Tomb Raider (2013)

Global Total as of 30th Sep 2017 (units): 0.64m
Platform: Xbox OneAlso on: PlayStation 3, Xbox 360, Microsoft Windows, PlayStation 4
Developer: Crystal Dynamics Genre: Action

Europe First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
01st February 2014126,162N/A26,162
08th February 2014210,320-60.6%36,482
15th February 201435,413-47.5%41,895
22nd February 201443,863-28.6%45,758
01st March 201452,678-30.7%48,436
08th March 201461,914-28.5%50,350
15th March 201471,641-14.3%51,991
22nd March 201481,418-13.6%53,409
29th March 201491,092-23.0%54,501
05th April 2014101,041-4.7%55,542

Europe Annual Summary (Units)

YearYearlyChangeTotal
2014103,693N/A103,693
201584,295-18.7%187,988
201629,461-65.1%217,449
2017390-98.7%217,839

Comments

raulbalarezo (on 22 October 2016)
@darkenergy - nah
darkenergy (on 13 December 2015)
ROTTR surpassed this in 3 weeks, it will
surpass the 360 version in a year.
darkenergy (on 25 November 2015)
Rise of the Tomb Raider on the X1 will
likely outsell this by the time the
holidays are over, especially the ROTTR
bundle that is available in selected
retailers.
Mr Puggsly (on 21 November 2015)
@SlayerRondo - People keep looking at
sales, but the reason for exclusivity
was a money paid by MS.

I'm sure
Capcom wanted to make SFV a multiplat
game. But Sony gave them enough money
simply to stop Xbox owners from having
it.
SlayerRondo (on 07 November 2015)
The exclusivity deal did hurt the sales
of this game. look at timed exclusivity
deals in the past, the later version
always under performs by a significant
amount. Not to mention the appalling way
they announced the game BEFORE the
exclusivity was made public hyping the
PS4/PS3 fans up then dropping them down.

This PS4 version of the 2013 port
sold more than 2.5 copies for every one
sold on the Xbox One, numbers like that
should not be ignored.
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