Disney Infinity

Global Total as of 19th Jul 2014 (units): 0.35m
Platform: Wii UAlso on: Wii, PlayStation 3, Xbox 360, Nintendo 3DS, PlayStation Vita, Microsoft Windows
Developer: Avalanche Software Genre: Action

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
24th August 2013144,871N/A44,871
31st August 2013216,358-63.5%61,229
07th September 201339,758-40.3%70,987
14th September 201348,116-16.8%79,103
21st September 201355,777-28.8%84,880
28th September 201364,986-13.7%89,866
05th October 201374,093-17.9%93,959
12th October 201383,920-4.2%97,879
19th October 201394,0022.1%101,881
26th October 2013105,26231.5%107,143

Global Annual Summary (Units)

YearYearlyChangeTotal
2013280,983N/A280,983
201467,402-76.0%348,385

Comments

supernihilist (on 20 February 2014)
you can t tell me that this port hasnt
been profitable
this is cheap as fuck
and 300k should easily make em a decent
profit
still selling by the way
supernihilist (on 20 February 2014)
you can t tell me that this port hasnt
been profitable
this is cheap as fuck
and 300k should easily make em a decent
profit
still selling by the way
ECM (on 06 January 2014)
Your math is suspect, since you're
dealing in absolute numbers sold: the U
rev has a 5% attach rate, while all
other platforms--including Wii--are at
less than 1%, so who's screwing up the
math??
oniyide (on 31 August 2013)
these are good sales, im not saying
their not
oniyide (on 31 August 2013)
it didnt sell half of WIi sales, dont
know why people are messing up the math,
it sold little more than half PS3 sales,
and really userbase doesnt have as much
to do with it as some people believe.
Thsi is the type of game that appeals
and does well on Ninty systems, period.
Notice how Splinter Cell didnt sell
anywhere near this for Wii U, but PS360
versions sold better than Disney
Infinity
View all