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Duke Nukem 3D

Global Total as of 12th May 2012 (units): N/A
Platform: Personal ComputerAlso on: Xbox 360, Sega Genesis, Sega Saturn, Apple iOS App Store
Developer: Lobotomy Software Genre: Shooter

Release History

BoxartTitlePublisherRegionDateDistribution
NoneDuke Nukem 3D U.S. GoldEurope01st January 1996Retail
Duke Nukem 3D GT InteractiveNorth America31st January 1996Retail

Characters

Character
Dopefish
Duke Nukem
Indiana Jones

People

PersonRole
Allen H. Blum IIIOriginal Concept
Allen H. Blum IIIMap Design
Bobby PrinceMusic and Sound Effects
Chuck Jones3D Modelling
David DemaretAdditional Artwork
Dirk JonesArtwork
Douglas R. WoodAdditional Artwork
George BroussardExecutive Producer
George BroussardLead Designer
Greg MaloneProducer
James StoreyArtwork
Jim Dose'Additional Programming
Jon St. JohnVoice Talent: "Duke Nukem"
Ken Silverman"Build" 3D Engine/Tools/Network
Lee JacksonMusic and Sound Effects
Loni Minella - ProMotions Prod. Co.Voice Talent
Mark DochtermannAdditional Programming
Michael HadwinGraphic Design
Richard GrayMap Design
Robert M. AtkinsGraphic Design
Saphhire Corporation3D Modelling
Stephen HornbackArtwork
Todd J. ReplogleProgramming
Todd ReplogleLead Designer
Todd ReplogleGame Programming
Todd ReplogleOriginal Concept

Comments

blunty51 (on 20 October 2008)
cum get sum.
Alby_da_Wolf (on 26 February 2008)
I agree. Really a masterpiece, much better than Quake I and II, despite these ones revolutionized graphics (and deserve recognizement for this, but Duke 3D had much better quality in all the rest).
kiddo (on 15 December 2007)
Back in the days, this game revolutionized the genre with its strong "2.5D" engine.
The level design was great (interactivity, realism).
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