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Duke Nukem 3D
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
| None | Duke Nukem 3D | U.S. Gold | Europe | 01st January 1996 | Retail |
![]() | Duke Nukem 3D | GT Interactive | North America | 31st January 1996 | Retail |
Characters
| Character |
|---|
| Dopefish |
| Duke Nukem |
| Indiana Jones |
People
| Person | Role |
|---|---|
| Allen H. Blum III | Original Concept |
| Allen H. Blum III | Map Design |
| Bobby Prince | Music and Sound Effects |
| Chuck Jones | 3D Modelling |
| David Demaret | Additional Artwork |
| Dirk Jones | Artwork |
| Douglas R. Wood | Additional Artwork |
| George Broussard | Executive Producer |
| George Broussard | Lead Designer |
| Greg Malone | Producer |
| James Storey | Artwork |
| Jim Dose' | Additional Programming |
| Jon St. John | Voice Talent: "Duke Nukem" |
| Ken Silverman | "Build" 3D Engine/Tools/Network |
| Lee Jackson | Music and Sound Effects |
| Loni Minella - ProMotions Prod. Co. | Voice Talent |
| Mark Dochtermann | Additional Programming |
| Michael Hadwin | Graphic Design |
| Richard Gray | Map Design |
| Robert M. Atkins | Graphic Design |
| Saphhire Corporation | 3D Modelling |
| Stephen Hornback | Artwork |
| Todd J. Replogle | Programming |
| Todd Replogle | Lead Designer |
| Todd Replogle | Game Programming |
| Todd Replogle | Original Concept |
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Comments
| blunty51 (on 20 October 2008) cum get sum. | |
| Alby_da_Wolf (on 26 February 2008) I agree. Really a masterpiece, much better than Quake I and II, despite these ones revolutionized graphics (and deserve recognizement for this, but Duke 3D had much better quality in all the rest). | |
| kiddo (on 15 December 2007) Back in the days, this game revolutionized the genre with its strong "2.5D" engine. The level design was great (interactivity, realism). | |
| View all | |



