS5 sales compared to the same month for the PS4 in 2019 are down by over 360,000 units, while the Xbox Series X|S compared to the same month for the Xbox One are down by over 162,000 units. The PS4 sold 795,791 units for the month of April 2019 and Xbox One sales were at 260,523 units.</span></p>
<p>PlayStation 5 sales compared to the same month a year ago are down by 312,154 (-41.7%). Xbox Series X|S sales are down by 113,799 units (-53.6%) and Nintendo Switch 1 sales are down by 181,029 units (-47.6%).</p>
<p>Looking at sales month-on-month, Nintendo Switch 2 sales are down by over 799,000 units, PlayStation 5 sales are down by over 422,000 units, Xbox Series X|S sales are down by over 42,000 units, and Nintendo Switch 1 sales are down by nearly 39,000 units.</p>
<p><span>2026 year-to-date, the Nintendo Switch 2 has sold 4.03 million units, the PlayStation 5 has sold 2.51 million units, the Nintendo Switch 1 has sold 0.84 million units, and the Xbox Series X|S has sold 0.49 million units.</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/switch-2-ps5-xbox-series-sales-article-1.png"  width="750"  height="499"/></p>
<p><span ><strong>Monthly Sales:</strong></span></p>
<p>Global hardware estimates for April 2026 <span>(Followed by lifetime sales):</span></p>
<ol>
<li>Switch 2 - <span>877,493 </span>(<span>19,613,598</span>)</li>
<li>PlayStation 5 -<span> 435,713 </span>(<span>91,947,615</span>)</li>
<li>Switch 1 -<span> 199,420 </span>(<span>154,649,515</span>)</li>
<li>Xbox Series X|S -<span> 98,377 </span>(<span>34,674,529</span>)</li>
</ol>
<div>Americas (US, Canada, Latin America) hardware estimates for April 2026:</div>
<div>
<ol>
<li>Switch 2 - <span>332,796</span></li>
<li>PlayStation 5 -<span> 152,845</span><span></span></li>
<li>Xbox Series X|S -<span> 66,250</span><span></span></li>
<li>Switch 1 -<span> 39,705</span><span></span></li>
</ol>
</div>
<div>Europe hardware estimates for April 2026:</div>
<div>
<ol>
<li>Switch 2 - <span>196,359</span></li>
<li>PlayStation 5 -<span> 135,985</span></li>
<li>Switch 1 -<span> 30,950</span></li>
<li>Xbox Series X|S -<span> 23,699</span></li>
</ol>
<div>Asia (Japan, mainland Asia, Middle East) hardware estimates for April 2026:</div>
</div>
<div>
<ol>
<li>Switch 2 - 319,265</li>
<li>PlayStation 5 - 128,995</li>
<li>Switch 1 - 122,562<span></span></li>
<li>Xbox Series X|S - 3,284</li>
</ol>
</div>
<div>Oceania (Australia and New Zealand) hardware estimates for April 2026:</div>
<div>
<ol>
<li>Switch 2 - <span>29,073</span><span></span></li>
<li>PlayStation 5 -<span> 17,888</span></li>
<li>Switch 1 -<span> 6,203</span><span></span></li>
<li>Xbox Series X|S -<span> 5,144</span><span></span></li>
</ol>
</div>
<p><span><span ><strong>Weekly Sales:</strong></span></span></p>
<p>Global April 11, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>230,565</span></li>
<li>PlayStation 5 - <span>124,369</span></li>
<li>Switch 1 - <span>45,793</span></li>
<li>Xbox Series X|S - <span>27,367</span></li>
</ol>
<p>Global April 18, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>207,620</span></li>
<li>PlayStation 5 - <span>117,933</span></li>
<li>Switch 1 - <span>56,925</span></li>
<li>Xbox Series X|S - <span>23,170</span></li>
</ol>
<p>Global April 25, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>197,279</span></li>
<li>PlayStation 5 - <span>98,879</span></li>
<li>Switch 1 - <span>52,234</span></li>
<li>Xbox Series X|S - <span>23,960</span></li>
</ol>
<p>Global May 2, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>242,029</span></li>
<li>PlayStation 5 - <span>94,532</span></li>
<li>Switch 1 - <span>44,468</span></li>
<li>Xbox Series X|S - <span>23,880</span></li>
</ol>
<p><em><a  href="https://www.vgchartz.com/methodology.php">VGChartz Methodology</a>:<span>&nbsp;</span><span>Hardware estimates are based on retail sampling and trends in individual countries, which are then extrapolated to represent the wider region. This typically allows us to produce figures that end up being within 10% of the actual totals.</span></em></p>
<p><em><span>This data is regularly compared against official shipment figures released by the console manufacturers and figures estimated by regional trackers with greater market coverage than ourselves. We then update our own estimates to bring them into line with those figures. This can result in frequent changes often within a short space of time, but we feel it's important to prioritise accuracy over consistency.</span></em></p>
<p><em><span>Note that our estimates are based on sell-through data (units sold to consumers). In almost all cases the figures released by console manufacturers are based on shipment data (sell-in), where as soon as a device has left the factory and entered the supply chain for delivery it is considered a sale. This is why there is always a difference between the companies&rsquo; figures (sell-in) and VGChartz estimates (sell-through), even after we&rsquo;ve made adjustments. The one exception to that is when a console has been discontinued and the remaining stock has finally sold out &ndash; at that point the figures will match.</span></em><em><span></span></em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467875/switch-2-best-seller-ps5-sales-drop-worldwide-hardware-estimates-for-april-2026/">https://www.vgchartz.com/article/467875/switch-2-best-seller-ps5-sales-drop-worldwide-hardware-estimates-for-april-2026/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:52:38 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467875/switch-2-best-seller-ps5-sales-drop-worldwide-hardware-estimates-for-april-2026/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[FuRyu Announces Survival Shooter ANOMALITH for Switch 2, PS5, and PC]]></title>
        <link>https://www.vgchartz.com/article/467901/furyu-announces-survival-shooter-anomalith-for-switch-2-ps5-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467901/furyu-announces-survival-shooter-anomalith-for-switch-2-ps5-and-pc/</guid>
        <description><![CDATA[<p><span>Publisher FuRyu and developer Winning Entertainment Group have announced survival third-person shooter,&nbsp;<em>ANOMALITH</em>, for the Nintendo Switch 2, PlayStation 5, and PC via <a  class="link-external"  href="https://store.steampowered.com/app/4017880/ANOMALITH/">Steam</a>. It will launch on October 29.</span></p>
<p><span>View the reveal trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p><em>ANOMALITH</em><span>&nbsp;</span>takes players on a journey deep into the heart of an alternate reality twisted by cryptic forces, a cast of intriguing characters, and<span>&nbsp;</span>action-packed gameplay inspired by survival<span>&nbsp;</span>horror<span>&nbsp;</span>and &ldquo;anomaly horror&rdquo; classics alike.</p>
<p>The year 19**; Spatial anomalies known as &ldquo;Otherworlds&rdquo; have appeared without warning. The government&rsquo;s &ldquo;Danger Zone Countermeasures Office&rdquo; has been unsuccessful in repelling the threat and determining its origin. Players take control of investigator Reona Minazuki, who has been awakened from a 10-year slumber inside an anomaly known as the &ldquo;Sarcophogus&rdquo; and acquired a keen sensitivity to the Otherworlds. Working alongside her colleagues and commanding officers, Reona strives not only to protect humanity but help a dear friend.</p>
<p><strong>The Thrill of<span>&nbsp;</span>Survival</strong></p>
<p>Dive into the depths of the Otherworlds, investigate the anomalies, and fight your way out by any means necessary. Third-person gunplay keeps you on your toes against enemies that behave erratically and ravenously, while stunned enemies can be melee&rsquo;d into submission. Explore reality-bending liminal spaces that can both confuse and unsettle the mind, like an apartment with inverted gravity or a train that never ends. Players will need to exercise careful inventory management and situational awareness to keep threats from growing. Influenced by her sensitivity to the Otherworlds, Reona can also acquire and upgrade unique active and passive abilities from the anomalies through the &ldquo;Demi-Humanization System.&rdquo;</p>
<p><strong>Customize Your Fighting Style (and Fashion Style)</strong></p>
<p>In a world full of alien threats, you&rsquo;ll need all the options you can get for dealing damage.<span>&nbsp;</span><em>ANOMALITH</em><span>&nbsp;</span>sports a massive variety of weapons, attachments, outfit items and artifacts dole out good (or bad luck) while infusing weapons with additional abilities. Reona&rsquo;s outfit is just as customizable, with more than 300 customizable items across nine different parts of her figure.</p>
<p><strong>Carry Out Investigations in the Otherworld</strong></p>
<p>Meet a broad cast of characters at the home base in between missions, unlocking powerful upgrades and learning about the world Reona is defending. While diving through the Otherworlds, players can collect more than 200 investigation reports detailing the behaviors and mysteries of each anomaly and other foreign objects, painting a clearer picture of the threat the world faces.</p>
<p><strong>Talent That&rsquo;s No Anomaly</strong></p>
<p><em>ANOMALITH</em><span>&nbsp;</span>brings together some of the industry&rsquo;s greatest and most promising designers and artists, including scenario lead Romeo Tanaka (<em>Stella of the End</em>,<span>&nbsp;</span><em>Humanity Has Declined</em>), character designer MON (Nisio Isin&rsquo;s<span>&nbsp;</span><em>Legends</em><span>&nbsp;</span>series), and composer Yuka Kitamura (<em>Elden Ring</em>,<span>&nbsp;</span><em>Sekiro</em>,<span>&nbsp;</span><em>Bloodborne</em>,<span>&nbsp;</span><em>Dark Souls III</em>, and<span>&nbsp;</span><em>Witch Hat<span>&nbsp;</span>Atelier</em>).<span>&nbsp;</span><em>ANOMALITH</em><span>&nbsp;</span>is being published by FuRyu and developed by Winning Entertainment Group (formerly Natsume Atari).</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467901/furyu-announces-survival-shooter-anomalith-for-switch-2-ps5-and-pc/">https://www.vgchartz.com/article/467901/furyu-announces-survival-shooter-anomalith-for-switch-2-ps5-and-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:49:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467901/furyu-announces-survival-shooter-anomalith-for-switch-2-ps5-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Forza Horizon 6 Tops 6 Million Players]]></title>
        <link>https://www.vgchartz.com/article/467896/forza-horizon-6-tops-6-million-players/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467896/forza-horizon-6-tops-6-million-players/</guid>
        <description><![CDATA[<p><span>P</span><span>ublisher&nbsp;</span><span>Xbox Game Studios</span><span>&nbsp;and developer&nbsp;</span><span>Playground Games</span><span>&nbsp;</span><a  class="link-external"  href="https://x.com/forzahorizon/status/2057518661586334133">announced</a><span>&nbsp;</span><em>Forza Horizon 6&nbsp;</em>has surpassed six million players.</p>
<p>"<em>Forza Horizon 6</em>? More like <em>Forza Horizon 6</em>-Million!" reads a post on social media. "<span>Thank you all for joining us at Horizon Japan."</span></p>
<p><span><em>Forza Horizon 6</em> released for the Xbox Series X|S, PC via&nbsp;<a  class="link-external"  href="https://store.steampowered.com/app/2483190/Forza_Horizon_6/">Steam</a>&nbsp;and&nbsp;<a  class="link-external"  href="https://www.xbox.com/en-us/games/store/forza-horizon-6/9nr1r1xwlcnb">Microsoft Store</a>, and Xbox Game Pass on May 19. Early Access started four days earlier on May 15 for those with the Premium Edition or Premium Upgrade.</span></p>
<p ><span><img  src="https://www.vgchartz.com/articles_media/images/forza-horizon-6-tops-6-million-players-1.jpg"  width="900"  height="1125"/></span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467896/forza-horizon-6-tops-6-million-players/">https://www.vgchartz.com/article/467896/forza-horizon-6-tops-6-million-players/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:46:44 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467896/forza-horizon-6-tops-6-million-players/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Bungie is Ending Destiny 2 Content Updates to Focus on New Games]]></title>
        <link>https://www.vgchartz.com/article/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/</guid>
        <description><![CDATA[<p>Bungie <a  href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026">announced</a> it is ending new content updates for <em>Destiny 2</em> with the <span>Monument of Triumph update, which will release on June 9. </span><span>The developer will now focus its work on developing its next games.</span></p>
<p>"For almost twelve years, we have had the joy and honor to explore the <em>Destiny</em> universe with you all," reads the announcement from Bungie. "Through all the ups and downs, surprises and triumphs, building <em>Destiny</em> alongside our players has been a monumental privilege. While our love for <em>Destiny 2</em> has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and <em>Destiny</em>, to live beyond <em>Destiny 2</em>.</p>
<p>"As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for <em>Destiny 2</em> to begin that new journey as a studio.</p>
<p>"Though active development may be concluding, we will ensure that <em>Destiny 2</em> remains playable, just as the original <em>Destiny</em> is today. Many changes in this final update will aim to ensure that <em>Destiny 2</em> is a welcoming place for players to return to.</p>
<p>"We're proud of <em>Destiny 2</em>, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.</p>
<p>"We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we'll see you in the stars."</p>
<p>Read details on the <span>Monument of Triumph update below:</span></p>
<p><strong>Destiny 2 Dev Team</strong></p>
<p>Since Destiny 2 launched, Guardians have turned back the Darkness, defeated gods, shattered blades, banished nightmares, outplayed Savath&ucirc;n at chess, and forged legendary stories across the Sol system.</p>
<p>On June 9,<span>&nbsp;</span><strong>Destiny 2: Monument of Triumph</strong><span>&nbsp;</span>will be available to all players.</p>
<p>We are inviting all Guardians to take part in a celebration of these accomplishments: Legends, Dredgens, Renegades, Conquerors, New Lights &mdash; and everyone in between.</p>
<p>Each year since launch, Moments of Triumph celebrated highlights from Destiny 2's most recent chapter. This time, the Monument of Triumph update will broaden that celebration, bringing together experiences from across Destiny 2.</p>
<p>Legendary Marks return from ages of triumph past! Earned by completing a game-wide array of Triumphs, they will grant access to a vast selection of free armor ornaments, accessories, weapon engrams, and more. An additional Title and armor ornament set awaits those who range widely in their deeds, immortalizing your legacy in Destiny 2.</p>
<p>But this update has much more to offer than the Monument itself.</p>
<h2>Rediscovering Sol</h2>
<p>We've been embracing the mission of making this update feel meaningful, looking back at many of the requests that players have shared with us over the years while finding ways to bring some of them to life.</p>
<p>And now, on June 9, we're aiming to deliver a collection of love letters to players across all activity types within Destiny 2. Although many were intended for future releases, we wanted to make sure you had them in this update.</p>
<p>Our goal is to ensure Destiny 2 can be a place you come back to and feel rewarded no matter what you play, while also having enough variety in activities to fit your mood for a given play session.</p>
<p>Whether you're looking to play competitively, slay a god or two, or just spend some time exploring the destinations... there will be something for you.</p>
<p>Below you'll find a laundry list of features and bullets but expect further blog breakdowns to give a full picture. And of course, a few surprises for you to find on launch day, too.</p>
<p><strong>Story</strong></p>
<ul>
<li>Monument of Triumph will deliver small character beats to leave the story and characters in interesting places, touching on themes across Destiny.</li>
<li>We encourage reading and exploring to find all the easter eggs, callbacks, reveals, and love for the lore hounds.</li>
</ul>
<p><strong>The Return of the Director</strong></p>
<ul>
<li>We have embraced the player feedback about the Director and Portal, and a newly refreshed Director returns to its rightful place as the center of activities in D2.</li>
<li>All portal activities are still available via lists in the nodes at the bottom of the Director.</li>
</ul>
<p><strong>Pantheon 2.0</strong></p>
<ul>
<li>A new Pantheon is coming as a permanent addition with a fresh slate of bosses to challenge and overcome.
<ul>
<li>June 9: The first slate of bosses becomes available, with two activities each featuring a unique roster of bosses.</li>
<li>June 13: What we're calling the gauntlet, the full line-up of boss encounters in a single activity.</li>
<li>June 16: Encounter rotations begin; players can attempt featured single boss encounters for rewards.</li>
</ul>
</li>
</ul>
<p><strong>Raid and Dungeon Loot Updates</strong></p>
<ul>
<li>All raid and dungeon weapons and armor have been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.
<ul>
<li>Crafted weapons will have an upgrade path for Tiers 1-5, with more information coming in a future article.</li>
</ul>
</li>
<li>Weekly Featured Raids and Dungeons return, giving players additional opportunities for high-tiered rewards each week.</li>
<li>We have all the details and specifics planned for an upcoming TWID.</li>
</ul>
<p><strong>Destinations: A trip down memory lane</strong></p>
<ul>
<li>Destination weapons and armor have also been revisited to bring them to modern standards, with full Tier parity, set bonuses, new perks, and more.</li>
<li>Some destinations will have Distortions, a new addition to bring more variety and a touch more challenge to your time planetside.
<ul>
<li>Distortions also bring unique rewards to earn for participating, beyond your slate of destination drops.</li>
</ul>
</li>
</ul>
<p><strong>Sandbox: New Abilities and Ability Updates</strong></p>
<ul>
<li>New Aspects
<ul>
<li>Solar Hunter: Crackshot</li>
<li>Void Warlock: Soul Siphon</li>
<li>Solar Titan: Shieldburst</li>
</ul>
</li>
<li>New Hunter Melee
<ul>
<li>Void Hunter: Phantom Surge</li>
</ul>
</li>
<li>New Grenades
<ul>
<li>All Classes: Strand Slicewire Grenade</li>
<li>All Classes Stasis Shatter Grenade</li>
</ul>
</li>
<li>Class Specific Abilities
<ul>
<li>Warlock, Titan, and Hunter are all getting some new love. Mindspun will interact with Threadling Grenade, Ward of Dawn is getting a complete rework, Trapper's Ambush has new capabilities, and more.</li>
</ul>
</li>
</ul>
<p><strong>Sandbox: Elevating Exotics</strong></p>
<ul>
<li>All Exotic armors earned since The Edge of Fate launched will be automatically upgraded to have Tier 5 stats.</li>
<li>We've made some changes to a handful of Exotic armors.
<ul>
<li>As an example, what if Warlocks could throw two Nova Bombs in quick succession to create an even larger explosion?</li>
<li>More on this in a future TWID!</li>
</ul>
</li>
<li>Various Exotic weapons will receive a tuning pass, and many will be receiving Catalysts.</li>
</ul>
<p><strong>Portal Overhaul</strong></p>
<ul>
<li>All Portal activities are still available to players via the portal nodes at the bottom of the Director.</li>
<li>We've taken a deep pass on the Portal's difficulty system to ensure players can approach the ops categories and have fun with Destiny 2 while still being rewarded.
<ul>
<li>We want to remove choice paralysis; players should be able to sign in and find the fun quickly rather than being mired in stacking as many difficulty modifiers as possible to earn desirable rewards.</li>
</ul>
</li>
<li>We are expanding our weapon offerings within portal activities; each experience (Solo ops, Fireteam Ops, Arena Ops, Pinnacle Ops, Crucible Ops, Gambit Ops) will offer a different pool to earn.
<ul>
<li>We're also updating armors across the Portal, with new art and new set bonuses (and some reprisals, too), while adding an exclusive armor to Competitive Crucible.</li>
</ul>
</li>
<li>Onslaught and Crawls (Contest of Elders, and The Coil) have received balance passes on difficulty and length.
<ul>
<li>All three activities will once again feature escalating difficulty over time, rather than starting at the highest difficulty from the start.</li>
<li>Onslaught has been rebalanced to remove revive tokens and get you more scrap more often to bring back the feeling of building up defenses over time.
<ul>
<li>&ldquo;Shaxxmaxxing&rdquo; has returned.</li>
<li>A few weapons will also be making a return, only available through Onslaught...</li>
</ul>
</li>
<li>Contest of Elders has been reduced from four laps down to three to help the activity flow better.</li>
</ul>
</li>
</ul>
<p><strong>Crucible Playlists, Private Matches, and Balance</strong></p>
<ul>
<li>We have three new game modes coming to the Crucible: one entering our playlist rotation and two more available via private matches.
<ul>
<li>Playlist - Arena: Gunplay-centric with some old school Bungie PvP vibes.</li>
<li>Private Matches &ndash; Glass Cannon: A throwback to Destiny 1 balancing.</li>
<li>Private Matches &ndash; Software: Third-Person Abilities Only &ndash; Think Mayhem, but a little more wild.</li>
</ul>
</li>
<li>Iron Banner will run every four weeks, and Trials will appear on non-Iron Banner weekends. Both game modes feature tiered loot and new armor sets to earn.</li>
<li>Heavy Metal returns with a third vehicle type, The Cabal Walker, a brand-new map, mixed vehicle combat and vehicle selection.</li>
<li>A full suite of Competitive Crucible weapons will become tiered and, as mentioned above, a unique armor set has been added to incentivize more competitive play.</li>
</ul>
<p><strong>Gambit Ops</strong></p>
<ul>
<li>Gambit is being upgraded to an Ops category and receiving a rewards refresh.
<ul>
<li>New armor to earn with a unique set bonus.</li>
<li>We're reprising iconic Gambit weapons as tiered gear with new perks to earn.</li>
</ul>
</li>
</ul>
<p><strong>Seasonal Events</strong></p>
<p></p>
<ul>
<li>Seasonal events are being retired.
<ul>
<li>A collection of weapon Rewards for Festival of the Lost, The Dawning, Guardian Games, and Solstice can be earned through engrams on a Monument of Triumph vendor.</li>
<li>Armor ornament sets previously available for Bright Dust will be available, not only through direct exchange, but also through Bright Engram Focusing (more on that below).</li>
</ul>
</li>
</ul>
<p><strong>Eververse</strong></p>
<ul>
<li>Silver &amp; Bright Dust
<ul>
<li>Bright Dust will continue to be an earnable currency through gameplay objectives, and we have expanded the offering of cosmetics that can be acquired with this currency.</li>
<li>Silver will continue to be available for players to purchase and exchange for various items in the Eververse.</li>
</ul>
</li>
<li>Bright Dust rotation is being changed from weekly to daily, giving players more opportunities to exchange this earned currency for the cosmetics they desire.</li>
<li>We've added a Focusing system for your Bright Engrams.
<ul>
<li>Using an Engram and some Bright Dust, you can select from an array of Engrams that guarantee the item category result and do not produce duplicates, gradually filling out your collection.</li>
</ul>
</li>
</ul>
<p><strong>Rewards Pass</strong></p>
<ul>
<li>The Monument of Triumph update brings an updated rewards pass (what was originally planned for Shadow and Order), featuring a new Exotic Hand Cannon, Armor Ornaments, and more.</li>
<li>We have increased the number of cosmetic rewards on the pass as well, including multiple Armor Ornament sets, ghosts, shaders, and more.
<ul>
<li>Yes, we said and more twice &ndash; look, we put a lot of extras on this thing.</li>
<li>We hope you enjoy it!</li>
</ul>
</li>
</ul>
<p><strong>Armor Ornaments: True Exotic Armor Transmog</strong></p>
<ul>
<li>Starting June 9, players may apply common/uncommon/rare/legendary armor ornaments to their Exotic armors, visible in PvE environments!</li>
</ul>
<p><strong>Destiny 2: The Collection</strong></p>
<ul>
<li>We are bundling all Destiny 2 content packs into a singular purchase, available on June 9.
<ul>
<li>This includes campaigns, Dungeon Keys, the 30th Anniversary Pack, and more.</li>
</ul>
</li>
<li>Individual content packs and expansions will also receive permanent markdowns in June.</li>
</ul>
<p><strong>One more thing&hellip; Sparrow Racing League Returns!</strong></p>
<ul>
<li>Sparrow Racing League (SRL) returns as a permanent addition, reopening tracks from the original Destiny experience and adding a new space to race opponents on.</li>
<li>We've created a new, unique weapon set to earn by competing in races.</li>
<li>Armor sets return with a new set bonus, and numerous cosmetics (including horns) will be available to earn.</li>
</ul>
<p>We'll have a full breakdown of SRL in the coming weeks, previewing the upcoming feature.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/">https://www.vgchartz.com/article/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:45:13 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467897/bungie-is-ending-destiny-2-content-updates-to-focus-on-new-games/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Warhammer 40,000: Chaos Gate – Deathwatch Announced for PS5, Xbox Series, and PC]]></title>
        <link>https://www.vgchartz.com/article/467900/warhammer-40000-chaos-gate-ndash-deathwatch-announced-for-ps5-xbox-series-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467900/warhammer-40000-chaos-gate-ndash-deathwatch-announced-for-ps5-xbox-series-and-pc/</guid>
        <description><![CDATA[<p><span>Publisher Frontier Foundry and developer Complex Games have announced turn-based tactical RPG, <em>Warhammer 40,000: Chaos Gate &ndash; Deathwatch</em></span>, for the PlayStation 5, Xbox Series X|S, and PC via <a  class="link-external"  href="https://store.steampowered.com/app/3010270/Warhammer_40000_Chaos_Gate__Deathwatch/">Steam</a> and<span>&nbsp;</span><a  class="link-external"  href="https://store.epicgames.com/p/warhammer-40000-chaos-gate-deathwatch-869af1">Epic Games Store</a><span>.</span></p>
<p><span>View the announcement trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>Command the Imperium&rsquo;s most elite alien-hunters in a brutal, turn-based tactical<span>&nbsp;</span>RPG. As an Inquisitor of the Deathwatch, every squad you build and every decision you make shapes the fate of a sector under siege from Genestealer Hivecults, Orks, T&rsquo;au, and the forces of Chaos.</p>
<p><strong><em>Chaos Gate</em><span>&nbsp;</span>Evolved</strong></p>
<p>As a direct sequel to<span>&nbsp;</span><em>Warhammer 40,000: Chaos Gate &ndash; Daemonhunters</em>, this new chapter builds upon the critically acclaimed first game. Broader class identity, new squad customisation and composition, and a wider variety of missions and units creates deeper tactical choices. New vehicles such as the towering Redemptor Dreadnought, the agile Scout Sentinel, and the battle-hardened Leman Russ tank bring more devastating ways to deliver the Emperor&rsquo;s will.</p>
<p><strong>Build Your Team</strong><span> </span></p>
<p>Recruit and customize elite specialists from across the Imperium. Combine classes, weapons, abilities, and unique Chapters to forge squads that are tailored to each mission.</p>
<p><strong>Tactics That Reward Precision</strong><span> </span></p>
<p>Combat demands discipline. Positioning, timing, squad synergy, and environmental hazards all determine the flow of combat. Utilize terrain as a weapon and out-plan threats through disciplined, deliberate execution.</p>
<p><strong>A Sector at War</strong><span> </span></p>
<p>Fight across the war-torn worlds of the Tyrian expanse against seven distinctive enemy factions. Each force brings unique behaviors, battlefield pressures, and tactical demands. You and your team must adapt or perish.</p>
<p><strong>Forge Your Own War in Skirmish Mode</strong><span> </span></p>
<p>For commanders seeking pure combat focus, the new Skirmish Mode offers standalone battles. Configure your Kill Team, test new squad compositions, experiment with different tactics, and take on select factions in these new encounters. Whether you are refining your strategy or pushing the limits, Skirmish Mode gives you total control.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467900/warhammer-40000-chaos-gate-ndash-deathwatch-announced-for-ps5-xbox-series-and-pc/">https://www.vgchartz.com/article/467900/warhammer-40000-chaos-gate-ndash-deathwatch-announced-for-ps5-xbox-series-and-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:44:08 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467900/warhammer-40000-chaos-gate-ndash-deathwatch-announced-for-ps5-xbox-series-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Warhammer Age of Sigmar: Deathmaster Announced for Switch 2, PS5, Xbox Series, and PC]]></title>
        <link>https://www.vgchartz.com/article/467899/warhammer-age-of-sigmar-deathmaster-announced-for-switch-2-ps5-xbox-series-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467899/warhammer-age-of-sigmar-deathmaster-announced-for-switch-2-ps5-xbox-series-and-pc/</guid>
        <description><![CDATA[<p><span>Publisher Dotemu and developer Old Skull Games have announced 2D action platformer,&nbsp;</span><em>Warhammer Age of Sigmar: Deathmaster</em><span>, for the Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via </span><a  class="link-external"  href="https://store.steampowered.com/app/3756700/Warhammer_Age_of_Sigmar_Deathmaster/">Steam</a><span>. It will launch in 2027.</span></p>
<p><span>View the reveal teaser trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>Play a sneaky and brutal Skaven Assassin in this new, refreshing but gritty take on the 2D<span>&nbsp;</span>action<span>&nbsp;</span>platformer<span>&nbsp;</span>genre.</p>
<p><strong>Features:</strong></p>
<ul>
<li>Skulk through an engaging 2D action platformer.</li>
<li>Reclaim the art of<span>&nbsp;</span>stealth.</li>
<li>Delve into a grimy, unstable world and story.</li>
</ul>
<p>Escape, kill, ascend and become a Deathmaster.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467899/warhammer-age-of-sigmar-deathmaster-announced-for-switch-2-ps5-xbox-series-and-pc/">https://www.vgchartz.com/article/467899/warhammer-age-of-sigmar-deathmaster-announced-for-switch-2-ps5-xbox-series-and-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:41:31 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467899/warhammer-age-of-sigmar-deathmaster-announced-for-switch-2-ps5-xbox-series-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Warhammer 40,000: Dawn of War IV Launches September 17 for PC]]></title>
        <link>https://www.vgchartz.com/article/467898/warhammer-40000-dawn-of-war-iv-launches-september-17-for-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467898/warhammer-40000-dawn-of-war-iv-launches-september-17-for-pc/</guid>
        <description><![CDATA[<p>P<span>ublisher Deep Silver and developer KING Art Games announced <em>Warhammer 40,000: Dawn of War IV</em>&nbsp;will launch for PC via&nbsp;<a  class="link-external"  href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/">Steam</a>&nbsp;on September 17.</span></p>
<p><span>The Commander Edition will include three days early access starting on September 13, a digital soundtrack, and access to The Blood Ravens Story Prologue and Aftermath DLC.</span></p>
<p><span>View the release date trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>Return to the<span>&nbsp;</span>real-time strategy<span>&nbsp;</span>series&rsquo; roots with deeply satisfying strategy gameplay. Take command of four unique<span>&nbsp;</span><em>Warhammer<span>&nbsp;</span>40,000</em><span>&nbsp;</span>factions, including the Adeptus Mechanicus in their series debut! Fight through over 70 epic campaign missions, as well as the replayable Last Stand, Skirmish, and<span>&nbsp;</span>multiplayer<span>&nbsp;</span>modes.</p>
<p><strong>Command Four Unique Playable Factions</strong><span> </span></p>
<p>Take charge of four unique<span>&nbsp;</span><em>Warhammer 40,000</em><span>&nbsp;</span>factions: the Space Marines, Orks, Necrons, and the Adeptus Mechanicus in their<span>&nbsp;</span><em>Dawn of War</em><span>&nbsp;</span>debut. Each faction grants you total control of a unique collection of Commanders, units, buildings and gameplay mechanics that dramatically alter the feel and flow of<span>&nbsp;</span><em>Warhammer 40,000</em>&lsquo;s endless, brutal warfare.</p>
<p><strong>Fight Through Over 70 Epic Campaign Missions</strong><span> </span></p>
<p>Co-written by the legendary Black Library author John French,<span>&nbsp;</span><em>Dawn of War IV</em>&lsquo;s epic story represents the biggest<span>&nbsp;</span><em>Dawn of War</em><span>&nbsp;</span>saga to date. In solo or<span>&nbsp;</span>co-op<span>&nbsp;</span>play, command each faction through its own dedicated campaign, supported by spectacular CGI intros and fully animated cutscenes.</p>
<p><strong>Classic<span>&nbsp;</span><em>Dawn of War</em><span>&nbsp;</span>Gameplay Returns</strong><span> </span></p>
<p>The series returns to its roots with classic<span>&nbsp;</span><em>Dawn of War</em><span>&nbsp;</span>gameplay and a combat system designed to bring<span>&nbsp;</span><em>Warhammer 40,000</em>&lsquo;s bloodthirsty combat to life like never before. Grow your force, build your base of operations specialize your squads, and savor an expanded Sync Kill system that delivers an unprecedented degree of melee combat detail.</p>
<p><strong>Endless Ways to Wage War</strong><span> </span></p>
<p>Enjoy an endlessly replayable collection of game modes, including the return of fan-favorite Last Stand! Fight highly-configurable AI battles in Skirmish, or take on the world in one-versus-one, two-versus-two, and three-versus-three multiplayer. Wherever you&rsquo;re waging war, use the Painter tool to stamp your own unique personality on your fighting forces, as well as the option to use existing factions from the Warhammer 40,000 universe.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467898/warhammer-40000-dawn-of-war-iv-launches-september-17-for-pc/">https://www.vgchartz.com/article/467898/warhammer-40000-dawn-of-war-iv-launches-september-17-for-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 19:39:25 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467898/warhammer-40000-dawn-of-war-iv-launches-september-17-for-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Tomodachi Life: Living the Dream Tops the Japanese Charts, Switch 2 Sells 218K]]></title>
        <link>https://www.vgchartz.com/article/467895/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-218k/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467895/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-218k/</guid>
        <description><![CDATA[<p><span><em>Tomodachi Life: Living the Dream</em> (NS) has remained in </span>first place on the retail charts in Japan with sales of<span> 299,619&nbsp;</span><span>u</span><span>nits</span>, according to Famitsu for the week&nbsp; ending May 17, 2026.&nbsp;</p>
<p><span><em>Pokemon Pokopia</em> (NS2) is in second place with sales of 22,758&nbsp;units, <em>Mario Kart World</em> (NS2) is in third place with sales of 12,651 units, and <em>Minecraft</em> (NS) is in fourth place with sales of 3,857&nbsp;units</span></p>
<p><span><em>Animal Crossing: New Horizons </em>(NS) is in fifth place with sales of 3,305 units, while the Switch 2 version is in ninth place with sales of 3,229&nbsp;units.</span></p>
<p><em>Pragmata</em> (PS5) is in seventh place with sales of <span>2,937&nbsp;</span><span>units and <em>Kirby Air Riders</em>&nbsp;(NS2) is in eighth place with sales of 2,778 units. <em>Super Mario Party Jamboree &ndash; Nintendo Switch 2 Edition + Jamboree TV</em></span><span> (NS2) is in ninth place with sales of 2,571 units and <em>Pokemon Legends: Z-A &ndash; Nintendo Switch 2 Edition</em>&nbsp;(NS2) is in 10th place with sales of 2,340 units.</span></p>
<p><span>The Nintendo Switch 2 was the best-selling platform with 217,922 </span><span>units sold. The Switch 1 sold 21,392 units, the PlayStation 5 sold 9,243 units, and </span><span>the Xbox Series X|S sold 431&nbsp;units.</span><span></span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/pokemon-pokopia-2.jpg"  width="750"  height="422"/></p>
<p>Here are the best-selling games in Japan:</p>
<ol>
<li>[NSW]<span>&nbsp;</span><em>Tomodachi Life: Living the Dream</em><span>&nbsp;</span>(Nintendo, 04/16/26) &ndash; 98,092 (1,141,649)</li>
<li>[SW2]<span>&nbsp;</span><em>Pokemon Pokopia</em><span>&nbsp;</span>(The Pokemon Company, 03/05/26) &ndash; 22,758 (1,001,464)</li>
<li>[SW2]<span>&nbsp;</span><em>Mario Kart World</em><span>&nbsp;</span>(Nintendo, 06/05/25) &ndash; 12,651 (2,938,509)</li>
<li>[NSW]<span>&nbsp;</span><em>Minecraft</em><span>&nbsp;</span>(Microsoft, 06/21/18) &ndash; 3,857 (4,207,594)</li>
<li>[NSW]<span>&nbsp;</span><em>Animal Crossing: New Horizons</em><span>&nbsp;</span>(Nintendo, 03/20/20) &ndash; 3,305 (8,436,761)</li>
<li>[SW2]<span>&nbsp;</span><em>Animal Crossing: New Horizons &ndash; Nintendo Switch 2 Edition</em><span>&nbsp;</span>(Nintendo, 01/15/26) &ndash; 3,229 (120,098)</li>
<li>[PS5]<span>&nbsp;</span><em>PRAGMATA</em><span>&nbsp;</span>(Capcom, 04/17/26) &ndash; 2,937 (62,455)</li>
<li>[SW2]<span>&nbsp;</span><em>Kirby Air Riders</em><span>&nbsp;</span>(Nintendo, 11/20/25) &ndash; 2,778 (530,268)</li>
<li>[SW2]<span>&nbsp;</span><em>Super Mario Party Jamboree &ndash; Nintendo Switch 2 Edition + Jamboree TV</em><span>&nbsp;</span>(Nintendo, 07/24/25) &ndash; 2,571 (196,983)</li>
<li>[SW2]<span>&nbsp;</span><em>Pokemon Legends: Z-A &ndash; Nintendo Switch 2 Edition</em><span>&nbsp;</span>(The Pokemon Company, 10/16/25) &ndash; 2,340 (1,123,043)</li>
</ol>
<p><span>Here is the hardware breakdown (followed by lifetime sales):</span></p>
<ol>
<li>Switch 2 &ndash; 217,922 (5,585,582)</li>
<li>Switch Lite &ndash; 8,303 (6,966,710)</li>
<li>Switch OLED Model &ndash; 7,804 (9,579,293)</li>
<li>PlayStation 5 Digital Edition &ndash; 6,902 (1,290,244)</li>
<li>Switch &ndash; 5,285 (20,297,345)</li>
<li>PlayStation 5 Pro &ndash; 1,747 (356,967)</li>
<li>PlayStation 5 &ndash; 594 (5,918,705)</li>
<li>Xbox Series S &ndash; 193 (326,579)</li>
<li>Xbox Series X<span>&nbsp;</span>Digital Edition &ndash; 191 (30,681)</li>
<li>Xbox Series X &ndash; 47 (342,005)</li>
</ol>
<p><em>Previous week - <a  href="https://www.vgchartz.com/article/467826/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-214k/">Week 18+19, 2026</a></em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467895/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-218k/">https://www.vgchartz.com/article/467895/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-218k/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 16:39:42 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467895/tomodachi-life-living-the-dream-tops-the-japanese-charts-switch-2-sells-218k/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Subnautica 2 Sales Top 4 Million Units]]></title>
        <link>https://www.vgchartz.com/article/467894/subnautica-2-sales-top-4-million-units/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467894/subnautica-2-sales-top-4-million-units/</guid>
        <description><![CDATA[<p>Developer Unknown Worlds Entertainment announced&nbsp;<em>Subnautica 2&nbsp;</em>has sold over four million units in just five days.</p>
<p>This figure is up from two million copies sold in <a  href="https://www.vgchartz.com/article/467836/subnautica-2-sells-2-million-units-in-12-hours/">12 hours</a> and over one million units sold in its first hour.</p>
<p><span>"We&rsquo;re incredibly grateful for the response from players around the world," said&nbsp;</span><em>Subnautica 2</em><span>&nbsp;executive producer Fernando Melo. "Seeing millions of players dive into this new world during Early Access has been an incredible moment for the team. Community feedback continues to help shape the future of&nbsp;</span><em>Subnautica 2</em><span>, and we&rsquo;re excited to keep building the experience together with our players."</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/subnautica-2-2.jpg"  width="750"  height="419"/></p>
<p><em>Subnautica 2&nbsp;</em>released in Early Access for the Xbox Series X|S, PC via<span>&nbsp;</span><span>&nbsp;</span><a  class="link-external"  href="https://store.steampowered.com/app/1962700/Subnautica_2/">Steam</a><span>,&nbsp;</span><a  class="link-external"  href="https://store.epicgames.com/p/subnautica-2-d27f94">Epic Games Store</a><span>, and&nbsp;</span><a  class="link-external"  href="https://www.xbox.com/games/store/subnautica-2/9PJPCB188SVG">Microsoft Store</a>, and Xbox Game Pass on May 14.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467894/subnautica-2-sales-top-4-million-units/">https://www.vgchartz.com/article/467894/subnautica-2-sales-top-4-million-units/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 15:25:38 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467894/subnautica-2-sales-top-4-million-units/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[PlayStation Trademarks Break In]]></title>
        <link>https://www.vgchartz.com/article/467893/playstation-trademarks-break-in/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467893/playstation-trademarks-break-in/</guid>
        <description><![CDATA[<p><span>Sony Interactive Entertainment has filed trademarks for <em>Break In</em> on May 20 in the <a  href="https://tmsearch.uspto.gov/search/search-results/99836522">United Stated</a> with the US Patent and Trademark Office and <a  href="https://euipo.europa.eu/eSearch/#details/trademarks/019367874">Europe</a> with the European Union Intellectual Property Office.</span></p>
<p><span>Speculation is that it is a rebranding of Haven Entertainment Studios' <em>Fairgame$</em> due to Bloomberg journalist Jason Schreier on <a  href="https://www.resetera.com/threads/sony-interactive-entertainment-files-new-trademark-break-in.1526440/#post-155234257">ResetEra</a> posting "Br&euro;ak In." The use of &euro; is similar to the use of $ in <em>Fairgame$</em>.</span></p>
<p><span>Sony Interactive Entertainment is set to host a <a  href="https://www.vgchartz.com/article/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/">PlayStation State of Play</a> on Tuesday, June 2. The showcase will feature over 60 minutes of updates, announcements, and gameplay reveals from top studios around the world. This includes a closer look at Insomniac Games upcoming game,&nbsp;<em>Marvel's Wolverine</em>.</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467893/playstation-trademarks-break-in/">https://www.vgchartz.com/article/467893/playstation-trademarks-break-in/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:45:53 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467893/playstation-trademarks-break-in/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Pokemon Trading Card Game Pocket: Paradox Drive Expansion Launches May 27]]></title>
        <link>https://www.vgchartz.com/article/467892/pokemon-trading-card-game-pocket-paradox-drive-expansion-launches-may-27/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467892/pokemon-trading-card-game-pocket-paradox-drive-expansion-launches-may-27/</guid>
        <description><![CDATA[<p><span>The Pokemon Company</span><span> announced the Paradox Drive expansion for&nbsp;<em>Pokemon Trading Card Game Pocket</em>&nbsp;will launch on May 27.</span></p>
<p><span>"Drawing inspiration from the Paradox&nbsp;Pokemon&nbsp;from the&nbsp;<em>Pokemon Scarlet</em>&nbsp;and&nbsp;<em>Pokemon Violet</em>&nbsp;video games, Paradox Drive marks the introduction of&nbsp;Ancient&nbsp;and Future Pokemon cards in&nbsp;<em>Pokemon Trading Card Game Pocket</em>," reads the description.</span></p>
<p><span>"Trainers can look forward to discovering and collecting new cards, including the Legendary Pokemon Koraidon and Miraidon. Furthermore, players can create new powerful decks by using Ancient and Future cards alongside other cards of the same subcategory."</span></p>
<p><span>View the official trailer below:</span></p>
<p ><span></span></p>
<p ><span>Upcoming in-game events:</span></p>
<ul>
<li><strong>Paradox Drive Emblem Event</strong><span>&nbsp;</span>(late May to early June): Players can compete in battles for a chance to obtain new emblems, shinedust, and other items.</li>
<li><strong>Community Week</strong><span>&nbsp;</span>(early June): Players can trade and share cards to obtain trade hourglasses, accessories, and other rewards.</li>
<li><strong>Ceruledge ex Drop</strong><span>&nbsp;</span>Event (mid to late June): Players can tackle special solo battles to obtain B Series promo packs vol. 9.</li>
<li><strong>Wonder Pick Event</strong><span>&nbsp;</span>(mid to late June): Promo cards featuring Sableye and Floragato will appear in Wonder Picks. During this event period, there will also be missions that allow players to obtain an event shop ticket, which can be exchanged for a promo card at the Shop.</li>
</ul>
<p><span><em>Pokemon Trading Card Game Pocket</em>&nbsp;is available for iOS and Android.</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467892/pokemon-trading-card-game-pocket-paradox-drive-expansion-launches-may-27/">https://www.vgchartz.com/article/467892/pokemon-trading-card-game-pocket-paradox-drive-expansion-launches-may-27/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:44:34 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467892/pokemon-trading-card-game-pocket-paradox-drive-expansion-launches-may-27/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Unrailed! 2: Back on Track Launches June 11 for Switch 2, Switch, PS5, and PC]]></title>
        <link>https://www.vgchartz.com/article/467891/unrailed-2-back-on-track-launches-june-11-for-switch-2-switch-ps5-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467891/unrailed-2-back-on-track-launches-june-11-for-switch-2-switch-ps5-and-pc/</guid>
        <description><![CDATA[<p>D<span>eveloper Indoor Astronaut announced the chaotic cooperative railroad construction game, <em>Unrailed! 2: Back on Track</em>, will leave Early Access and launch for the Nintendo Switch, Nintendo Switch, PlayStation 5, and PC via <a  class="link-external"  href="https://store.steampowered.com/app/2211170/Unrailed_2_Back_on_Track/">Steam</a>&nbsp;on June 11 for $19.99. Pre-orders are available at a discounted price of $14.99.</span></p>
<p><span><em>Unrailed! 2: Back on Track</em>&nbsp;first released in Early Access for&nbsp;PC&nbsp;on November 7, 2024.</span></p>
<p><span>View the release date trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>As it leaves Early Access on Steam, fans will now be able to jump aboard on<span>&nbsp;</span>PlayStation 5,<span>&nbsp;</span>Nintendo Switch, and<span>&nbsp;</span>Nintendo Switch 2.</p>
<p>In<span>&nbsp;</span><em>Unrailed! 2: Back on Track</em>, players will enjoy a fast paced, co-operative multiplayer game where they must work together to keep their train moving across new procedurally generated worlds&mdash;working across six biomes and encountering different bosses&mdash;all in the aim of keeping their train on track.</p>
<p>Featuring unlockable train and player upgrades, community-made maps, and eight player Time, Sandbox and Versus modes, Unrailed 2 is set to be the destination stop for those looking for some chaotic couch co-op, whether as seasoned travellers or first-time passengers.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467891/unrailed-2-back-on-track-launches-june-11-for-switch-2-switch-ps5-and-pc/">https://www.vgchartz.com/article/467891/unrailed-2-back-on-track-launches-june-11-for-switch-2-switch-ps5-and-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:26:53 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467891/unrailed-2-back-on-track-launches-june-11-for-switch-2-switch-ps5-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Strategy RPG Tactics Wanderer Announced for PC]]></title>
        <link>https://www.vgchartz.com/article/467890/strategy-rpg-tactics-wanderer-announced-for-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467890/strategy-rpg-tactics-wanderer-announced-for-pc/</guid>
        <description><![CDATA[<p>D<span>eveloper Critical Damage Studio has announced classic-style strategy RPG,&nbsp;</span><em>Tactics Wanderer</em><span>, for PC via <a  class="link-external"  href="https://store.steampowered.com/app/4736790/Tactics_Wanderer/">Steam</a>. It will launch sometime from Q4 2026 and Q1 2027.</span></p>
<p><span>View the reveal trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p><em>Tactics Wanderer</em><span>&nbsp;</span>is a classic-style<span>&nbsp;</span>strategy RPG<span>&nbsp;</span>that emphasizes deep character customization and tactical decision-making. As the lead developer at Critical Damage Studio, I have poured my passion into creating a nostalgic yet fluid experience, featuring over 40 distinct classes and a gripping narrative.</p>
<p><strong>Key Features</strong></p>
<ul>
<li><strong>An Epic Journey</strong><span>&nbsp;</span>&ndash; Navigate through a rich campaign featuring no less than 24 strategic chapters.</li>
<li><strong>The Seven Heroes</strong><span>&nbsp;</span>&ndash; Command seven main units, each with a deep progression tree. Evolve your characters through Tier 2, 3, and 4, with branching paths (two choices per tier) for every level.</li>
<li><strong>Strategic Support</strong><span>&nbsp;</span>&ndash; Utilize specialized support units, including Backpackers, Blacksmiths, and Bards, to turn the tide of battle.</li>
<li><strong>Class Masterclass</strong><span>&nbsp;</span>&ndash; Discover and master over 40 unique classes, allowing for endless tactical combinations.</li>
<li><strong>Artistically Authentic</strong><span>&nbsp;</span>&ndash; Entirely created by human hands&mdash;zero AI involvement.</li>
</ul>
<p><strong>Units and Combat Systems</strong></p>
<ul>
<li><strong>Skill Customization</strong><span>&nbsp;</span>&ndash; Beyond innate class skills, enhance your units by equipping Skill Rings. Combine these with class abilities to create devastating skill combos tailored to your playstyle.</li>
<li><strong>Resource<span>&nbsp;</span>Management</strong><span>&nbsp;</span>&ndash; Skills are divided into Active and Passive. Active skills require strategic use of<span>&nbsp;</span>Mana<span>&nbsp;</span>or Items as a cost to deliver immediate impact on the battlefield.</li>
<li><strong>Equipment and<span>&nbsp;</span>Crafting</strong><span>&nbsp;</span>&ndash; Standard weapons do not have a durability system and can be used indefinitely. However, powerful Masterwork weapons crafted by the Blacksmith offer superior stats but come with limited durability.</li>
<li><strong>Challenge Your<span>&nbsp;</span>Strategy</strong><span>&nbsp;</span>&ndash; There is no permanent death in the standard mode. However, for those seeking a challenge, Hard Mode features a &ldquo;Zero Casualty&rdquo; rule&mdash;if any player unit falls in battle, it is an immediate Game Over.</li>
</ul>
<p><strong>Story</strong></p>
<p>After generations of conflict, the seven kingdoms of the Athelon continent finally united in peace. But the tranquility was shattered by the Armond, a mysterious and relentless race from an unknown land. Refusing all diplomacy, the Armond have besieged Athelon for years.In a desperate bid for survival, Athelon has formed elite expeditionary units to sail toward the unknown origin of their invaders.</p>
<p>Journey alongside seven Heroes from the seven Kingdoms to uncover the truth behind the Armond and find a way to end the war forever.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467890/strategy-rpg-tactics-wanderer-announced-for-pc/">https://www.vgchartz.com/article/467890/strategy-rpg-tactics-wanderer-announced-for-pc/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:24:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467890/strategy-rpg-tactics-wanderer-announced-for-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Wandering Sword Delayed to January 21, 2027, Launches for Switch 2, PS5, Xbox Series, and Switch]]></title>
        <link>https://www.vgchartz.com/article/467889/wandering-sword-delayed-to-january-21-2027-launches-for-switch-2-ps5-xbox-series-and-switch/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467889/wandering-sword-delayed-to-january-21-2027-launches-for-switch-2-ps5-xbox-series-and-switch/</guid>
        <description><![CDATA[<p><span>Publishers Clouded Leopard Entertainment and Spiral Up Games, and developer The Swordman Studio have announced the 3D pixel Wuxia RPG, <em>Wandering Sword</em>, has been delayed to January 21, 2027. It will launch for the Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and Nintendo Switch.</span></p>
<p><span>The game first released for PC via <a  class="link-external"  href="https://store.steampowered.com/app/1876890/Wandering_Sword/">Steam</a> in September 2023.</span></p>
<p>Read details on the game below:</p>
<p>The story begins with a young swordsman gravely injured after being caught in a violent conflict. Having narrowly escaped death, you embark on a journey to master the martial arts and fulfill your destiny as a true hero in a vast, living wuxia world.</p>
<p><strong>An Epic Story with 20 Endings</strong><span></span></p>
<p>Your choices will dramatically alter the course of the story, which branches into 20 different endings. Dozens of side quests add further depth and replayability.</p>
<p><strong>Dual Battle Modes</strong><span></span></p>
<p>Battle strategically or act in real time&mdash;switch freely between turn-based command combat and real- time<span>&nbsp;</span>action<span>&nbsp;</span>on a tactical, tile-based battlefield.<span>&nbsp;</span>Master a variety of weapons and martial arts schools to become a true kung fu master!</p>
<p><strong>Beautiful Pixel Art</strong><span></span></p>
<p>Experience<span>&nbsp;</span>the breathtaking depiction of ancient China, brought to life through stunning, hand-crafted pixel art rarely seen in modern gaming.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467889/wandering-sword-delayed-to-january-21-2027-launches-for-switch-2-ps5-xbox-series-and-switch/">https://www.vgchartz.com/article/467889/wandering-sword-delayed-to-january-21-2027-launches-for-switch-2-ps5-xbox-series-and-switch/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:21:22 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467889/wandering-sword-delayed-to-january-21-2027-launches-for-switch-2-ps5-xbox-series-and-switch/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Capcom Updates Its Best-Sellers List - RE Requiem at 6.9M, RE2 Remake at 18.3M, More]]></title>
        <link>https://www.vgchartz.com/article/467888/capcom-updates-its-best-sellers-list-re-requiem-at-69m-re2-remake-at-183m-more/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467888/capcom-updates-its-best-sellers-list-re-requiem-at-69m-re2-remake-at-183m-more/</guid>
        <description><![CDATA[<p><span>Capcom has updated its list of&nbsp;<a  href="https://www.capcom.co.jp/ir/english/business/million.html">Platinum Titles</a>, games that have sold over one million units as of March 31, 2026. The list includes 127 games with sales over one million units, 66 over two million units, 20 over five million units, and 13 over 10 million units sold.</span></p>
<p><span><em>Resident Evil Requiem</em> sold 6.9 million units in its first quarter on the market.</span></p>
<p><span><em>Resident Evil 4&nbsp;</em>remake sold 1.4 million units to bring lifetime sales to 13.6 million units, <em>Resident Evil 2</em> remake sold 1.5 million units to bring sales to 18.3 million units, and <em>Resident Evil 3</em> remake sold 2.4 million units to bring lifetime sales to 13.3 million units.&nbsp;</span></p>
<p><span><em>Resident Evil 7: biohazard&nbsp;</em>sold 1 million units to bring lifetime sales to 17.4 million units and <em>Resident Evil Village</em> sold 1.4 million units to bring sales to 14.9 million units</span><span>.</span></p>
<p><span><em>Monster Hunter Wilds</em> sold 400,000 units in the quarter to bring lifetime sales to 11.4 million units. </span><span><em>Monster Hunter: World&nbsp;</em>sold 100,000 units to bring lifetime sales to 22.1 million units, while the <em>Iceborne</em> expansion sold 100,000 units for a total of 16.0 million units.</span></p>
<p><span><em>Monster Hunter Rise&nbsp;</em>sold 400,000 units in the quarter to bring lifetime sales to 18.6 million units. </span><em>Monster Hunter Rise: Sunbreak&nbsp;</em>sold 400,000 units to bring lifetime sales to 11.3 million units.</p>
<p><em>Monster Hunter Stories</em> entered the charts with 1.1 million units sold.&nbsp;<em>Monster Hunter Stories 2: Wings of Ruin&nbsp;</em>sold 100,000 units to bring lifetime sales to 2.5 million units.</p>
<p><span><em>Devil May Cry 5&nbsp;</em>sold 200,000 units to bring sales to 11.2 million units, <i><em>Street Fighter 6</em></i> sold 400,000 units to bring lifetime sales to 6.7 million units, and </span><span><em>Dragon's Dogma 2</em> sold 100,000 units in the quarter to bring lifetime sales to 4.2 million units</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/monster-hunter-wilds-new-1.jpg"/></p>
<p><span>Check out the complete list below:</span></p>
<table  class="is-shrink millionTable">

<tr >
<th >Release</th>
<td ><strong>Title</strong></td>
<td ><strong>Platform</strong></td>
<td ><strong>Million units</strong></td>
<td ></td>
</tr>
<tr >
<th >1</th>
<td >Jan 2018</td>
<td >Monster Hunter: World
<p  class="annotation">*Unit sales including Monster Hunter World: Iceborne Master Edition: 29.60 million units</p>
</td>
<td >PS4, Xbox One, PC, DL</td>
<td >22.10*</td>
</tr>
<tr >
<th >2</th>
<td >Mar 2021</td>
<td >Monster Hunter Rise</td>
<td >NSW, PS4, PS5, Xbox One, XSX, PC, DL</td>
<td >18.60</td>
</tr>
<tr >
<th >3</th>
<td >Jan 2019</td>
<td >Resident Evil 2</td>
<td >PS4, PS5, Xbox One, XSX, NSW, PC, DL</td>
<td >18.30</td>
</tr>
<tr >
<th >4</th>
<td >Jan 2017</td>
<td >Resident Evil 7 biohazard</td>
<td >PS4, PS5, Xbox One, XSX, NSW, NSW2, PC, DL</td>
<td >17.40</td>
</tr>
<tr >
<th >5</th>
<td >Sep 2019</td>
<td >Monster Hunter World: Iceborne</td>
<td >PS4, Xbox One, PC, DL</td>
<td >16.00</td>
</tr>
<tr >
<th >6</th>
<td >May 2021</td>
<td >Resident Evil Village</td>
<td >PS4, PS5, Xbox One, XSX, NSW, NSW2, PC, DL</td>
<td >14.90</td>
</tr>
<tr >
<th >7</th>
<td >Mar 2023</td>
<td >Resident Evil 4</td>
<td >PS4, PS5, XSX, PC, DL</td>
<td >13.60</td>
</tr>
<tr >
<th >8</th>
<td >Apr 2020</td>
<td >Resident Evil 3</td>
<td >PS4, PS5, Xbox One, XSX, NSW, PC, DL</td>
<td >13.30</td>
</tr>
<tr >
<th >9</th>
<td >Feb 2025</td>
<td >Monster Hunter Wilds</td>
<td >PS5, XSX, PC, DL</td>
<td >11.40</td>
</tr>
<tr >
<th >10</th>
<td >Jun 2022</td>
<td >Monster Hunter Rise: Sunbreak</td>
<td >NSW, PS4, PS5, Xbox One, XSX, PC, DL</td>
<td >11.30</td>
</tr>
<tr >
<th >11</th>
<td >Mar 2019</td>
<td >Devil May Cry 5</td>
<td >PS4, Xbox One, PC, DL</td>
<td >11.20</td>
</tr>
<tr >
<th >12</th>
<td >Oct 2012</td>
<td >Resident Evil 6</td>
<td >PS3, Xbox 360, DL</td>
<td >10.70</td>
</tr>
<tr >
<th >13</th>
<td >Mar 2009</td>
<td >Resident Evil 5</td>
<td >PS3, Xbox 360, DL</td>
<td >10.50</td>
</tr>
<tr >
<th >14</th>
<td >Feb 2016</td>
<td >Street Fighter V</td>
<td >PS4、PC、DL</td>
<td >7.90</td>
</tr>
<tr >
<th >15</th>
<td >Feb 2026</td>
<td >Resident Evil Requiem</td>
<td >PS5, XSX, NWS2, PC, DL</td>
<td >6.90</td>
</tr>
<tr >
<th >16</th>
<td >Jun 2023</td>
<td >Street Fighter 6</td>
<td >PS4, PS5, XSX, NSW2, PC, DL</td>
<td >6.70</td>
</tr>
<tr >
<th >17</th>
<td >Jun 1992</td>
<td >Street Fighter II</td>
<td >SNES</td>
<td >6.30</td>
</tr>
<tr >
<th >18</th>
<td >Nov 2014</td>
<td >Resident Evil</td>
<td >PS3, DL</td>
<td >5.50</td>
</tr>
<tr >
<th >19</th>
<td >Jan 2016</td>
<td >Resident Evil 0: HD Remaster</td>
<td >PS3, PS4, Xbox One, PC, DL</td>
<td >5.40</td>
</tr>
<tr >
<th >20</th>
<td >Mar 2017</td>
<td >Monster Hunter Generations Ultimate</td>
<td >3DS, NSW, DL</td>
<td >5.30</td>
</tr>
<tr >
<th >21</th>
<td >Jan 1998</td>
<td >Resident Evil 2</td>
<td >PS</td>
<td >4.96</td>
</tr>
<tr >
<th >22</th>
<td >Dec 2010</td>
<td >Monster Hunter Freedom 3</td>
<td >PSP, DL</td>
<td >4.90</td>
</tr>
<tr >
<th >23</th>
<td >Feb 2019</td>
<td >Phoenix Wright: Ace Attorney Trilogy</td>
<td >PS4, Xbox One, NSW, PC, DL</td>
<td >4.80</td>
</tr>
<tr >
<th >24</th>
<td >Mar 2016</td>
<td >Resident Evil 6</td>
<td >PS4, Xbox One, DL</td>
<td >4.60</td>
</tr>
<tr >
<th >25</th>
<td >Nov 2015</td>
<td >Monster Hunter Generations</td>
<td >3DS, DL</td>
<td >4.30</td>
</tr>
<tr >
<th >26</th>
<td >Apr 2013</td>
<td >Dragon&rsquo;s Dogma: Dark Arisen</td>
<td >PS3, Xbox 360, DL</td>
<td >4.30</td>
</tr>
<tr >
<th >27</th>
<td >Oct 2014</td>
<td >Monster Hunter 4 Ultimate</td>
<td >3DS, DL</td>
<td >4.20</td>
</tr>
<tr >
<th >28</th>
<td >Mar 2015</td>
<td >Resident Evil Revelations 2</td>
<td >PS3, PS4, Xbox 360, Xbox One, PC, DL</td>
<td >4.20</td>
</tr>
<tr >
<th >29</th>
<td >Mar 2024</td>
<td >Dragon&rsquo;s Dogma 2</td>
<td >PS5, XSX, DL</td>
<td >4.20</td>
</tr>
<tr >
<th >30</th>
<td >Nov 2013</td>
<td >Dead Rising 3</td>
<td >Xbox One, DL</td>
<td >4.10</td>
</tr>
<tr >
<th >31</th>
<td >Jun 2016</td>
<td >Resident Evil 5</td>
<td >PS4, Xbox One, DL</td>
<td >4.10</td>
</tr>
<tr >
<th >32</th>
<td >Sep 2013</td>
<td >Monster Hunter 4</td>
<td >3DS, DL</td>
<td >4.10</td>
</tr>
<tr >
<th >33</th>
<td >Jul 1993</td>
<td >Street Fighter II Turbo</td>
<td >SNES</td>
<td >4.10</td>
</tr>
<tr >
<th >34</th>
<td >May 2018</td>
<td >Street Fighter 30th Anniversary Collection</td>
<td >PS4, Xbox One, NSW, PC, DL</td>
<td >3.80</td>
</tr>
<tr >
<th >35</th>
<td >Mar 2008</td>
<td >Monster Hunter Freedom Unite</td>
<td >PSP, DL</td>
<td >3.80</td>
</tr>
<tr >
<th >36</th>
<td >Jun 2015</td>
<td >Devil May Cry 4 Special Edition</td>
<td >PS4, Xbox One, DL</td>
<td >3.80</td>
</tr>
<tr >
<th >37</th>
<td >Feb 2009</td>
<td >Street Fighter IV</td>
<td >PS3, Xbox 360, DL</td>
<td >3.70</td>
</tr>
<tr >
<th >38</th>
<td >Aug 2016</td>
<td >Resident Evil 4</td>
<td >PS4, Xbox One, DL</td>
<td >3.60</td>
</tr>
<tr >
<th >39</th>
<td >Feb 2014</td>
<td >Resident Evil 4: Ultimate HD Edition</td>
<td >PC, DL</td>
<td >3.60</td>
</tr>
<tr >
<th >40</th>
<td >Sep 1999</td>
<td >Resident Evil 3 Nemesis</td>
<td >PS</td>
<td >3.50</td>
</tr>
<tr >
<th >41</th>
<td >Jan 2013</td>
<td >DmC Devil May Cry</td>
<td >PS3, Xbox 360, DL</td>
<td >3.30</td>
</tr>
<tr >
<th >42</th>
<td >Sep 2010</td>
<td >Dead Rising 2</td>
<td >PS3, Xbox 360, PC, DL</td>
<td >3.20</td>
</tr>
<tr >
<th >43</th>
<td >Mar 2018</td>
<td >Devil May Cry HD Collection</td>
<td >PS4, Xbox One, DL</td>
<td >3.10</td>
</tr>
<tr >
<th >44</th>
<td >Dec 2017</td>
<td >Okami HD</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >3.10</td>
</tr>
<tr >
<th >45</th>
<td >Jan 2008</td>
<td >Devil May Cry 4</td>
<td >PS3, Xbox 360, DL</td>
<td >3.00</td>
</tr>
<tr >
<th >46</th>
<td >May 2013</td>
<td >Resident Evil Revelations</td>
<td >PS3, Xbox 360, Wii U, PC, DL</td>
<td >3.00</td>
</tr>
<tr >
<th >47</th>
<td >Mar 2012</td>
<td >Resident Evil: Operation Raccoon City</td>
<td >PS3, Xbox 360, DL</td>
<td >2.80</td>
</tr>
<tr >
<th >48</th>
<td >Mar 1996</td>
<td >Resident Evil</td>
<td >PS</td>
<td >2.75</td>
</tr>
<tr >
<th >49</th>
<td >Oct 2017</td>
<td >Dragon&rsquo;s Dogma: Dark Arisen</td>
<td >PS4, Xbox One, DL</td>
<td >2.60</td>
</tr>
<tr >
<th >50</th>
<td >Dec 2011</td>
<td >Monster Hunter 3 Ultimate</td>
<td >3DS, DL</td>
<td >2.60</td>
</tr>
<tr >
<th >51</th>
<td >Sep 2017</td>
<td >Marvel vs. Capcom: Infinite</td>
<td >PS4, Xbox One, PC, DL</td>
<td >2.50</td>
</tr>
<tr >
<th >52</th>
<td >Jul 2021</td>
<td >Monster Hunter Stories 2: Wings of Ruin</td>
<td >NSW, PS4, Xbox One, PC, DL</td>
<td >2.50</td>
</tr>
<tr >
<th >53</th>
<td >Aug 2014</td>
<td >Ultra Street Fighter IV</td>
<td >PS3, Xbox 360, PC, DL</td>
<td >2.50</td>
</tr>
<tr >
<th >54</th>
<td >Feb 2007</td>
<td >Monster Hunter Freedom 2</td>
<td >PSP</td>
<td >2.40</td>
</tr>
<tr >
<th >55</th>
<td >Feb 2010</td>
<td >Resident Evil 5: Gold Edition</td>
<td >PS3, Xbox 360, DL</td>
<td >2.40</td>
</tr>
<tr >
<th >56</th>
<td >Jul 1999</td>
<td >Dino Crisis</td>
<td >PS</td>
<td >2.40</td>
</tr>
<tr >
<th >57</th>
<td >Mar 2017</td>
<td >Ultimate Marvel vs. Capcom 3</td>
<td >PS4, Xbox One, DL</td>
<td >2.30</td>
</tr>
<tr >
<th >58</th>
<td >Dec 2005</td>
<td >Resident Evil 4</td>
<td >PS2</td>
<td >2.30</td>
</tr>
<tr >
<th >59</th>
<td >Oct 2018</td>
<td >Mega Man 11</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >2.20</td>
</tr>
<tr >
<th >60</th>
<td >May 2010</td>
<td >Lost Planet 2</td>
<td >PS3, Xbox 360, DL</td>
<td >2.20</td>
</tr>
<tr >
<th >61</th>
<td >Feb 2011</td>
<td >Marvel vs. Capcom 3: Fate of Two Worlds</td>
<td >PS3, Xbox 360</td>
<td >2.20</td>
</tr>
<tr >
<th >62</th>
<td >Aug 2001</td>
<td >Devil May Cry</td>
<td >PS2</td>
<td >2.16</td>
</tr>
<tr >
<th >63</th>
<td >Mar 2002</td>
<td >Onimusha 2: Samurai&rsquo;s Destiny</td>
<td >PS2</td>
<td >2.10</td>
</tr>
<tr >
<th >64</th>
<td >Jan 2001</td>
<td >Onimusha: Warlords</td>
<td >PS2</td>
<td >2.02</td>
</tr>
<tr >
<th >65</th>
<td >May 2007</td>
<td >Resident Evil 4 Wii edition</td>
<td >Wii, DL</td>
<td >2.00</td>
</tr>
<tr >
<th >66</th>
<td >Jun 1994</td>
<td >Super Street Fighter II</td>
<td >SNES</td>
<td >2.00</td>
</tr>
<tr >
<th >67</th>
<td >Aug 2009</td>
<td >Monster Hunter Tri</td>
<td >Wii</td>
<td >1.90</td>
</tr>
<tr >
<th >68</th>
<td >Apr 2010</td>
<td >Super Street Fighter IV</td>
<td >PS3, Xbox 360, DL</td>
<td >1.90</td>
</tr>
<tr >
<th >69</th>
<td >Mar 2012</td>
<td >Street Fighter X Tekken</td>
<td >PS3, Xbox 360, DL</td>
<td >1.90</td>
</tr>
<tr >
<th >70</th>
<td >Aug 2006</td>
<td >Dead Rising</td>
<td >Xbox 360, DL</td>
<td >1.80</td>
</tr>
<tr >
<th >71</th>
<td >Nov 2013</td>
<td >DuckTales: Remastered</td>
<td >PS3, Xbox 360, Wii U, DL</td>
<td >1.80</td>
</tr>
<tr >
<th >72</th>
<td >Aug 2015</td>
<td >Mega Man Legacy Collection</td>
<td >PS4, Xbox One, DL</td>
<td >1.80</td>
</tr>
<tr >
<th >73</th>
<td >Dec 2006</td>
<td >Lost Planet Extreme Condition</td>
<td >Xbox 360, DL</td>
<td >1.80</td>
</tr>
<tr >
<th >74</th>
<td >Dec 2016</td>
<td >Dead Rising 4</td>
<td >Xbox One, PC, DL</td>
<td >1.80</td>
</tr>
<tr >
<th >75</th>
<td >Nov 2020</td>
<td >Devil May Cry 5 Special Edition</td>
<td >PS5, XSX, DL</td>
<td >1.70</td>
</tr>
<tr >
<th >76</th>
<td >Jan 2003</td>
<td >Devil May Cry 2</td>
<td >PS2</td>
<td >1.70</td>
</tr>
<tr >
<th >77</th>
<td >Jul 2018</td>
<td >Mega Man X Legacy Collection</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >1.70</td>
</tr>
<tr >
<th >78</th>
<td >Sep 1993</td>
<td >Street Fighter II&rsquo; Special Champion Edition</td>
<td >MD</td>
<td >1.65</td>
</tr>
<tr >
<th >79</th>
<td >Jun 1986</td>
<td >Ghosts&rsquo;n Goblins</td>
<td >NES</td>
<td >1.64</td>
</tr>
<tr >
<th >80</th>
<td >Nov 2017</td>
<td >Resident Evil Revelations Collection</td>
<td >NSW, DL</td>
<td >1.60</td>
</tr>
<tr >
<th >81</th>
<td >Sep 2016</td>
<td >Dead Rising</td>
<td >PS4, Xbox One, DL</td>
<td >1.60</td>
</tr>
<tr >
<th >82</th>
<td >Sep 2014</td>
<td >Dead Rising 3 Apocalypse Edition</td>
<td >PC, DL</td>
<td >1.60</td>
</tr>
<tr >
<th >83</th>
<td >Jun 2013</td>
<td >Remember Me</td>
<td >PS3, Xbox 360, PC, DL</td>
<td >1.60</td>
</tr>
<tr >
<th >84</th>
<td >Jan 2005</td>
<td >Resident Evil 4</td>
<td >GC</td>
<td >1.60</td>
</tr>
<tr >
<th >85</th>
<td >Feb 2004</td>
<td >Onimusha 3: Demon Siege</td>
<td >PS2</td>
<td >1.52</td>
</tr>
<tr >
<th >86</th>
<td >Dec 1988</td>
<td >Mega Man 2</td>
<td >NES</td>
<td >1.51</td>
</tr>
<tr >
<th >87</th>
<td >Feb 2014</td>
<td >Strider</td>
<td >DL（PS3, PS4, Xbox 360, Xbox One, PC）</td>
<td >1.50</td>
</tr>
<tr >
<th >88</th>
<td >Mar 2015</td>
<td >DmC Devil May Cry Definitive Edition</td>
<td >PS4, Xbox One, DL</td>
<td >1.50</td>
</tr>
<tr >
<th >89</th>
<td >Aug 2017</td>
<td >Resident Evil Revelations</td>
<td >PS4, Xbox One, DL</td>
<td >1.50</td>
</tr>
<tr >
<th >90</th>
<td >Sep 2016</td>
<td >Dead Rising 2 Off The Record</td>
<td >PS4, Xbox One, DL</td>
<td >1.50</td>
</tr>
<tr >
<th >91</th>
<td >Oct 2010</td>
<td >Dead Rising 2 Off The Record</td>
<td >PS3, Xbox 360, DL</td>
<td >1.50</td>
</tr>
<tr >
<th >92</th>
<td >Dec 1990</td>
<td >Final Fight</td>
<td >SNES</td>
<td >1.48</td>
</tr>
<tr >
<th >93</th>
<td >Dec 2003</td>
<td >Resident Evil Outbreak</td>
<td >PS2</td>
<td >1.45</td>
</tr>
<tr >
<th >94</th>
<td >Mar 2001</td>
<td >Resident Evil Code: Veronica X</td>
<td >PS2, DC</td>
<td >1.40</td>
</tr>
<tr >
<th >95</th>
<td >Jul 2009</td>
<td >Marvel vs. Capcom 2: New Age of Heroes</td>
<td >DL (PS3, Xbox 360)</td>
<td >1.40</td>
</tr>
<tr >
<th >96</th>
<td >Jun 2009</td>
<td >Bionic Commando</td>
<td >PS3, Xbox 360, PC, DL</td>
<td >1.40</td>
</tr>
<tr >
<th >97</th>
<td >Mar 2002</td>
<td >Resident Evil</td>
<td >GC</td>
<td >1.35</td>
</tr>
<tr >
<th >98</th>
<td >Dec 2003</td>
<td >Mega Man Battle Network 4</td>
<td >GBA</td>
<td >1.35</td>
</tr>
<tr >
<th >99</th>
<td >May 2012</td>
<td >Dragon&rsquo;s Dogma</td>
<td >PS3, Xbox 360</td>
<td >1.30</td>
</tr>
<tr >
<th >100</th>
<td >Feb 2011</td>
<td >Super Street Fighter IV 3D Edition</td>
<td >3DS, DL</td>
<td >1.30</td>
</tr>
<tr >
<th >101</th>
<td >Apr 2019</td>
<td >Dragon&rsquo;s Dogma DARK ARISEN</td>
<td >NSW, DL</td>
<td >1.30</td>
</tr>
<tr >
<th >102</th>
<td >Dec 2005</td>
<td >Monster Hunter Freedom</td>
<td >PSP, DL</td>
<td >1.30</td>
</tr>
<tr >
<th >103</th>
<td >Mar 2012</td>
<td >Resident Evil 4</td>
<td >DL（PS3, Xbox 360）</td>
<td >1.30</td>
</tr>
<tr >
<th >104</th>
<td >Nov 2007</td>
<td >Resident Evil: The Umbrella Chronicles</td>
<td >Wii</td>
<td >1.30</td>
</tr>
<tr >
<th >105</th>
<td >Jul 2021</td>
<td >The Great Ace Attorney Chronicles</td>
<td >PS4, NSW, DL</td>
<td >1.30</td>
</tr>
<tr >
<th >106</th>
<td >Feb 2005</td>
<td >Devil May Cry 3</td>
<td >PS2</td>
<td >1.30</td>
</tr>
<tr >
<th >107</th>
<td >Nov 2002</td>
<td >Resident Evil 0</td>
<td >GC</td>
<td >1.25</td>
</tr>
<tr >
<th >108</th>
<td >Oct 2019</td>
<td >Resident Evil 6</td>
<td >DL (NSW)</td>
<td >1.20</td>
</tr>
<tr >
<th >109</th>
<td >Jun 2011</td>
<td >Super Street Fighter IV Arcade Edition</td>
<td >PS3, Xbox 360, DL</td>
<td >1.20</td>
</tr>
<tr >
<th >110</th>
<td >Sep 2000</td>
<td >Dino Crisis 2</td>
<td >PS</td>
<td >1.20</td>
</tr>
<tr >
<th >111</th>
<td >Nov 2011</td>
<td >Ultimate Marvel vs. Capcom 3</td>
<td >PS3, Xbox 360, DL</td>
<td >1.20</td>
</tr>
<tr >
<th >112</th>
<td >Jul 2018</td>
<td >Megaman X Anniversary Collection 2</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >1.20</td>
</tr>
<tr >
<th >113</th>
<td >Mar 2012</td>
<td >Devil May Cry HD Collection</td>
<td >PS3, Xbox 360, DL</td>
<td >1.20</td>
</tr>
<tr >
<th >114</th>
<td >Nov 2024</td>
<td >MARVEL vs. CAPCOM Fighting Collection: Arcade Classics</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >1.20</td>
</tr>
<tr >
<th >115</th>
<td >Aug 1998</td>
<td >Resident Evil Director&rsquo;s Cut Dual Shock</td>
<td >PS</td>
<td >1.20</td>
</tr>
<tr >
<th >116</th>
<td >Dec 1993</td>
<td >Mega Man X</td>
<td >SNES</td>
<td >1.16</td>
</tr>
<tr >
<th >117</th>
<td >Feb 2000</td>
<td >Resident Evil Code: Veronica</td>
<td >DC</td>
<td >1.14</td>
</tr>
<tr >
<th >118</th>
<td >Sep 1986</td>
<td >Commando</td>
<td >NES</td>
<td >1.14</td>
</tr>
<tr >
<th >119</th>
<td >Sep 1997</td>
<td >Resident Evil Director&rsquo;s Cut</td>
<td >PS</td>
<td >1.13</td>
</tr>
<tr >
<th >120</th>
<td >Aug 2017</td>
<td >Mega Man Legacy Collection 2</td>
<td >PS4, Xbox One, NSW, DL</td>
<td >1.10</td>
</tr>
<tr >
<th >121</th>
<td >May 2019</td>
<td >Resident Evil 4</td>
<td >DL (NSW)</td>
<td >1.10</td>
</tr>
<tr >
<th >122</th>
<td >Oct 2016</td>
<td >Monster Hunter Stories</td>
<td >PS4, Xbox One, 3DS, NSW, PC, DL</td>
<td >1.10</td>
</tr>
<tr >
<th >123</th>
<td >Oct 1991</td>
<td >Super Ghouls&rsquo;n Ghosts</td>
<td >SNES</td>
<td >1.09</td>
</tr>
<tr >
<th >124</th>
<td >Sep 1990</td>
<td >Mega Man 3</td>
<td >NES</td>
<td >1.08</td>
</tr>
<tr >
<th >125</th>
<td >May 1993</td>
<td >Final Fight 2</td>
<td >SNES</td>
<td >1.03</td>
</tr>
<tr >
<th >126</th>
<td >Dec 1998</td>
<td >Street Fighter Alpha 3</td>
<td >PS</td>
<td >1.00</td>
</tr>
<tr >
<th >127</th>
<td >Feb 2006</td>
<td >Devil May Cry 3 Special Edition</td>
<td >PS2</td>
<td >1.00</td>
</tr>

</table>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467888/capcom-updates-its-best-sellers-list-re-requiem-at-69m-re2-remake-at-183m-more/">https://www.vgchartz.com/article/467888/capcom-updates-its-best-sellers-list-re-requiem-at-69m-re2-remake-at-183m-more/</a></p>]]></description>
        <pubDate>Thu, 21 May 2026 14:08:56 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467888/capcom-updates-its-best-sellers-list-re-requiem-at-69m-re2-remake-at-183m-more/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[PS5 Sales Crash Following Price Increase - Europe Hardware Estimates for April 2026]]></title>
        <link>https://www.vgchartz.com/article/467872/ps5-sales-crash-following-price-increase-europe-hardware-estimates-for-april-2026/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467872/ps5-sales-crash-following-price-increase-europe-hardware-estimates-for-april-2026/</guid>
        <description><![CDATA[<p>The <span>Nintendo Switch 2</span><span>&nbsp;</span>was the best-selling console in Europe with <span>196,359</span><span>&nbsp;</span>units sold for April 2026, according to VGChartz estimates.<span> The Switch 2 has sold 4.53 million units lifetime.&nbsp;</span></p>
<p><span>The PlayStation 5 was the second best-selling console with an estimated 135,985 units sold to bring lifetime sales to 32.48 million units. </span><span>The Nintendo Switch 1 was the third best-selling console with an estimated 30,950 units sold to bring lifetime sales to 39.78 million units. The Xbox Series X|S came in fourth place with 23,699 units sold to bring its lifetime sales to 8.60 million units.</span></p>
<p><span>Switch 2 sales compared to the same month for the Switch 1 in 2018 are up by nearly 14,000 units as the Switch 1 sold 182,791 units in Europe in April 2018.</span></p>
<p><span>PS5 sales compared to the same month for the PS4 in 2019 are down by over 234,000 units, while the Xbox Series X|S compared to the same month for the Xbox One are down by over 52,000 units. PS4 sold 370,267 units for the month of April 2019 and Xbox One sales were at 75,768 units.</span></p>
<p>PlayStation 5 sales compared to the same month a year ago are down by 92,304 (-40.4%). Xbox Series X|S sales are down by 25,198 units (-51.5%) and Nintendo Switch 1 sales are down by 62,011 units (-66.7%).</p>
<p>Looking at sales month-on-month, Switch 2 sales are down by nearly 248,000 units, PlayStation 5 sales are down by nearly 128,000 units, Xbox Series X|S sales are down by nearly 5,000 units, and Nintendo Switch 1 sales are down by over 2,000 units.</p>
<p><span>2026 year-to-date, the Nintendo Switch 2 has sold an estimated 0.94 million units, the PlayStation 5 has sold 0.77 million units, the Nintendo Switch 1 has sold 0.14 million units, and the Xbox Series X|S has sold 0.09 million units.</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/switch-2-ps5-xbox-series-sales-article-1.png"  width="750"  height="499"/></p>
<p><span ><strong>Monthly Sales:</strong></span></p>
<p>Europe hardware estimates for April 2026 <span>(Followed by lifetime sales):</span></p>
<ol>
<li>Switch 2 - <span>196,359</span><span>&nbsp;</span>(<span>4,526,608</span>)</li>
<li>PlayStation 5 -<span> 135,985 </span>(<span>32,479,835</span>)</li>
<li>Switch 1 -<span> 30,950 </span>(<span>39,776,006</span>)</li>
<li>Xbox Series X|S -<span> 23,699 </span>(<span>8,599,967</span>)</li>
</ol>
<p><span><span ><strong>Weekly Sales:</strong></span></span></p>
<p>Europe April 11, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>54,738</span></li>
<li>PlayStation 5 - <span>36,669</span></li>
<li>Switch 1 - <span>7,410</span></li>
<li>Xbox Series X|S - <span>6,269</span></li>
</ol>
<p>Europe April 18, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>51,155</span></li>
<li>PlayStation 5 - <span>35,686</span></li>
<li>Switch 1 - <span>7,629</span></li>
<li>Xbox Series X|S - <span>5,700</span></li>
</ol>
<p>Europe April 25, 2026 hardware estimates:</p>
<ol>
<li>Switch 2 - <span>46,501</span></li>
<li>PlayStation 5 - <span>31,779</span></li>
<li>Switch 1 - <span>7,914</span></li>
<li>Xbox Series X|S - <span>5,928</span></li>
</ol>
<p>Europe May 2, 2026 hardware estimates:</p>
<ol>
<li>Switch 2&nbsp;- <span>43,965</span></li>
<li>PlayStation 5 - <span>31,851</span><span></span></li>
<li>Switch 1 - <span>7,997</span></li>
<li>Xbox Series X|S - <span>5,802</span></li>
</ol>
<p><em><a  href="https://www.vgchartz.com/methodology.php">VGChartz Methodology</a>:<span>&nbsp;</span><span>Hardware estimates are based on retail sampling and trends in individual countries, which are then extrapolated to represent the wider region. This typically allows us to produce figures that end up being within 10% of the actual totals.</span></em></p>
<p><em><span>This data is regularly compared against official shipment figures released by the console manufacturers and figures estimated by regional trackers with greater market coverage than ourselves. We then update our own estimates to bring them into line with those figures. This can result in frequent changes often within a short space of time, but we feel it's important to prioritise accuracy over consistency.</span></em></p>
<p><em><span>Note that our estimates are based on sell-through data (units sold to consumers). In almost all cases the figures released by console manufacturers are based on shipment data (sell-in), where as soon as a device has left the factory and entered the supply chain for delivery it is considered a sale. This is why there is always a difference between the companies&rsquo; figures (sell-in) and VGChartz estimates (sell-through), even after we&rsquo;ve made adjustments. The one exception to that is when a console has been discontinued and the remaining stock has finally sold out &ndash; at that point the figures will match.</span></em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467872/ps5-sales-crash-following-price-increase-europe-hardware-estimates-for-april-2026/">https://www.vgchartz.com/article/467872/ps5-sales-crash-following-price-increase-europe-hardware-estimates-for-april-2026/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 22:59:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467872/ps5-sales-crash-following-price-increase-europe-hardware-estimates-for-april-2026/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Quantic Dream to End Service for Spellcasters Chronicles on June 19]]></title>
        <link>https://www.vgchartz.com/article/467887/quantic-dream-to-end-service-for-spellcasters-chronicles-on-june-19/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467887/quantic-dream-to-end-service-for-spellcasters-chronicles-on-june-19/</guid>
        <description><![CDATA[<p>Developer <span>Quantic Dream announced it will discontinue development and end service for the free-to-play team-based third-person action strategy game,&nbsp;<em>Spellcasters Chronicles</em>, on June 19. Any in-game purchases will be eligible for a full refund upon request.</span></p>
<p><span>The game released in Early Access for PC via <a  class="link-external"  href="https://store.steampowered.com/app/2458470/Spellcasters_Chronicles/">Steam</a>&nbsp;on February 26.</span></p>
<p>"Today, Quantic Dream is announcing the discontinuation of the development of<span>&nbsp;</span><em>Spellcasters Chronicles</em>," reads an update from the developer. "With this project, our teams set out to explore new creative territories and create a bold, original<span>&nbsp;</span>multiplayer<span>&nbsp;</span>experience.<span>&nbsp;</span><em>Spellcasters Chronicles</em><span>&nbsp;</span>allowed us to experiment with new concepts and bring to life an ambitious game shaped by the talent, creativity, and dedication of everyone involved.</p>
<p>"However, in today&rsquo;s particularly challenging market environment, the game has not reached the audience needed to ensure its long-term sustainability. We have therefore made the difficult decision to refocus our efforts on our other projects.</p>
<p>"As part of this decision, the studio will undertake an internal reorganization. We are fully committed to handling this transition with fairness, care, and respect, and will prioritize internal reassignments wherever possible to support our other productions.</p>
<p>"The development of<span>&nbsp;</span><em>Star Wars Eclipse</em><span>&nbsp;</span>is not affected by this decision and continues as planned.</p>
<p>"<em>Spellcasters Chronicles</em><span>&nbsp;</span>will remain accessible online until June 19, 2026, when the servers will be shut down. All amounts spent during Early Access will be eligible for a full refund upon request. Further details will be shared in the coming days through the game&rsquo;s official channels and Discord.</p>
<p>We would like to sincerely thank the players who joined us on this journey, the creators and community members who supported the project, and the teams whose remarkable work brought<span>&nbsp;</span><em>Spellcasters Chronicles</em><span>&nbsp;</span>to life."</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467887/quantic-dream-to-end-service-for-spellcasters-chronicles-on-june-19/">https://www.vgchartz.com/article/467887/quantic-dream-to-end-service-for-spellcasters-chronicles-on-june-19/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 22:22:03 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467887/quantic-dream-to-end-service-for-spellcasters-chronicles-on-june-19/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Splitgate Developer Announces Multiplayer FPS EMPULSE for PS5, Xbox Series, and PC]]></title>
        <link>https://www.vgchartz.com/article/467886/splitgate-developer-announces-multiplayer-fps-empulse-for-ps5-xbox-series-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467886/splitgate-developer-announces-multiplayer-fps-empulse-for-ps5-xbox-series-and-pc/</guid>
        <description><![CDATA[<p><em>Splitgate</em><span>&nbsp;developer 1047 Games has announced fast-paced six-versus-six movement first-person shooter,&nbsp;</span><em>EMPULSE</em><span>, for the PlayStation 5, Xbox Series X|S, and PC via&nbsp;<a  class="link-external"  href="https://store.steampowered.com/app/4323990/EMPULSE/">Steam</a>. It will launch in Early Access in 2026.</span><span></span></p>
<p><span>Read details on the game below:</span></p>
<p><em>EMPULSE</em><span>&nbsp;</span>is an upcoming fast-paced six-versus-six movement<span>&nbsp;</span>shooter. Outmove and outgun your opponents across the post-utopian streets of Freehold. Fight for control of mechs to turn the tide of battle for your Crew.</p>
<p><strong>Movement is Freedom</strong></p>
<p>In<span>&nbsp;</span><em>EMPULSE</em>, movement is at the core of every fight. Wallrun forwards and backwards, swing with a grapple hook, launch off Holojumps, and alter surfaces with P.A.I.N.T. bombs to gain tactical advantage. Every district in Freehold gives you the surfaces, the verticality, and the routes to chain together movement and find your flowstate.</p>
<p><strong>Claim the Mech. Control the Fight.</strong></p>
<p>Player-controllable mechs spawn on the map, armed with heavy weapons, unique abilities, and a massive health pool. Claim one to dominate the next firefight. Or rally your squad to bring one down and swing momentum back in your favor.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467886/splitgate-developer-announces-multiplayer-fps-empulse-for-ps5-xbox-series-and-pc/">https://www.vgchartz.com/article/467886/splitgate-developer-announces-multiplayer-fps-empulse-for-ps5-xbox-series-and-pc/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 22:19:01 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467886/splitgate-developer-announces-multiplayer-fps-empulse-for-ps5-xbox-series-and-pc/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Former Mass Effect and Dragon Age Developers Establish Studio Reset]]></title>
        <link>https://www.vgchartz.com/article/467885/former-mass-effect-and-dragon-age-developers-establish-studio-reset/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467885/former-mass-effect-and-dragon-age-developers-establish-studio-reset/</guid>
        <description><![CDATA[<p>Developers that have worked on <em>Mass Effect</em><span>,&nbsp;</span><em>Dragon Age</em><span>,&nbsp;</span><em>The Long Dark</em><span>, and&nbsp;</span><em>Anthem</em><span> have announced the establishment of a new studio based in Canada called Studio Reset.</span></p>
<p><span>The studio is working on a "neon-noir supernatural mystery game" set in a stylized Canadian cityscape.</span></p>
<p>"Studio Reset<span>&nbsp;</span>is smaller by design," said Studio Reset producer and creative director Kaelin Lavallee. "We are not trying to recreate blockbuster development at a smaller scale. We want to build original worlds with focus, intention, and a team that can stay close to the work, the creative vision, and the players we are making it for."</p>
<p>Studio Reset design director Kris Schoneberg added, "We&rsquo;re interested in mysteries that trust the player. A good mystery should make you feel clever, not confused. With Parallax Deduction, we want players to understand that perspective is part of the evidence. Who is looking at the case matters, because each investigator brings their own expertise, history, instincts, and blind spots."</p>
<p>Studio Reset art director Francis Lacuna stated, "We want Studio Reset to be known for games about strange places, hidden stories, and the curious characters compelled to uncover them. Visually, we&rsquo;re building toward a world that feels beautiful, uneasy, and familiar in the wrong way. The kind of place where the ordinary starts to feel like it is hiding something."</p>
<p><span>Visit the studio's website&nbsp;</span><a  class="link-external"  href="https://www.studioreset.io/">here</a><span>.</span></p>
<p ><span><img  src="https://www.vgchartz.com/articles_media/images/studio-reset-1.jpg"  width="750"  height="305"/></span></p>
<p>Read details on the developer below:</p>
<p>Founded by Kaelin Lavallee, Kris Schoneberg, and Francis Lacuna, Studio Reset brings together a proven team with a long-standing working relationship and a shared belief in building games with intention and sustainability. After years spent contributing to large-scale narrative worlds, the founders are choosing a smaller, more intentional model: original [intellectual property], sustainable ambition, and experiences shaped around the players they are made for.</p>
<p>Studio Reset&rsquo;s first project channels the satisfaction of classic adventure mysteries while modernizing the form through bold 3D visuals, multiple investigators, intuitive clue-solving, mature themes, and meaningful replayability. The game is designed for players who want a mystery that feels strange, atmospheric, and deeply thought-out, without forcing them through arbitrary puzzle logic.</p>
<p>The studio is also taking a &ldquo;no<span>&nbsp;</span>moon<span>&nbsp;</span>logic&rdquo; approach to clue and puzzle design. In<span>&nbsp;</span>adventure games, &ldquo;moon logic&rdquo; is what happens when a puzzle solution feels arbitrary, forcing the player to guess the designer&rsquo;s personal logic rather than following clues. Studio Reset wants the opposite: if a player uncovers a hidden motive, opens a locked path, or connects two strange details, the solution should feel like something they could have reasoned toward through observation, context, and deduction.</p>
<p>Studio Reset&rsquo;s debut project is currently in its early stages with support from the Canada Media Fund. Today&rsquo;s announcement marks the beginning of a longer development journey.</p>
<p>The team is opening the door early to players, industry peers, and potential partners drawn to mystery, atmosphere, and story-rich games built around discovery.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467885/former-mass-effect-and-dragon-age-developers-establish-studio-reset/">https://www.vgchartz.com/article/467885/former-mass-effect-and-dragon-age-developers-establish-studio-reset/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 20:07:25 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467885/former-mass-effect-and-dragon-age-developers-establish-studio-reset/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Xbox Hires 2 New Executives With Goal to Strengthen Xbox Consoles]]></title>
        <link>https://www.vgchartz.com/article/467877/xbox-hires-2-new-executives-with-goal-to-strengthen-xbox-consoles/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467877/xbox-hires-2-new-executives-with-goal-to-strengthen-xbox-consoles/</guid>
        <description><![CDATA[<p>Xbox has hired two new executives to join the leadership team, according to <a  href="https://www.thegamebusiness.com/p/xbox-expands-leadership-team-with">The Game Business</a>.</p>
<p><span>Video game industry analyst Matthew Ball has been hired as the Chief Strategy Officer. He previously worked as the head of strategy and planning for Amazon Studios and wrote the best-seller The Metaverse.</span></p>
<p><span>His first job will be to strengthen the console side of Xbox, which has struggled in recent years. Xbox has increased the price of its Xbox Series X|S consoles due to the rising cost of RAM and storage. He admits he is "pretty frightened" RAM shortages.</span></p>
<p><span>Scott Van Vliet, who previously led the teams at Azure OpenAI and AI Core infrastructure at Microsoft, has been hired as the Chief Technology Officer. He does have experience in games having worked on the <em>Minecraft: Fire TV Edition</em>, as well as at Amazon Game Studios.&nbsp;</span></p>
<p><span>His role at Xbox "will be to&nbsp;improve how Xbox builds products so teams can move faster and deliver stronger results."</span></p>
<p><span>In addition to the two new hires, Xbox has promoted Chris Schnakenberg to Corporate Vice President, Partnerships &amp; Business Development. He had spent 12 years at Activision Blizzard in multiple roles. His focus at Xbox will be third-party games, publishers and developers working with Xbox.</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467877/xbox-hires-2-new-executives-with-goal-to-strengthen-xbox-consoles/">https://www.vgchartz.com/article/467877/xbox-hires-2-new-executives-with-goal-to-strengthen-xbox-consoles/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 18:00:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467877/xbox-hires-2-new-executives-with-goal-to-strengthen-xbox-consoles/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Switch 2 Best-Seller, PS5 Sales Fall - Americas Hardware Estimates for April 2026]]></title>
        <link>https://www.vgchartz.com/article/467867/switch-2-best-seller-ps5-sales-fall-americas-hardware-estimates-for-april-2026/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467867/switch-2-best-seller-ps5-sales-fall-americas-hardware-estimates-for-april-2026/</guid>
        <description><![CDATA[<p><span>The Nintendo Switch 2</span> was the best-selling console in the Americas (USA, Canada, &amp; Latin America) with <span>332,796 </span>units sold for April 2026, according to VGChartz estimates. <span>The Switch 2 has sold 6.92 million units lifetime.</span></p>
<p><span>The PlayStation 5 was the second best-selling console with an estimated 152,845 units sold to bring lifetime sales to 36.11 million units.</span><span> The Xbox Series X|S came in third place with 66,250 units sold to bring its lifetime sales to 21.61 million units. The Nintendo Switch was the fourth best-selling console with an estimated 39,705 units sold to bring lifetime sales to 59.03 million units.</span></p>
<p><span>Switch 2 sales compared to the same month for the Switch 1 in 2018 are up by nearly 129,000 units as the Switch 1 sold 204,193 units in the Americas in April 2018.</span></p>
<p><span>PS5 sales compared to the same month for the PS4 in 2019 are down by nearly 43,000 units, while the Xbox Series X|S compared to the same month for the Xbox One are down by nearly 75,000 units. PS4 sold 195,603 units for the month of April 2019 and Xbox One sales were at 140,939 units.</span></p>
<p>PlayStation 5 sales compared to the same month a year ago are down by 137,004 (-47.3%). Xbox Series X|S sales are down by 78,860 units (-54.3%) and Nintendo Switch 1 sales are down by 83,035 units (-67.7%).</p>
<p>Looking at sales month-on-month, Nintendo Switch 2 sales are down by over 351,000 units, PlayStation 5 sales are down by nearly 243,000 units, Xbox Series X|S sales are down by over 34,000 units, and Nintendo Switch 1 sales are down by over 27,000 units.</p>
<p><span>2026 year-to-date, the Nintendo Switch 2 has sold 1.47 million units, the PlayStation 5 has sold 1.10 million units, the Xbox Series X|S has sold 0.36 million units, and the Nintendo Switch 1 has sold 0.22 million units.</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/switch-2-ps5-xbox-series-sales-article-1.png"  width="750"  height="499"/></p>
<p><span ><strong>Monthly Sales:</strong></span></p>
<p>Americas hardware estimates for April 2026 <span>(Followed by lifetime sales):</span></p>
<ol>
<li>Switch 2 - <span>332,796 </span>(<span>6,921,635</span>)</li>
<li>PlayStation 5 - <span>152,845</span><span>&nbsp;</span>(<span>36,113,392</span>)</li>
<li>Xbox Series X|S - <span>66,250 </span>(<span>21,607,416</span>)</li>
<li>Switch 1 - <span>39,705 </span>(<span>59,033,544</span>)</li>
</ol>
<p>USA hardware estimates for April 2026:</p>
<ol>
<li>Switch 2 -<span> 275,036</span></li>
<li>PlayStation 5 -<span> 125,278</span></li>
<li>Xbox Series X|S - <span>52,992</span></li>
<li>Switch 1 -<span> 28,254</span></li>
</ol>
<p><span></span></p>
<p><span><span ><strong>Weekly Sales:</strong></span></span></p>
<p>April 11, 2026 hardware estimates:</p>
<p>Americas:</p>
<ol>
<li>Switch 2 - <span>95,936</span></li>
<li>PlayStation 5 - <span>52,533</span></li>
<li>Xbox Series X|S - <span>18,703</span></li>
<li>Switch 1 - <span>10,514</span></li>
</ol>
<p>USA:</p>
<ol>
<li>Switch 2 - <span>79,287</span></li>
<li>PlayStation 5 - <span>43,061</span></li>
<li>Xbox Series X|S - <span>14,961</span></li>
<li>Switch 1 - <span>7,536</span></li>
</ol>
<p><span></span></p>
<p>April 18, 2026 hardware estimates:</p>
<p>Americas:</p>
<ol>
<li>Switch 2 - <span>84,802</span></li>
<li>PlayStation 5 - <span>46,302</span></li>
<li>Xbox Series X|S - <span>15,309</span></li>
<li>Switch 1 - <span>9,950</span></li>
</ol>
<p>USA:</p>
<ol>
<li>Switch 2 - <span>70,084</span></li>
<li>PlayStation 5 - <span>37,950</span></li>
<li>Xbox Series X|S - <span>12,244</span></li>
<li>Switch 1 - <span>7,067</span></li>
</ol>
<p><span></span></p>
<p>April 25, 2026 hardware estimates:</p>
<p>Americas:</p>
<ol>
<li>Switch 2 - <span>77,248</span></li>
<li>PlayStation 5 - <span>27,812</span></li>
<li>Xbox Series X|S - <span>16,076</span></li>
<li>Switch 1 - <span>9,768</span></li>
</ol>
<p>USA:</p>
<ol>
<li>Switch 2 - <span>63,840</span></li>
<li>PlayStation 5 - <span>22,795</span></li>
<li>Xbox Series X|S - <span>12,859</span></li>
<li>Switch 1 - <span>6,898</span></li>
</ol>
<p></p>
<p>May 2, 2026 hardware estimates:</p>
<p>Americas:</p>
<ol>
<li>Switch 2 - <span>74,810</span></li>
<li>PlayStation 5 - <span>26,198</span></li>
<li>Xbox Series X|S - <span>16,162</span></li>
<li>Switch 1 - <span>9,473</span></li>
</ol>
<p>USA:</p>
<ol>
<li>Switch 2 - <span>61,825</span></li>
<li>PlayStation 5 - <span>21,472</span></li>
<li>Xbox Series X|S - <span>12,928</span></li>
<li>Switch 1 - <span>6,753</span></li>
</ol>
<p><em><a  href="https://www.vgchartz.com/methodology.php">VGChartz Methodology</a>:<span>&nbsp;</span><span>Hardware estimates are based on retail sampling and trends in individual countries, which are then extrapolated to represent the wider region. This typically allows us to produce figures that end up being within 10% of the actual totals.</span></em></p>
<p><em><span>This data is regularly compared against official shipment figures released by the console manufacturers and figures estimated by regional trackers with greater market coverage than ourselves. We then update our own estimates to bring them into line with those figures. This can result in frequent changes often within a short space of time, but we feel it's important to prioritise accuracy over consistency.</span></em></p>
<p><em><span>Note that our estimates are based on sell-through data (units sold to consumers). In almost all cases the figures released by console manufacturers are based on shipment data (sell-in), where as soon as a device has left the factory and entered the supply chain for delivery it is considered a sale. This is why there is always a difference between the companies&rsquo; figures (sell-in) and VGChartz estimates (sell-through), even after we&rsquo;ve made adjustments. The one exception to that is when a console has been discontinued and the remaining stock has finally sold out &ndash; at that point the figures will match.</span></em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467867/switch-2-best-seller-ps5-sales-fall-americas-hardware-estimates-for-april-2026/">https://www.vgchartz.com/article/467867/switch-2-best-seller-ps5-sales-fall-americas-hardware-estimates-for-april-2026/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 16:28:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467867/switch-2-best-seller-ps5-sales-fall-americas-hardware-estimates-for-april-2026/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Embracer Group to Split Into 2 Companies]]></title>
        <link>https://www.vgchartz.com/article/467871/embracer-group-to-split-into-2-companies/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467871/embracer-group-to-split-into-2-companies/</guid>
        <description><![CDATA[<p>Embracer Group announced it plans to split into two separately publicly listed companies on Nasdaq Stockholm in calendar year 2027.&nbsp;</p>
<p>Embracer will remain one of the two companies, while the other, Fellowship Entertainment, will include <span><em>The Lord of the Rings</em>, <em>Tomb Raider</em>, and other IPs.</span></p>
<p><span>Embracer will be "a natural home for proven entrepreneurs, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation." Fellowship Entertainment will be "an IP-led entertainment company built around game development, publishing and a licensing focus, as the stewards of <em>The Lord of the Rings</em>, <em>Tomb Raider</em>, and many other great intellectual properties."</span></p>
<p>"This separation is about sharper management focus and clearer accountability, giving each business the structure and leadership to realize more of its full potential," said Embracer Group Chair of the Board Lars Wingefors.</p>
<p>"I am truly excited about Fellowship Entertainment&rsquo;s prospects to organically grow substantially over the coming years. I am equally optimistic about the potential of the deep portfolio and selective M&amp;A opportunities for a more focused Embracer. As Chair and major shareholder, I am strongly committed to support the preparations to drive value in two listed companies over the long-term."</p>
<p>Embracer Group CEO Phil Rogers added, "Our direction is clear: to build a more disciplined group with two distinct businesses, each with a mandate and a structure that supports transparency and execution. I am confident that this is the right path forward to deliver long-term value for our fans, our businesses and IPs, our people, and our shareholders."</p>
<p>Read details below:</p>
<p><strong>Background and strategic rationale</strong>:</p>
<ul>
<li>Increase management focus to capture the full potential of the valuable or strategic assets and IPs within the group.</li>
</ul>
<ul>
<li>Enable Fellowship Entertainment to accelerate the formation of a group of world-class studios with leading publishing and licensing capabilities.</li>
</ul>
<ul>
<li>Allow Embracer more flexibility to pursue accretive but opportunistic bolt-on M&amp;A, especially to strengthen its already successful and sizable niches in for example, mobile, distribution, retro, films, remakes and remasters.</li>
</ul>
<p><strong>Fellowship Entertainment</strong><br />Fellowship Entertainment aims to become an IP-led entertainment company built for growth and enduring momentum, with some of the world's most beloved franchises at its centre as the stewards of The Lord of the Rings and Tomb Raider intellectual properties. As a standalone company, Fellowship Entertainment will have a better structure to maximize the potential of its highly strategic franchises.</p>
<p>Fellowship Entertainment will be the home of critically acclaimed studios and companies: 4A Games, Crystal Dynamics, Dambuster Studios, Dark Horse Media, Eidos-Montr&eacute;al, Fishlabs, Flying Wild Hog Studios, Gunfire Games, Middle-earth Enterprises, Redoctane Games and Warhorse Studios. Fellowship Entertainment aims to create a new publishing group, operationally consolidating the talents from PLAION and other parts of the group. IPs include Darksiders, Dead Island, Kingdom Come Deliverance, Metro, Remnant, The Hobbit, The Lord of the Rings, Tomb Raider, and many more.</p>
<p>Fellowship Entertainment will report through two business areas:</p>
<ol >
<li>Development &amp; Publishing</li>
<li>Licensing</li>
</ol>
<p>Licensing will focus on dedicated IP management, aiming to transform franchise ownership into recurring revenue streams across games, film, consumer products, and additional areas.</p>
<p><strong>Embracer</strong><br />Embracer will be a natural home for proven entrepreneurs and creative talents, supported by a more efficient structure, with enhanced governance, tighter cost control, and disciplined capital allocation. This will be combined with optionality from structural initiatives, including a continued focus on profitability and M&amp;A, to drive shareholder value.</p>
<p>Entrepreneurially managed&nbsp;companies with deep heritageinclude Aspyr, Beamdog, CrazyLabs, Deca, Demiurge, DPI Merchandising, Limited Run Games, Milestone, PLAION Partners, PLAION Pictures, THQ Nordic (including 35 studios and subsidiaries), Tripwire and Vertigo Games. Intellectual properties include owned IPs such as Arizona Sunshine, Biomutant, Destroy All Humans!, Desperados, Gothic, Killing Floor, Kingdom of Amalur, MX vs. ATV, REANIMAL, Ride, Screamer, Titan Quest, Wreckfest, and many more IPs, as well as licenses such as Hot Wheels Unleashed and SpongeBob SquarePants.</p>
<p>Embracer operations will report through four business areas:</p>
<ol >
<li>PC/Console Games</li>
<li>Mobile Games</li>
<li>Entertainment &amp; Services</li>
<li>Other</li>
</ol>
<p><strong>Transformation structure and process</strong><br />The Board of Directors proposes that shares in Fellowship Entertainment will be distributed to the shareholders of Embracer Group and listed on Nasdaq Stockholm.</p>
<p>The intention of the Board of Directors of Embracer Group is to carry out the spin off by way of a dividend distribution of all shares, a so-called Lex ASEA dividend. Such dividend is subject to shareholders&rsquo; approval at a general meeting in Embracer Group. The current dual-share class of A and B-shares will be replicated into the new public company. Subject to approval of the general meeting of Embracer Group and certain other customary conditions, it is anticipated that a listing of Fellowship Entertainment can be completed in calendar year 2027.</p>
<p>As part of the spin-off and ahead of the separation the full capital structure, including both equity and debt, will be reviewed in Fellowship Entertainment and Embracer to create the best possible long-term foundation for each entity as a separately listed company.</p>
<p><strong>Leadership and organization</strong><br />In addition to M&uuml;ge Bouillon&rsquo;s role as Group CFO she is appointed as Deputy CEO of Embracer Group, effective today. In this expanded role, her key responsibility is to set up an enhanced governance structure for the Embracer business segment.</p>
<p>Embracer Group&rsquo;s current CEO Phil Rogers and COO Lee Guinchard remain in their respective roles of Embracer Group, with the key responsibility, from today, to prepare Fellowship Entertainment for its spin-off. At the time of spin-off, they will transition to become the CEO and COO of Fellowship Entertainment, along with CFO M&uuml;ge Bouillon.</p>
<p>A recruitment process for a CEO and CFO for Embracer has been initiated, with a plan to have appointments in place well ahead of the spin-off of Fellowship Entertainment.</p>
<p><strong>Investor presentation</strong><br />Embracer Group will hold a webcast presentation for investors, analysts, media and other stakeholders today, May 20, at 09:00 CEST, following the company&acute;s Q4 presentation on the same date.</p>
<p>Further details regarding the separation process and other key process components, along with FAQ will follow this press release and be available on the company&rsquo;s<span>&nbsp;</span><a  href="https://embracer.com/investors/">website</a>.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467871/embracer-group-to-split-into-2-companies/">https://www.vgchartz.com/article/467871/embracer-group-to-split-into-2-companies/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 16:26:22 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467871/embracer-group-to-split-into-2-companies/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Switch 2 Best-Seller in the US in April 2026, Tomodachi Life Debuts in 1st]]></title>
        <link>https://www.vgchartz.com/article/467862/switch-2-best-seller-in-the-us-in-april-2026-tomodachi-life-debuts-in-1st/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467862/switch-2-best-seller-in-the-us-in-april-2026-tomodachi-life-debuts-in-1st/</guid>
        <description><![CDATA[<p>The Nintendo Switch 2 was the best-selling console in the US for April 2026 in terms of units sold and dollar sales, according to figures from<span> <a  href="https://www.circana.com/">Circana</a> (formerly </span>The NPD Group). Circana includes the dates for the four-week period of April 5 to May 2.</p>
<p>The PlayStation 5 came in second place once again in terms of units sold and dollar sales.</p>
<p>The PlayStation 5 in terms of dollar sales is down 30 percent year-on-year, while the Xbox Series X|S is down 43 percent, and the Switch is down 69 percent.</p>
<p>Lifetime sales of the Switch 2 through 11 months are currently 11 percent higher than the Switch, while the PS5 is currently tracking just two percent ahead of the PS4 after 66 months.</p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/tomodachi-life-living-the-dream-2.jpg"  width="750"  height="422"/></p>
<p><span>Overall spending on video games in April increased three percent year-on-year from $4.13 billion to $4.26 billion. Spending on video game content was up two percent from $3.77 billion to $3.84 billion, while video game hardware sales increased 34 percent from $196 million to $261 million. Spending on <span >accessories</span> decreased five percent from $167 million to $159 million.</span></p>
<p><span>In terms of 2026 total sales, overall spending on video games is up five percent year-on-year from $17.96 billion to $18.82 billion. Spending on video game content increased three percent from $16.17 billion to $16.67 billion, while video game hardware sales grew 37 percent from $0.97 billion to $1.34 billion. Spending on accessories is down one percent from $821 million to $811 million.</span></p>
<p><span>"US Video Game Spending Grows 3% in April 2026, Led by <em>Tomodachi Life: Living the Dream</em>,</span>" said Circana Executive Director and Video Game Industry Analyst Mat Piscatella.</p>
<p>He added, "<span>US video game spending totaled $4.3B in April 2026, growing 3% when compared to a year ago. Year-to-date 2026 spending finished the month 5% higher than 2025, at $18.8B. Gains across content and hardware offset declines in accessories.</span><span>"</span></p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/pragmata-boss-1.jpg"  width="750"  height="422"/></p>
<p ><span><em>Tomodachi Life: Living the Dream</em> was the best-selling game in US in April 2026 with it delivering over $41 million in physical and projected digital spending. It debuted as the ninth best-selling game of 2026 year-to-date.</span></p>
<p ><span>The game helped drive new physical game sales up 44 percent year-on-year to $96 million. Spending on new physical games in 2026 year-to-date are up nine percent.</span></p>
<p ><span><em>Pragmata</em> debuted in second place for the month of April. It was also the best-selling game on PlayStation platforms, second on the PC aggregated storefronts chart and third on the Xbox charts. It was in the top 15 best-sellers on the Nintendo charts.</span></p>
<p ><span><em>Windrose</em> debuted in fifth place and <em>Saros</em> debuted in ninth place.</span></p>
<p ><span><em>Crimson Desert</em> and <em>MLB: The Show 26</em> fell two spots to third and fourth places, respectively. <em>Pokemon: Pokopia</em> dropped three spots to sixth place, while <em>Super Mario Galaxy 1 + 2</em> is up six spots to seventh place.</span></p>
<p ><span>The release of the PS5 version drove <em>Starfield</em> sales up from 218th to eighth place. <em>Mario Kart World</em> rounds out the top 10.</span></p>
<h2>Here are the top 20 best-selling games in terms of dollars for April 2026:</h2>
<p ><img  src="https://www.vgchartz.com/articles_media/images/april-2026-npd-2.jpg"/></p>
<h2>Here are the top 20 best-selling games in 2026 year-to-date:</h2>
<p ><img  src="https://www.vgchartz.com/articles_media/images/april-2026-npd-1.jpg"/></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467862/switch-2-best-seller-in-the-us-in-april-2026-tomodachi-life-debuts-in-1st/">https://www.vgchartz.com/article/467862/switch-2-best-seller-in-the-us-in-april-2026-tomodachi-life-debuts-in-1st/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 14:29:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467862/switch-2-best-seller-in-the-us-in-april-2026-tomodachi-life-debuts-in-1st/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Warhorse Studios Developing Open-World Middle-earth RPG and new Kingdom Come Adventure]]></title>
        <link>https://www.vgchartz.com/article/467866/warhorse-studios-developing-open-world-middle-earth-rpg-and-new-kingdom-come-adventure/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467866/warhorse-studios-developing-open-world-middle-earth-rpg-and-new-kingdom-come-adventure/</guid>
        <description><![CDATA[<p><em>Kingdom Come: Deliverance</em><span>&nbsp;series developer Warhorse Studios has announced it is developing two new video games. </span><span>The games include an&nbsp;open world <em>Middle-earth</em> RPG and a new <em>Kingdom Come</em> adventure.</span></p>
<p><span>"You might have heard the rumours, it's time to reveal what we are working on," said Warhorse Studios.</span></p>
<p><span>" An open world <em>Middle-earth</em> RPG. A new <em>Kingdom Come</em> adventure. We&rsquo;re excited to tell you more when the time is right."</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467866/warhorse-studios-developing-open-world-middle-earth-rpg-and-new-kingdom-come-adventure/">https://www.vgchartz.com/article/467866/warhorse-studios-developing-open-world-middle-earth-rpg-and-new-kingdom-come-adventure/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 13:59:56 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467866/warhorse-studios-developing-open-world-middle-earth-rpg-and-new-kingdom-come-adventure/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Former Housemarque Director Forms New Game Studio Cosmic Division]]></title>
        <link>https://www.vgchartz.com/article/467865/former-housemarque-director-forms-new-game-studio-cosmic-division/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467865/former-housemarque-director-forms-new-game-studio-cosmic-division/</guid>
        <description><![CDATA[<p><em>Returnal</em><span>&nbsp;director Harry Krueger has announced the establishment of new video game studio Cosmic Division. The developer is based in Helsinki, Finland.</span></p>
<p><span>The first game from Cosmic Division will be a new IP that "embodies Cosmic Division&rsquo;s creative DNA" that is designed to be a single-player tile for consoles and PC. It will deliver an "unapologetically gameplay-first experience and a story with strong emotional resonance."</span></p>
<p>"I<span>&lsquo;m incredibly grateful to&nbsp;</span>Housemarque<span>&nbsp;for our shared journey, which has shaped the foundations for our new studio," said&nbsp;</span>Cosmic Division<span>&nbsp;founder and CEO Harry Krueger. "We&rsquo;re proud of what we&rsquo;ve achieved, but we&rsquo;re not standing still. At Cosmic Division, we&rsquo;re building on our strengths while finding a new edge through fresh themes, ideas and talent. We believe there is always room for games built on timeless values that trust the player and leave a lasting impact.</span></p>
<p><span>"We&rsquo;re excited to push further into the experiences we love creating: intoxicating gameplay loops, audiovisual spectacle, and impactful stories that linger with players long after the credits have rolled. We have our feet on the ground and have solid foundations beneath us. Now our journey of cosmic wonder begins, as we venture towards the stars&hellip; and beyond."</span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467865/former-housemarque-director-forms-new-game-studio-cosmic-division/">https://www.vgchartz.com/article/467865/former-housemarque-director-forms-new-game-studio-cosmic-division/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 13:57:16 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467865/former-housemarque-director-forms-new-game-studio-cosmic-division/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[PlayStation State of Play Set for June 2, Features Over 60 Minutes of Announcements]]></title>
        <link>https://www.vgchartz.com/article/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/</guid>
        <description><![CDATA[<p><span>Sony Interactive Entertainment has announced a PlayStation State of Play is set for Tuesday, June 2 at 2:00 pm PT / 5:00 pm ET / 10:00 pm UK. &nbsp;You will be able to watch it on&nbsp;<a  class="link-external"  href="https://youtube.com/playstation">YouTube</a> and <a  class="link-external"  href="https://www.twitch.tv/playstation">Twitch</a>.</span></p>
<p><span>The showcase will feature over 60 minutes of updates, announcements, and gameplay reveals from top studios around the world. This includes a closer look at Insomniac Games upcoming game, <em>Marvel's Wolverine</em>.</span></p>
<p><span>PlayStation is also partnering with Alamo Drafthouse in the United States to host special live watch party viewings of the broadcast. Tickets will be limited and free and are available at the&nbsp;<a  class="link-external"  href="https://drafthouse.com/event/free-fan-event-sony-state-of-play">Alamo Drafthouse</a> website. Available locations are Chicago, Dallas / Fort Worth, Los Angeles, New York City, Raleigh, and the San Francisco Bay Area.</span></p>
<p ><span></span></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/">https://www.vgchartz.com/article/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/</a></p>]]></description>
        <pubDate>Wed, 20 May 2026 13:49:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467864/playstation-state-of-play-set-for-june-2-features-over-60-minutes-of-announcements/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Kingdom's Return: Time-Eating Fruit and the Ancient Monster (PS5)]]></title>
        <link>https://www.vgchartz.com/article/467724/kingdoms-return-time-eating-fruit-and-the-ancient-monster-ps5/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[Evan Norris]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467724/kingdoms-return-time-eating-fruit-and-the-ancient-monster-ps5/</guid>
        <description><![CDATA[<p>For the past 30 years, developer Inti Creates has been synonymous with two things: action-platforming and pixel art. The studio, which was built by former Capcom employees back in May 1996, has made a name for itself over the last three decades by releasing punchy, side-scrolling platformers with decidedly old-school art styles. Its latest project, <em>Kingdom's Return: Time-Eating Fruit and the Ancient Monster</em>, falls into this same broad category, although with something of a twist: strategic town-building. Take note, however: the action and strategy phases don't receive equal attention.</p>
<p><em>Kingdom's Return</em> takes place in the kingdom of Almacia, tucked away in a remote corner of the continent of Norlant. Despite its isolated nature, the kingdom is (or was) unusually prosperous, thanks to its proximity to magical fairies. You see, adventurers across Norlant would make pilgrimages to the area to form special pacts with the fey creatures nearby. When one such hero makes their way to Almacia to carry on this timeless tradition, they're met with shocking news: the whole area has been magically transported to the distant future, causing all the buildings and facilities to fall into disrepair. Now, it's up to you and your new fairy companion, Chronos, to set things right.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/kingdoms-return-review1-4.jpg"  width="750"  height="422"/></p>
<p>The premise in <em>Kingdom's Return</em> is quite good, but the game doesn't do anything especially interesting with it. Despite the catastrophic nature of the emergency, the stakes feel quite low. It doesn't help that the kingdom and the surrounding areas feel mostly devoid of human life, apart from a handful of two-dimensional NPCs that exist primarily to provide exposition or send you on quests. Overall, the story is designed to be more silly and cozy than anything, which is, honestly, perfectly fine. It exists to justify the gameplay and to push the campaign forward. And on those terms, it works. Just don't expect to remember it fondly &mdash; or remember it at all &mdash; after the credits roll.</p>
<p>You will probably remember the gameplay more warmly. As mentioned before, it's a mix of action-platforming and strategic town-building. Let's start with the action phase.</p>
<p>From your base in Almacia, you will set out into the wilderness beyond the borders of the kingdom. Once there, you'll view everything from a top-down isometric perspective. You can wander aimlessly, picking fights with roving enemies and opening treasure chests, or make a bee line for the next point of interest &mdash; typically a forest, cave, or other monster-infested location. In either instance, whether you collide with an enemy or enter a dungeon, the perspective will change to that of a classic side-scroller. This is where the game spends most of its time.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/kingdoms-return-review1-5.jpg"  width="750"  height="422"/></p>
<p>Each dungeon is split into different areas and floors; and in every one you must defeat all the rank-and-file monsters in order to proceed. While the combat here isn't as flashy or deep as that in other Inti Creates' games, it's perfectly competent. There are four playable characters, each with their own class-based abilities, but all of them share basic commands: regular attack, special attack, jump, dash, and guard. Again, it's not revolutionary, but it's snappy, precise, and reliable. It can be quite entertaining to slash and fire at incoming enemies, anticipate telegraphed attacks, and dodge and deflect with perfect timing. And when you mix in special abilities, which you can unlock and assign at your discretion (if you have enough skill points), it feels like you have a lot of control over the flow of battle.</p>
<p>There is an issue, though: repetition. As you move between areas and floors in a given dungeon, you'll encounter similar-looking spaces and recycled monster types. It gets old after a while. And it's exacerbated by the fact that you must revisit dungeons three or four times each in order to clear all your quests. To help offset this repetitive loop, the game steadily introduces new biomes with new gimmicks &mdash; poisonous mushrooms, tidal waves, mine carts, falling embers, geysers, etc. &mdash; as well as eventful boss battles. These certainly help, but don't entirely eliminate the feeling of tedium.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/kingdoms-return-review1-1.jpg"  width="750"  height="422"/></p>
<p>Once you clear a dungeon, either by defeating a boss or fulfilling some other obligation, you'll return home to Almacia. Here you enter the game's second phase: town-building. Using materials and money collected out in the field, you can erect new buildings around your castle. Based on where you place them, and whether they're connected by roads, you'll earn performance modifiers to your stats. For example, the weapon shop will boost your attack, while the inn will increase your HP. This is an entertaining diversion, one that helps break up monotony in the action phase, but it could be so much more. Inti Creates missed a golden opportunity to make something akin to <em>ActRaiser</em>, with a more robust simulation element where players are responsible for the economic and population growth of the kingdom. As it stands, the strategy piece is underdeveloped.</p>
<p>The game itself is somewhat underdeveloped as well. Even with multiple dungeons, dozens of quests, and plenty of time reserved for town building, the campaign will draw to a close after only seven hours. Now, to be fair, there is a good amount of replay value. You can play through the campaign as one of four different classes, each of which plays and fights differently. The Imperial (my favorite) is a well-rounded knight who focuses on defense. The Wizard is a squishy magician who specializes in ranged attacks. The Alchemist is a tactician who lobs chemicals that inflict status ailments. And the Zipangu is a swordsman adept at rapid combo attacks.</p>
<p><img  src="https://www.vgchartz.com/articles_media/images/kingdoms-return-review1-3.jpg"  width="750"  height="422"/></p>
<p>No matter which hero you pick, you'll be treated to some charming pixel art. This isn't Inti Creates' most stylish or evocative work (in fact it's generic in places) but it's bright, welcoming, and perfectly aligned with the easygoing vibes of the narrative. As for the music, it's appropriately bouncy and fantastical, although not particularly memorable.</p>
<p>"Not particularly memorable" is a good way to describe <em>Kingdom's Return</em> as a whole. While it has an interesting premise and a clever gimmick, it doesn't do enough with those assets to stand out among other action-platformers, including those developed by Inti Creates in years past. With that said, it's far from bad. Thanks to snappy combat, four playable characters with unique talents, and appealing pixel art, it's a decent enough diversion.</p><p>Full Article - <a href="https://www.vgchartz.com/article/467724/kingdoms-return-time-eating-fruit-and-the-ancient-monster-ps5/">https://www.vgchartz.com/article/467724/kingdoms-return-time-eating-fruit-and-the-ancient-monster-ps5/</a></p>]]></description>
        <pubDate>Tue, 19 May 2026 22:18:00 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467724/kingdoms-return-time-eating-fruit-and-the-ancient-monster-ps5/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Subnautica 2 Debuts in 1st on the Steam Charts, Forza Horizon 6 Early Access Takes 2nd]]></title>
        <link>https://www.vgchartz.com/article/467861/subnautica-2-debuts-in-1st-on-the-steam-charts-forza-horizon-6-early-access-takes-2nd/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467861/subnautica-2-debuts-in-1st-on-the-steam-charts-forza-horizon-6-early-access-takes-2nd/</guid>
        <description><![CDATA[<p><em>Subnautica 2</em> has debuted in first place on the Steam Weekly Top Sellers chart (excluding revenue generated by free games) for <a  href="https://steamdb.info/topsellers/2026W20/">Week 20, 2026</a>, which ended May 19, 2026.&nbsp;</p>
<p>The Early Access version of&nbsp;<em><span>Forza Horizon 6</span></em> did well enough to come in second place. The Premium Edition is required in order to play it before release.</p>
<p><em>Subnautica</em> shot up the charts to third place, while <em>Subnautica: Below Zero</em> came in eighth place.</p>
<p>Pre-orders for <em>LEGO Batman: Legacy of the Dark Knight</em> came in fifth place.</p>
<p><em>Diablo IV</em> dropped one spot to fourth place and Gamble With Your Friends fell six spots to 10th place.</p>
<p>The rest of the top 10 are re-entries. <em>Battlefield 6</em> came in sixth place, <em>Red Dead Redemption 2</em> took seventh place, and <em>NBA 2K26</em> dunked its way to ninth place.</p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/forza-horizon-6-6.jpg"  width="750"  height="422"/></p>
<p><span>Here are the Steam Weekly Top Sellers by revenue for the week (excluding free games):</span><span></span></p>
<ol>
<li><span>Subnautica 2</span></li>
<li><span>Forza Horizon 6 - Early Access</span><span></span></li>
<li><span>Subnautica </span></li>
<li><span>Diablo IV</span></li>
<li>LEGO Batman: Legacy of the Dark Knight - Pre-orders</li>
<li>Battlefield 6</li>
<li>Red Dead Redemption 2</li>
<li><span> Subnautica: Below Zero</span></li>
<li><span>NBA 2K26</span></li>
<li><span>Gamble With Your Friends</span></li>
</ol>
<p><span>Here are the Steam Weekly Top Sellers by revenue for the week (including free games):</span></p>
<ol>
<li><span>Subnautica 2</span></li>
<li><span>Forza Horizon 6 - Early Access</span><span></span></li>
<li><span>Counter-Strike 2</span><span></span></li>
<li><span>PUBG: Battlegrounds</span></li>
<li><span>Apex Legends</span></li>
<li><span>Marvel Rivals</span></li>
<li><span>Subnautica </span></li>
<li><span>Diablo IV</span></li>
<li>Overwatch</li>
<li>LEGO Batman: Legacy of the Dark Knight - Pre-orders</li>
</ol>
<p><em>The Steam charts are ordered by revenue, include pre-order numbers, and hardware. If a game appears multiple times it is because it has multiple editions.</em></p>
<p><em>Previous week -<span>&nbsp;</span><a  href="https://steamdb.info/topsellers/2026W21/">Week 20, 2026</a></em></p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467861/subnautica-2-debuts-in-1st-on-the-steam-charts-forza-horizon-6-early-access-takes-2nd/">https://www.vgchartz.com/article/467861/subnautica-2-debuts-in-1st-on-the-steam-charts-forza-horizon-6-early-access-takes-2nd/</a></p>]]></description>
        <pubDate>Tue, 19 May 2026 15:31:36 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467861/subnautica-2-debuts-in-1st-on-the-steam-charts-forza-horizon-6-early-access-takes-2nd/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Tomodachi Life: Living the Dream Tops the French Charts]]></title>
        <link>https://www.vgchartz.com/article/467860/tomodachi-life-living-the-dream-tops-the-french-charts/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467860/tomodachi-life-living-the-dream-tops-the-french-charts/</guid>
        <description><![CDATA[<p><span><em>Tomodachi Life: Living the Dream</em> has remained in first place on the French charts for week 19, 2026, according to <a  href="https://www.sell.fr/">SELL</a>.&nbsp;</span></p>
<p><span><em>EA Sports FC 26 </em>and <em>Mario Kart World </em>are </span>up one spot to second and third places, respectively. <em>Pok&eacute;mon Pokopia</em> re-entered the top five in fourth place, while <em>Saros</em> fell three spots to fifth place.</p>
<p ><img  src="https://www.vgchartz.com/articles_media/images/mario-kart-world-review-7.png"  width="750"  height="422"/></p>
<div><span>Top sellers per system were as follows:</span></div>
<div></div>
<div>Nintendo Switch 2</div>
<ol>
<li>Mario Kart World</li>
<li>Pok&eacute;mon Pokopia</li>
<li>Donkey Kong Bananza</li>
</ol>
<p>PlayStation 5</p>
<ol>
<li>Saros</li>
<li><span>EA Sports FC 26</span></li>
<li>Resident Evil Requiem</li>
</ol>
<p>Xbox Series X|S</p>
<ol>
<li><span>EA Sports FC 26</span></li>
<li><span>Assassin's Creed Shadows</span></li>
<li>Resident Evil Requiem</li>
</ol>
<div>Nintendo Switch</div>
<ol>
<li>Tomodachi Life: Living the Dream</li>
<li>Super Mario Galaxy 1 + 2</li>
<li>Minecraft</li>
</ol>
<div>
<div>PS4</div>
<ol>
<li><span>EA Sports FC 26</span><span></span></li>
<li>Red Dead Redemption 2</li>
<li>Grand Theft Auto V</li>
</ol>
<p>Xbox One</p>
<ol>
<li>Grand Theft Auto V</li>
<li>Red Dead Redemption 2</li>
<li>Hogwarts Legacy</li>
</ol>
<div>
<p><em>Previous week -<span>&nbsp;</span><a  href="https://www.vgchartz.com/article/467789/saros-debuts-in-2nd-on-the-french-charts-tomodachi-life-living-the-dream-takes-1st/">Week 18, 2026</a></em></p>
</div>
</div>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467860/tomodachi-life-living-the-dream-tops-the-french-charts/">https://www.vgchartz.com/article/467860/tomodachi-life-living-the-dream-tops-the-french-charts/</a></p>]]></description>
        <pubDate>Tue, 19 May 2026 14:21:35 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467860/tomodachi-life-living-the-dream-tops-the-french-charts/</wfw:commentRss>
      </item>
      <item>
        <title><![CDATA[Kusan: City of Wolves Launches July 30 for PS5, Xbox Series, Switch, and PC]]></title>
        <link>https://www.vgchartz.com/article/467859/kusan-city-of-wolves-launches-july-30-for-ps5-xbox-series-switch-and-pc/</link>
        <category><![CDATA[Analysis]]></category>
        <category><![CDATA[Charts]]></category>
        <category><![CDATA[Industry]]></category>
        <dc:creator><![CDATA[William D'Angelo]]></dc:creator>
        <guid isPermaLink="false">https://www.vgchartz.com/story/467859/kusan-city-of-wolves-launches-july-30-for-ps5-xbox-series-switch-and-pc/</guid>
        <description><![CDATA[<p>P<span>ublisher PQube and developer CIRCLEfromDOT announced the fast-paced hardcore top-down shooter,&nbsp;<em>Kusan: City of Wolves</em>, will launch for the PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via&nbsp;<a  class="link-external"  href="https://store.steampowered.com/app/1714510/Kusan__City_of_Wolves/">Steam</a>&nbsp;on July 30.</span></p>
<p><span>A demo is out now for the PS5, Xbox Series, and PC, and will release soon for Switch.</span></p>
<p><span>View the release date reveal trailer below:</span></p>
<p ><span></span></p>
<p><span>Read details on the game below:</span></p>
<p>Welcome to<span>&nbsp;</span><em>Kusan: City of Wolves</em>, a brutal top-down<span>&nbsp;</span>shooter<span>&nbsp;</span>set in a neon-drenched urban jungle consumed by violence and corruption.</p>
<p><em>Kusan: City of Wolves</em><span>&nbsp;</span>delivers hardcore<span>&nbsp;</span>action<span>&nbsp;</span>where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist&rsquo;s adrenaline-fueled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.</p>
<p>You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn&rsquo;t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question.</p>
<p>Everyone in Kusan wants something and nobody plays fair.</p>
<p>For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield.</p>
<p>With the whole city at stake, Jin knows it is time to not only clean-house but restore balance.</p>
<p>Dive into<span>&nbsp;</span><em>Kusan</em><strong><em>:</em></strong><em>&nbsp;City of Wolves</em><span>&nbsp;</span>and descend into a city on the edge. It&rsquo;s more than just a fight, you are the last line between order and oblivion.</p>
<p><strong>Hardcore Top-Down Combat with Style</strong><span> </span></p>
<p>Brutal, precise gunplay where every move counts. Stylish play is rewarded as you dominate tightly designed arenas.</p>
<p><strong>54 Hand-Crafted Stage and Mastery</strong><span> </span></p>
<p>Fight through 54 intense stages across multiple chapters with skill-based puzzles, challenges and S-ranks for perfectionists&mdash;for lone wolves and high score chasers.</p>
<p><strong>Beastly Boss Battles</strong><span> </span></p>
<p>Face towering foes with distinctive mechanics and high-stakes patterns. Learn, adapt and execute to survive cinematic duels that push timing and tactics to the limit.</p>
<p><strong>War Hand and Arsenal</strong><span> </span></p>
<p>Optimize and improvise&mdash;chain kills, parries and get into the flow to earn Bolts and upgrade the War Hand, unlock firearms and blades and tailor loadouts to your playstyle.</p>
<p><strong>Adrenaline-Fueled Soundtrack</strong><span> </span></p>
<p>An adrenaline-fueled score from Korean hip-hop artist Loptimist serving heavy doses of energy.</p>
<p><strong>Graphic-Novel Storytelling</strong><span> </span></p>
<p>Follow Jin&rsquo;s missions through dynamic comic-panel cutscenes&mdash;sharp frames, cinematic pacing and a gritty tale of violence, corruption and fractured loyalties.</p>
<p><strong>Neo-Noir Atmosphere</strong><span> </span></p>
<p>A rain-soaked pixel-art metropolis where Jin is ready to cross every line to save the girl.</p>

<p><em>A life-long and avid gamer,&nbsp;</em><a  href="https://www.vgchartz.com/author/79/william-dangelo/">William D'Angelo</a><em><span>&nbsp;</span>was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. He has expanded his involvement in the gaming community by producing content on his own<span>&nbsp;</span></em><a  href="http://www.youtube.com/user/TheAlphaTomato">YouTube channel</a><em>&nbsp;and&nbsp;</em><a  href="http://www.twitch.tv/trunkswd">Twitch channel</a><em>. You can follow the author</em><em><span>&nbsp;</span>on<span>&nbsp;</span></em><a  href="https://bsky.app/profile/trunkswd.bsky.social">Bluesky</a><em>.</em></p><p>Full Article - <a href="https://www.vgchartz.com/article/467859/kusan-city-of-wolves-launches-july-30-for-ps5-xbox-series-switch-and-pc/">https://www.vgchartz.com/article/467859/kusan-city-of-wolves-launches-july-30-for-ps5-xbox-series-switch-and-pc/</a></p>]]></description>
        <pubDate>Tue, 19 May 2026 14:10:09 GMT</pubDate>
        <wfw:commentRss>https://www.vgchartz.com/story/467859/kusan-city-of-wolves-launches-july-30-for-ps5-xbox-series-switch-and-pc/</wfw:commentRss>
      </item>
    </channel>
  </rss>