Tomb Raider (2013)

Global Total as of 05th Nov 2016 (units): 0.60m
Platform: Xbox OneAlso on: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4
Developer: Crystal Dynamics Genre: Action

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
01st February 2014121,976N/A21,976
08th February 201428,669-60.6%30,645
15th February 201434,547-47.5%35,192
22nd February 201443,245-28.6%38,437
01st March 201452,250-30.7%40,687
08th March 201461,608-28.5%42,295
15th March 201471,379-14.2%43,674
22nd March 201481,191-13.6%44,865
29th March 20149917-23.0%45,782
05th April 201410874-4.7%46,656

Europe Annual Summary (Units)

YearYearlyChangeTotal
201492,714N/A92,714
201584,295-9.1%177,009
201629,349-65.2%206,358

Comments

raulbalarezo (on 22 October 2016)
@darkenergy - nah
darkenergy (on 13 December 2015)
ROTTR surpassed this in 3 weeks, it will
surpass the 360 version in a year.
darkenergy (on 25 November 2015)
Rise of the Tomb Raider on the X1 will
likely outsell this by the time the
holidays are over, especially the ROTTR
bundle that is available in selected
retailers.
Mr Puggsly (on 21 November 2015)
@SlayerRondo - People keep looking at
sales, but the reason for exclusivity
was a money paid by MS.

I'm sure
Capcom wanted to make SFV a multiplat
game. But Sony gave them enough money
simply to stop Xbox owners from having
it.
SlayerRondo (on 07 November 2015)
The exclusivity deal did hurt the sales
of this game. look at timed exclusivity
deals in the past, the later version
always under performs by a significant
amount. Not to mention the appalling way
they announced the game BEFORE the
exclusivity was made public hyping the
PS4/PS3 fans up then dropping them down.

This PS4 version of the 2013 port
sold more than 2.5 copies for every one
sold on the Xbox One, numbers like that
should not be ignored.
View all