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America - Front

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Review Scores

Ratings

     

Alternative Names

ソニック フリーライダーズ

Developer

O-TWO inc.

Genre

Racing

Release Dates

11/04/10 Sega
11/20/10 Sega
11/10/10 Sega

Community Stats

Owners: 11
Favorite: 0
Tracked: 0
Wishlist: 2
Now Playing: 0
 
7.9

Avg Community Rating:

 

Sonic Free Riders (X360) > Opinions (16)

T.Rexington posted 03/12/2012, 08:48
I wonder if this can make it to a million before 2012 is over. It's cheap enough to get the job done and the Sonic brand is always popular amonst youth and adults.
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italo244 posted 19/08/2011, 05:07
500.45k!
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Fabius posted 03/02/2011, 02:28
Longseller like the other Games in Kinect
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SonicKazuki posted 19/01/2011, 02:09
it actually worked just fine for me even before I calibrated it. It just worked better when I calibrated making my leans more responsive just a by a little bit
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Mr Puggsly posted 17/01/2011, 08:56
@ SonicKazuki - I only played the demo and I had an issue with it barely responding as I leaned. Even if calibration helps, Sega should have made it more responsive by default. Anyhow, at this rate this could become the best selling Sonic Riders game.
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SonicKazuki posted 08/01/2011, 08:37
sales could have been better if reviewers actually calibrated the game and realized they don't have to lean forward or back at at 90 degree angle. Works perfectly fine especially once you learn the controls and tracks.
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scapegoatsqueal posted 07/01/2011, 06:23
this is beating the majority of other Kinect titles
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Mr Puggsly posted 26/12/2010, 09:02
This isn't doing too bad. Seems to be selling at par with other Sonic Riders games. It'll also surpass Sonic All Stars Racing very soon.
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primogen18 posted 25/12/2010, 01:26
agreed puggsly, it would have to be a different game, but it would probably see some better sales. Shame as I played this and its a total blast, deserves better sales.
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LordMatrix posted 17/12/2010, 03:34
Who gave this game a 10? Seriously!? I enjoed the game but lets be honest this is FAR from being a perfect game.
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Mr Puggsly posted 10/12/2010, 07:18
@ primogen18 - The balance board isn't capable of full body motion tracking Kinect. Even with Wiimotes it wouldn't be quite the same. Its not a bad idea to make a Sonic Riders for the balance board, but they should make a new game designed for balance board.
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primogen18 posted 05/12/2010, 08:00
Should have been on Wii with the balance board as well.
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Fabius posted 04/12/2010, 08:18
500 at the End of 2011/All Kinect Games are Longseller like Wii
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Fededx posted 17/11/2010, 01:24
Though start...
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scapegoatsqueal posted 17/11/2010, 01:36
yay
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Noxide posted 13/11/2010, 02:53
...Ouch
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Sales History

Total Sales
0.00m
Japan
0.75m
NA
0.25m
Europe
0.10m
Others
1.10m
Total
1 n/a 19,787 n/a 2,957 22,744
2 n/a 7,860 12,357 3,020 23,237
3 n/a 8,252 7,061 2,288 17,601
4 n/a 17,965 6,384 3,638 27,987
5 n/a 15,792 7,331 3,455 26,578
6 n/a 18,535 17,050 5,318 40,903
7 n/a 27,503 20,040 7,104 54,647
8 n/a 41,492 24,716 9,893 76,101
9 n/a 17,777 15,937 5,037 38,751
10 n/a 9,469 5,238 2,198 16,905

Opinion (16)

T.Rexington posted 03/12/2012, 08:48
I wonder if this can make it to a million before 2012 is over. It's cheap enough to get the job done and the Sonic brand is always popular amonst youth and adults.
Message | Report
italo244 posted 19/08/2011, 05:07
500.45k!
Message | Report
Fabius posted 03/02/2011, 02:28
Longseller like the other Games in Kinect
Message | Report
SonicKazuki posted 19/01/2011, 02:09
it actually worked just fine for me even before I calibrated it. It just worked better when I calibrated making my leans more responsive just a by a little bit
Message | Report
Mr Puggsly posted 17/01/2011, 08:56
@ SonicKazuki - I only played the demo and I had an issue with it barely responding as I leaned. Even if calibration helps, Sega should have made it more responsive by default. Anyhow, at this rate this could become the best selling Sonic Riders game.
Message | Report
SonicKazuki posted 08/01/2011, 08:37
sales could have been better if reviewers actually calibrated the game and realized they don't have to lean forward or back at at 90 degree angle. Works perfectly fine especially once you learn the controls and tracks.
Message | Report
View all