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America - Front

America - Back

Review Scores

Ratings

   

Developer

Oxygen Games

Genre

Action

Release Dates

07/21/08 Oxygen Interactive
(Add Date)
07/18/08 Oxygen Interactive

Community Stats

Owners: 4
Favorite: 0
Tracked: 0
Wishlist: 0
Now Playing: 0
 

Summary

Pirates: The Key of Dreams is a frantic nautical shoot-em-up. Sail your way across the Caribbean, cannons blazing, looting booty, running blockades, and ultimately, battling Blackbeard himself.

The player takes control of a Navy Captain sent deep undercover as a ruthless Pirate, in order to seek out and retrieve The Key of Dreams, a valuable and dangerous cursed artifact. Rescue castaways to bolster your ship's crew, gaining performance increases to your navigation, weaponry, structural integrity and cartography skills. Collect increasingly powerful weaponry including Rockets, Mines, Chain Shot, Saw Blades and a Flamethrower to hurl destruction into the path of your enemies.

Play against three of your scurvy friends or AI opponents in pitched multiplayer battles over 35 levels, in seven themed environments. Choose from different ship types that reflect your play style. Play in turbo mode if you're Pirate enough!

Nintendo.com

Latest Screenshots

Latest Updates

Game Banner Added to Database Blacksaber 18th Aug 2009
Game Information Updated nordlead 20th Jun 2009
Screenshots Added PEICanada7 30th Oct 2008
Game Summary added to Database nordlead 22nd Jul 2008
Release Date Added to Database nordlead 22nd Jul 2008
Release Date Added to Database nordlead 22nd Jul 2008
Box Art Added nordlead 22nd Jul 2008
Game Added to Database nordlead 22nd Jul 2008

Sales History

Opinion (1)

gurok posted 25/07/2008, 09:45
Bad game. Bad bad game. Buy Toki Tori instead. This game's story is overly simple. After the second level, I knew what was going to happen. Inventory is borked. You can pick up five rockets and then five rockets again and you'll have ten rockets. That works. However, as soon as you pick up a new weapon, your crew apparently toss all of the old ammunition overboard. As a result, there's no way to hoard different varieties of ammunition. You either use one type and hoard it, or you don't bother with weapons (they don't really seem that necessary anyway). The levels are repetitive sets of interconnected no-challenge filled with mindless enemies that take about half-a-dozen shots to kill. I'm about halfway through the story, but man, it's tough. It's not a test of wits/skill in any way, but a test of patience. Most of the time I'll finish a level in one sitting, but only because I dread the thought of having to go through a single level for a second time.
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