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Petite Games

Genre

Puzzle

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Midnight Deluxe Review(NS)

01st Apr 2018 | 1,710 views 


PwerlvlAmy

User Score
7.0
                         

Presentation - 8.0
Gameplay - 7.0
Value - 7.0
A night to remember?

A night to remember?

Midnight Deluxe is a 2D golf like platformer that is developed by Petite Games and published by Ratalaika games. It is a sequel to their previous release ''36 Fragments Of Midnight''.

Game play:

When I stated above that the game is a 2D golf like platformer, I wasn't kidding you,because it straight up plays entirely like that. You take control of a little white block and your objective is to sling him across the level to get to a glowing spot that is positioned somewhere in the stage.

You can fling the white block up or down and every direction possible using the Nintendo Switch's touch screen or using the controller itself. Momentum will determine how far and how fast you can sling the white block to its destination. For example pressing A and making the directional arrow by your character bigger and longer will show how fast and far the block will go,while vice versa doing the opposite will make the block stay in place or not go very far at all.

You're rewarded star rankings for each level you complete in a timely fashion. This is ultimately decided by how many attempts it takes you to get the block into the glowing hole,hence why it's basically a stylistic golf game. The fewer strokes it takes you to get into the end level hole,the better your ranking will be.


 

 

 



There are roughly 70 levels for the player to tread through in this game and it's crazy to say, this game can be pretty damn tricky. What might start off a breeze in the park,becomes a pretty intense game of golf that will leave some players extremely frustrated because they didn't calculate their slinging perfectly enough. One moment you think you're doing great and are almost done with one of the puzzles and then BAM you die! losing all progress in the level you just made,making have to start over once again from the beginning of the level.

This is where the game is going to anger a lot of wusses who like getting their hands held in video games. Midnight Deluxe relies a lot on trial and error and it's one of the main themes of the game. In order to perfect the game and actually complete it, you're going to need to learn the games mechanics to its fullest and fix all your own major flaws that you have in order to win. When you die,it's not the game's fault, its your own fault for being terrible! I would know. I was there.

The game starts off fairly simple, you just sling the block into a hole or tunnel in a wall and boom you're done,that simple. However, the further you get into the game you start noticing a lot of environmental hazards,some of which you can't really see at times because they're hidden behind grass or blend into the environment itself. This is where I can see people getting legit mad at the game,which would be warranted. There are random black voids on the roof of each stages ceiling and sometimes in the grass and floor below that when you touch it, is immediate death. It can be rather cheap at times.


 

 

 



Other obstacles you will have to get through requires dodging razor sharp blades that spin and just waits for the chance to slice you into pieces. These pop up either stationary on the ground below a platform or they move back and forth along the ground,which makes you have to time each and every move you make so that you can avoid being hit by them. It makes for some pretty intense moments.

The key to this game to me is creativity and proper coordination and timing. You can't just sling your character anywhere you want and hope to beat each level. It gets more complex than that at times. You're encouraged to use the games physics against itself in many different ways. Is there a platform you simply can not get up to or a section that doesn't seem reachable? This is where you have to use your noodle and get your head on straight and use the walls to your advantage.

Slinging yourself against the walls will allow the block to bounce and ricochet against it, which will send you in an opposite direction based off the angle you were speeding from. Go too slow or not high enough and you will fall back to the ground,but sling fast and hard and you'll slam off one wall and bounce off and head into an entirely new direction. This allows you to reach platforms and goals stationed on the other side of the wall itself or on the other side of the level too. Momentum is everything.


 

 

 



Environment/Music:

I want to touch upon these two topics real quick,as I feel they're important. The art style used in this game is very simplistic in nature, but its overall aesthetic makes it very endearing with the soft colors of black,whites and blues. The sparkly white's that each level gives off gives you the sense that this really is set somewhere at Midnight with only the light of the moon and sparkling of the stars lighting your way. Great sense of atmosphere.

The music compliments the atmosphere in the very same way. All music in the game is also very simplistic but extremely soothing,very soft sounding and relaxing. Mixing the softness and relaxing music of the game with the starry night of blues and white,makes each category blend perfectly with each other and gives you the exact amount of atmosphere you need.


 

 

 



Final Thoughts:

Overall Midnight Deluxe is a pretty good sequel to 36 Fragments of Midnight. While being both simplistic and atmospheric with its environment, it also manages to have a pretty good learning curve and the right amount of difficulty in its game play to make this a worth while experience to anyone looking for a challenge. For those who aren't babies and are not afraid of good ol trial and error, I highly recommend giving his one a look!


 

 

 

https://www.gamenchickgaming.com/blog/twin-robots-midnight-deluxe-review-switch

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