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Wolfenstein 3D
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Wolfenstein 3D | Apogee | Europe | 01st January 1992 | Retail |
![]() | Wolfenstein 3D | Apogee | North America | 05th May 1992 | Retail |
People
| Person | Role |
|---|---|
| Aaron Cole | Programmer |
| Aaron Hausmann | Artist |
| Adrian Carmack | Artist |
| Adrian Carmack | Art |
| Adrian Carmack | id Software Staff |
| Alan Pavlish | Executive Producer |
| Bill Capizzi | Voices |
| Bill Dungan | Programming Assistance |
| Bill Dungan | Producer |
| Bill Fieineman | Programmer |
| Bill Fisher | Music Setup Assistance |
| Bill Stoudt | Level Editing |
| Brian Fargo | Executive Producer |
| Brian Luzietti | Wolfenstein Theme |
| Brian Luzietti | Music Composition and banjos |
| Brian Matt | Programmer |
| Brian McInerny | Quality Assurance |
| Bryan Cavett | Artist |
| Chad Max | Artist |
| Charles Deenen | Sound Effects |
| Chris Benson | Quality Assurance |
| Chris Benson | Additional Artwork |
| Chris De Salvo | Programming Assistance |
| Craig Duman | Music Mastering |
| Darin McNeil | Programmer |
| David Taylor | Programmer |
| Drew Jensen | Production |
| Ethan McCaughey | Artist |
| Ian Childs | Designer |
| Jason Blochowiak | Additional Programming |
| Jay Wilbur | Management |
| Jay Wilbur | id Software Staff |
| Jeremy Barnes | Directors of Quality Assurance |
| Jim Nitchals | Sound Driver |
| John Carmack | Programming |
| John Carmack | Programmer |
| John Carmack | id Software Staff |
| John Romero | id Software Staff |
| John Romero | Sounds |
| John Romero | Programming |
| John Romero | Programmer |
| John Romero | Levels |
| John Sramek | Quality Assurance |
| Julian Ridley | Additional Artwork |
| Kevin Cloud | Artist |
| Kevin Cloud | Art |
| Kevin Cloud | id Software Staff |
| Kevin Cloud | Executive Producer |
| Kevin Cloud | Computer Artist |
| Kirk Tome | Directors of Quality Assurance |
| Kristian Kane | Artist |
| Larry Peacock | Sound Effects |
| Mark Nausha | Division Director |
| Michael Reynolds | Voices |
| Nathan Renich | Voices |
| Nick Pappas | Artist |
| Richard Heath | Designer |
| Rick Thrasher | Product Manager |
| Robert Pardo | Producer |
| Robert Prince | Composer |
| Robert Prince | Music |
| Robert Prince | FX and Music |
| Robert Rooke | Quality Assurance |
| Roger Kort | Programmer |
| Ronn Harbin | Artist |
| Russell Meakim | Designer |
| Sandy Petersen | Designer |
| Sean Mitchell | Programmer |
| Shawn C. Green | Software Support |
| Shawn C. Green | Programmer |
| Steve Hales | Sound Driver |
| Steve Maines | Artist |
| Steve Parsons | Biz |
| Todd Camasta | Additional Artwork |
| Todd Dennis | Music |
| Todd Rose | Designer |
| Tom A. Hall | Levels |
| Tom A. Hall | Creative Director |
| Tom A. Hall | Tallies |
| Tom Hall | Creative Director |
| Yuki Furumi | Quality Assurance |
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Comments
| Miss piggy (on 24 February 2010) 9/10 Still funny ,but compared with Doom it's very basic! | |
| Miss piggy (on 24 February 2010) 9/10 Still funny ,but compared with Doom it's very basic! | |
| HanzoTheRazor (on 07 September 2008) 10/10 In it's day a true masterpiece! | |
| SJGohan3972 (on 19 August 2008) mein lieben! | |
| HALOOOOOOOO (on 14 March 2008) For people who've never played this, just download the freeware version and have a blast. Thankfully I've got the entire game! Okay, I do have some complaints. The controls were fine back in '92, but for people used to modern FPS games they can be a bit frustrating. | |
| The Ghost of RubangB (on 01 March 2008) I just voted it a 10, raising it from 8.00 to 8.11. Who's next? This game's amazing, and ridiculously historically important! Also, there are Nazi zombies with guns in their chests that they fire by seig heiling! Don't expect me to have spelled that right. | |
| View all | |




