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Quake 4
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Total Units
| Europe: | 0.00m | 79.8% |
| + Rest of the World: | 0.00m | 20.2% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Quake 4 | Activision | North America | 11th October 2005 | Retail |
![]() | Quake 4 | Activision | Europe | 21st October 2005 | Retail |
Characters
| Character |
|---|
| Makron |
| Matthew Kane |
People
| Person | Role |
|---|---|
| Aaron Bahr | Programming |
| Allison Salmon | Programming |
| Andrew Trabbold | Art |
| Andrew Weldon | Level Design |
| Anthony Whitaker | Programming |
| Arnie Swekel | Art |
| Bob Love | Writer |
| Bobby Duncanson | Motion Capture Lead |
| Brian Raffel | Studio Head |
| Bryan Dube | Programming |
| Caryn Law | Art |
| Chad Bordwell | Level Design |
| Charles Napier | Voice: Harper |
| Christian Antkow | Sound Design |
| Chuck Nicholson | Additional Programming |
| Corey Peters | Level Design |
| Creat Studio | Additional Art |
| David Dynerman | Programming |
| David Gulisano | Animation |
| Derrick Hammond | Art |
| Djordje Cakovan | Art |
| Doug Pearson | Producer |
| Eric Biessman | Project Lead |
| Fred Hooper | Assistant Art Lead |
| Gil Gribb | Additional Programming |
| Glenn Ige | Associate Producers |
| Gretchen Carlson | Programming |
| James Monroe | Programming |
| James Singer | Programming |
| Jan Paul van Waveren | Programming |
| Jarrod Showers | Additional Animation |
| Jeff Degenhardt | Additional Motion Capture |
| Jeff Dischler | Programming |
| Jeff Newquist | Programming Lead |
| Jeff Unay | Additional Art |
| Jerry Ashworth | Motion Capture |
| Jerry Keehan | Design |
| Jim Hughes | Design Lead |
| Jim Shepard | Programming |
| John J. Scott | Programming |
| Kekoa Lee-Creel | Associate Producers |
| Ken Banks | Level Design |
| Kenneth Scott | Art |
| Kerry Sergent | Additional Programming |
| Kevin Long | Art/Animation Lead |
| Kevin Schilder | Audio Lead |
| Kim Lanthrop | Art |
| Kimberly Sanchez | Additional Animation |
| Kurt Richards | Art |
| Les Dorscheid | Additional Art |
| Mal Blackwell | Design |
| Marcus Whitlock | Programming |
| Mark Nelson | Additional Art |
| Matt Breit | Level Design |
| Matt Breit | Additional Design |
| Matt Vainio | Art |
| Michael Chang Gummelt | Programming |
| Michael Crowns | Director of Product Development |
| Michael Egnew | Animation |
| Michael Ekberg | Programming |
| Michael Gannon | Voice: Voss |
| Michael Pleva | Assistant Animation Lead |
| Michael Renner | Level Design |
| Nathan Rausch | Programming |
| Nichol Norman | Art |
| Nick Maggiore | Animation |
| Nick Maggoire | Animation |
| Nick Stevenson | Additional Motion Capture |
| Patrick Williams | Level Design |
| Peter Stormane | Voice: Strauss |
| Rick Johnson | Programming Lead |
| Robert Duffy | Programming |
| Robert Gee | Additional Animation |
| Roger Cordes | Level Design |
| Rosalie Kofsky | Line Producer |
| Ryan Hummer | Additional Programming |
| Ryan Watson | Additional Animation |
| Seve Houchard | Additional Programming |
| Simon Mills | Art |
| Ste Cork | Additional Programming |
| Tim Willits | Executive Producer |
| Timothee Besset | Programming |
| Todd Rueping | Additional Art |
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Comments
| Cold Light (on 30 April 2012) Enjoyed this title. I hope they will continue making Quake games in future. | |
| sjhillsa (on 11 August 2009) Single player was pretty good, alot better than Doom 3. | |
| DreadRaptor85 (on 20 May 2008) I like to blow stuff up. | |
| ssj12 (on 16 December 2007) idk it wasnt bad.. better then Doom 3 in everyway. | |
| MrMarc (on 16 December 2007) Damn this game was ass :( True letdown for the Quake series. | |
| View all | |




