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Bayonetta (PlayStation 3)
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Review Scores

VGChartz Score
N/A

Ratings

     

Alternative Names

ベヨネッタ

Developer

PlatinumGames

Genre

Action

Other Versions

X360, XBL, WiiU, NS, PC

Release Dates

01/05/10 Sega
10/29/09 Sega
01/08/10 Sega

Community Stats

Owners: 282
Tracked: 13
Wishlist: 29
Now Playing: 17

Review: Bayonetta

By Nick Pantazis 13th Jan 2010 | 4,446 views 

"You've been naughty."

Pure action games are a pretty unique genre in gaming. Ever since the beginning of the genre in the days of 2D gaming it’s been notorious for its brutal difficulty and unforgiving, but rewarding gameplay. Because of this style, gamers tend to be divided on action games. They either love the intense challenge offered by the games or hate them for their brutal and formulaic gameplay. Bayonetta may not be breaking the mold, but it certainly smoothes out a lot of the kinks.

The world of Bayonetta is constantly divided between balancing forces of light and dark, sages and witches, Paradiso and Inferno, and this balance is what allows humans, us, to exist in-between it all. Unfortunately about 500 years ago the witches and sages had a bit of a falling out and destroyed each other. Now Bayonetta, the last witch, has awakened to find the balance of the world threatened. Her journey primarily takes place in the fictional European city of Vigrid, which is being drawn closer to Paradiso than any mortal city should ever be.

Bayonetta has amnesia, and throughout her journey recovers more information about her past through contact with a mysterious girl named Cereza and a bungling and incredibly annoying love interest named Luka. There are a few other characters, including a ridiculously stereotypical mobster and the badass shop owner who sells Bayonetta her demonic weapons. Overall the characters aren’t going to particularly impress. Bayonetta herself, however, is full of style and entertaining one-liners.



The game also features some pretty awesome references to old Clover and Capcom games, but these are the highlight of an otherwise unimpressive plot and character set. The plot isn’t really meant to be taken seriously, but because of how long the cutscenes drag on, at the beginning and end of the game especially, it ends up being more of an annoyance to an otherwise spectacular game.

Bayonetta truly has some of the best gameplay ever to grace an action game. That said, it’s pretty much what you’d expect out of this kind of game. There are light (punching) and heavy (kicking) attacks, dodging, jumping, and a light-damage gun attack for some extra ranged damage. Bayonetta has no guard however, and even with extended health Bayonetta can die in just a few hits. There are few health restoring items available aside from what you buy or brew yourself with your witchcraft.

The gameplay itself is incredibly fluid... most of the time. When the game works, Bayonetta instantly reacts to every move you make, and you can dodge or shoot your way out of a combo at any time. This means that you are never locked into an automatic motion, unable to react to your surroundings and your enemies. This seems like a small grace, but few action games allow for such flexibility and control. Unfortunately, the framerate can drop as low as 10 frames per second at times, and is often slow enough to actively harm your ability to play the game.

In combat the focus is on reaction time and combo execution. If you don’t dodge well, you’ll be dead quite quickly. However, if you manage to dodge just before a blow lands on you Bayonetta will activate her “Witch Time” which allows her to move about and damage her enemies freely while they are frozen in time for a short period. This is an incredibly satisfying mechanic, and makes you feel rewarded for your quick skill and reaction time. Again, I stress that the game never feels cheap, even on the harder difficulty levels. Checkpoints are placed generously so dying is not frustrating, but your score on a chapter will be damaged irreparably by even one or two deaths. However, with how long it takes to load after you die on the PS3 version you'll definitely be getting frustrated if you die multiple times in a single area of a chapter.



Bayonetta has a wide arsenal of weapons ranging from claws, to bazookas, to the 4 guns she’s usually shown with in cutscenes. However, Bayonetta’s equipment is a little unique. Both her hands and feet must be equipped with weapons, and the combos and properties of Bayonetta’s punching and kicking attacks change completely when new weapons are equipped. In addition to allowing for multiple gameplay styles it also allows for a variety of combos utilizing the combination of the hand and foot weapons. Many hours can be spent just experimenting with equipment. Additional items, costumes, moves, and weapons that aren’t acquired through standard gameplay progress can be purchased at a shop in the game.

In addition to the standard action gameplay Bayonetta features some vehicle and rail shooter missions. These are reasonably fun, but not as well-made as the combat levels, and some of them dragon on too long. Fortunately they are a relatively small part of a pretty long game. There is also a pseudo arcade game called “Angel Attack” that you play after every mission which is basically a lightgun shooter. If you do well enough in it the points you accumulate will let you buy items and bonuses for the next mission.

Of course, no witch would be impressive without magic, and Bayonetta’s is certainly impressive. Most of Bayonetta’s magical skills are activated at the end of combos through the summoning of demonic entities with her hair in abilities known as “wicked weave.” These attacks change based on the weapons you have equipped, but generally manifest as massive punches or kicks spawning from thin air.

As Bayonetta uses her abilities her clothing is removed. This is because her outfit is in fact also made out of her magical hair, and she must remove parts of it to use her powerful spells. The most impressive of these abilities only show up as climaxes to the boss fights. Bayonetta will summon massive demons such as dragons, spiders, and powerful giants, and absolutely destroy the bosses in a gory and cinematic manner.



Speaking of cinematic, the visuals of Bayonetta are brimming with style and what can only be summarized as epic action. Cutscenes are stylistic and contain fight choreography that make even the most outrageous anime battles seem tame. Unfortunately while some of the cutscenes are full of such amazing incidents, others are incredibly dull. There are some extremely wordy scenes in the game, many of which unfortunately take place in still-frame filmstrip images, which are dull and extremely detrimental to the pacing.

Most of the cutscenes use the game engine, or a mix of it and CGI. The graphics on the PS3 version of Bayonetta have some major issues. Colors are darker, the framerate can drop to around 10 on multiple occasions, and screen-tearing is prevalent throughout. That said, the imaginative settings, enemies, and moves make for a very enjoyable visual experience, and the over-the-top anime style that oozes from every aspect of the design goes a long way to remedying this. The cutscenes can be skipped, but doing so on a first playthrough would make the already fragmented plotline even more confusing.

Unfortunately on PS3 it's not actually worth the trouble to skip cutscenes, even on a second playthrough. I've timed the pause menu taking anywhere from 6-10 seconds to load up alone. Add that to the time it takes to skip the cutscene itself and you'll end up wasting more time than you would have simply letting the game backload during the cutscene (although you'll still have post-cutscene loading). In fact, loading is the name of the game for this version. You'll load when you pick something up, switch menus, pause the game, check your inventory, change weapon loadouts, save the game... you load everywhere. So much so that the normally pace-harming cutscenes mentioned above are nothing compared to how much the loading will frustrate and dull your experience.

Audio is sort of a mixed bag for Bayonetta. The music is just as stylistic as everything else. The game’s soundtrack is made up of a mix of J-pop and jazz, with some really great and memorable songs that will easily get stuck in your head. However, the game repeats the songs a lot, and could have done with 4 or 5 more in the track list. Voice acting is great sometimes, and annoying at other times. Bayonetta’s voice is great, but Luca constantly grates the nerves, and some of the side characters are just embarrassing, even given the tongue-in-cheek nature of the game.



Value is often a big issue in action games, but Bayonetta may be the best value in the genre yet. The main adventure on normal will take 10-12 hours for experienced action gamers, and 15 for those who die a lot. There are an incredible amount of collectables available in the game, including dozens of new costumes, new weapons, and new abilities. There are also complete and easily sortable online leaderboards for those interested in showing off their skills to the rest of the world. Upon completing Normal Mode, Hard Mode is also unlocked, which is an incredible challenge even for experienced gamers. Hard Mode not only strengthens your enemies, but also adds tougher enemies throughout earlier points in the game. If you manage to conquer Hard Mode, prepare for Infinite Climax mode, where not only is everything insanely difficult, but Witch Time is also disabled. Value is slightly reduced on PS3 because the issues get in the way much more on the harder difficulties.

Bayonetta on the PS3 is, unfortunately, a huge missed opportunity. Despite this I still recommend it as a purchase to fans of the action genre. While the technical issues hurt both the gameplay and presentation significantly, it's still an excellent game full of style and some really fun gameplay. If you have no 360, I still recommend you buy this game on PS3, but if you have a choice, the choice is clear.


VGChartz Verdict


8
Great

Read more about our Review Methodology here

Sales History

Total Sales
0.21m
Japan
0.44m
NA
0.40m
Europe
0.16m
Others
1.21m
Total
1 138,864 n/a n/a 138,864
2 28,075 n/a n/a 28,075
3 12,167 n/a n/a 12,167
4 7,142 n/a n/a 7,142
5 4,587 n/a n/a 4,587
6 3,219 n/a n/a 3,219
7 2,647 n/a n/a 2,647
8 2,604 n/a n/a 2,604
9 2,661 n/a n/a 2,661
10 3,057 n/a n/a 3,057

Opinion (87)

Luke888 posted 12/09/2016, 08:45
Wut ? I checked a few months ago and the game was arout 0.70/0.80 where did all these sales come from ?
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asqarkabab posted 10/07/2015, 04:24
Not a bad game

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A203D posted 31/07/2014, 06:16
Forget best action game of the generation, the best action game made yet. Admittedly the PS3 version was very disappointing compared to the 360 version. Perhaps the game would have sold better on PS3 had Platinum favored that platform over the 360.
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drake_tolu posted 16/07/2014, 03:19
1.4 million lifetime.
Best action of generation, but version for 360 is better(AND MUCH!)
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A203D posted 07/12/2012, 08:49
@thewastedyouth. It looks like the Japanese are increasingly getting into COD, lol.
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thewastedyouth posted 13/11/2012, 07:36
how come people in Europe and America buy more of these type of Japanese games than Japan

wtf are people into in Japan
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