Killzone: Shadow Fall

Global Total as of 18th Mar 2017 (units): 2.69m
Platform: PlayStation 4
Developer: Guerrilla Games Genre: Shooter

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
22nd February 2014129,632N/A29,632
01st March 201428,144-72.5%37,776
08th March 201433,936-51.7%41,712
15th March 201442,637-33.0%44,349
22nd March 201451,949-26.1%46,298
29th March 201462,16010.8%48,458
05th April 201471,681-22.2%50,139
12th April 201481,285-23.6%51,424
19th April 201491,240-3.5%52,664
26th April 2014101,2984.7%53,962

Japan Annual Summary (Units)

YearYearlyChangeTotal
201470,554N/A70,554
20153,754-94.7%74,308
20161,578-58.0%75,886
2017544-65.5%76,430

Comments

WagnerPaiva (on 14 April 2017)
Not bad, but Killzone 2 multiplayer was
legendary
xboxonefan (on 16 March 2017)
horzion zero dawn has passed this now
according to sony
Mentore (on 26 January 2017)
Bloodborne has probably outsold this
game by now.
Mr Puggsly (on 24 February 2016)
Just completed this game. Now this is a
game that oozes with potential but is
somehow an overall mediocre game. I like
that some levels have exploration and
sometimes allow for different play
styles. Its refreshing compared to some
linear gallery shooters. But after about
four levels, the games gets bad. Lots of
trial and error along with repetitive
objectives. There are also numerous
areas with waves of enemies just to pad
out the length. People mock CoD games
for being short, but this is an why
short games aren't inherently
bad.

This game goes from from being
genuinely enjoyable for a few levels to
a slog. I now understand the negative
reception this game received. It gave me
a an appreciation for PS3 Killzone
games, those now seem great in
comparison.
asqarkabab (on 11 July 2015)
Good but not as good as kz2 and 3
View all