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Super Mario Party for Nintendo Switch
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Review Scores

VGChartz Score
7.0
                         

Ratings

     

Alternative Names

スーパー マリオパーティ

Developer

Nd Cube Co., Ltd.

Genre

Party

Release Dates

10/05/18 Nintendo
10/05/18 Nintendo
10/05/18 Nintendo

Community Stats

Owners: 17
Tracked: 0
Wishlist: 1
Now Playing: 5

Super Mario Party (NS)

By Ben Dye 09th Nov 2018 | 1,836 views 

Super Mario Party is like comfort food on a cold rainy Friday; it may not be as exciting as going out to eat but it's sometimes just what you're really in the mood for.

Sometimes, it takes a dozen or so attempts to get something right. Other times, you may get something right early on, but whenever you try to repeat it each subsequent attempt is worse than the one before... until, perhaps, finally, you get it right again. Such is the case with Super Mario Party, which in my view is the most enjoyable Mario Party experience since Mario Party 3.
 
Focusing on returning to what used to work, or as Norman Osborn from Spider-Man would say, “back to formula”, Super Mario Party ditches the features that plagued more recent entries in the long-running series and instead introduces new boards and, best of all of course, a whole slew of new mini-games.
 
 
Many of these mini-games make use of similar control functions to the Wii era, but with the advantage that the Joy-Cons are much more comfortable and easy-to-use, especially when compared to a bulky Wii MotionPlus controller. My wife and I played without the attachment pieces (because we couldn’t find ours), which made things a little challenging at times, but we’ve gotten used to playing like this since the Snipperclips days.
 
If you haven’t used the Joy-Cons in this manner before, then you'll quickly need to adapt because, somewhat controversially, you're forced to use the Joy-Cons in Super Mario Party. After a while it becomes clear why this is - some of the mini-games are brilliantly innovative and require you to make full use of the motion controls; something that would prove challenging to replicate with a regular control scheme. 


Interestingly the development team decided to divide the computer-controlled characters into different difficulty categories, so now certain characters are innately better at the game than others. Personally I wasn’t too bothered by this but if you were hoping to play against certain characters at a customisable difficulty level then you're out of luck. As an aside, I’m still convinced that certain level 7 characters in Super Smash Bros. Melee were superior to level 9 characters and would beat the tar out of them, but I digress.

Some of the 80 or so mini-games are naturally better than others, my favorite being ones like the sizzling steaks mini-game, where you flip over meat you're cooking with the Joy-Cons. I also really enjoyed 'stake your claim', which requires quick and instant decision making to determine which shapes are the biggest, followed by the hilarious and sudden realization of impending doom if you pick the wrong one. 


Visually it's the best looking Mario Party game to-date, as one would expect, and Nintendo's continues to demonstrate its excellence here. A strong art style is supported by a servicable soundtrack - it's not on the same level as, say, Donkey Kong Country: Tropical Freeze, but it's enjoyable enough.  
 
In terms of game modes Super Mario Party sports 'Mario Party', 'Partner Party', 'River Survival', and some others that I don't wish to spoil because they're enjoyable to discover of your own accord. Of the ones I have listed the first two should be pretty self-explanatory for any Mario Party veterans, while the third introduces a fun cooperative way to play. 
 
Mario Party is nothing if not all about friends and family having a good laugh together, and the mini-games in this entry do produce some good chuckles in my experience. Practice rounds continue to be provided prior to each mini-game, which makes the learning curve nice and easy, supplementing the pick-up-and-play nature of the game, and each person has to sign off when they feel they're ready.
 
 
When it comes to online - or 'Online Mariothon' as it's called - Super Mario Party is also a blast. You play a handful of rotating mini-games with three other players and compete for a cup (think Mario Kart). You also receive stickers and trophies (bronze, silver, and gold), which you can collect, as well as some other goodies like leaderboards and statistics, which incentivise you to keep playing the game over the longer term. I did encounter some occasional lag though, which hampered the online experience (especially the mini-game where you have to dodge the fuzzies). 
 
Elsewhere little has been changed - the items and board functions are overly familiar, and the latter tend to be let down in general by being on the small side and not being terribly eventful. There also aren't that many boards to begin with, so they can quickly become repetitive. But the one thing that does mix things up is the partner system. If you land on certain spaces you can collect a partner, which allows you to roll a different type of dice (a mixture of risk/reward), and also adds to the amount of your total roll. These partners will also help increase the odds of your winning the mini-games. On the whole it's a fun inclusion - one that adds a certain amount of sheer, dumb luck that can be oh so useful when trying to win any Mario Party match.
 
 
Nintendo did make some questionable decisions in designing Super Mario Party, but none of these quibbles detract too much from the fact that the mini-games themselves are incredibly fun (and, yes, often funny) to play. Online features and new game modes help to round out a very weighty mini-game collection that could've been even better with just a little extra vision and effort on Nintendo's part. In a way, Super Mario Party is like comfort food on a cold rainy Friday; it may not be as exciting as going out to eat but it's sometimes just what you're really in the mood for.

VGChartz Verdict


7
Good

This review is based on a digital copy of Super Mario Party for the NS


Read more about our Review Methodology here

Sales History

Total Sales
0.85m
Japan
2.12m
NA
1.64m
Europe
0.36m
Others
4.97m
Total
1 144,809 256,744 187,069 67,295 655,917
2 65,252 130,475 95,574 34,229 325,530
3 37,987 70,991 71,829 19,814 200,621
4 33,429 52,254 59,527 14,983 160,193
5 29,223 44,127 52,955 12,815 139,120
6 23,568 46,756 48,346 13,112 131,782
7 21,643 64,664 66,542 18,114 170,963
8 22,450 279,661 181,353 71,956 555,420
9 48,085 235,959 153,812 60,760 498,616
10 71,021 208,130 200,638 57,492 537,281

Opinion (10)

Zeruda-Hime posted 31/01/2019, 12:20
5.30 million pcs.( As of December 31, 2018 ) :O
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Zeruda-Hime posted 28/01/2019, 12:42
13 weeks 5 million.... O.O
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Zeruda-Hime posted 21/01/2019, 01:21
It surpassed Mario Party 9 in 8weeks, becoming the third best seller of the series. D:
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Ljink96 posted 16/01/2019, 12:08
It's amazing to me how well this game is selling. Could this be another evergreen title?
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tripenfall posted 12/01/2019, 02:16
This game has legs!
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xMetroid posted 30/12/2018, 08:41
Crazy legs wow. Didn't expect 500k+ during BF. Hopefully Nintendo understands they have to make MP like this for now on.
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