VGChartz Pro

Crush

Global Total as of 12th May 2012 (units): 0.08m
Platform: PlayStation Portable
Developer: Zoe Mode Genre: Puzzle

Total Units

North America: 0.07m 92.3%
+ Europe: 0.00m 0.1%
+ Rest of the World: 0.01m 7.6%
= Global 0.08m

Release History

BoxartTitlePublisherRegionDateDistribution
Crush SegaEurope25th May 2007Retail
Crush SegaNorth America29th May 2007Retail

People

PersonRole
Alex ButterfieldLead Designer
Alex ButterfieldAdditional Code Support
Andrew TaylorProgrammer
Ben HebbAdditional Art Support
Ben MitchellAdditional Code Support
Chris HulsbeckMusic
Chris McLaughlinProgrammer
David TolleyAdditional Art Support
Fraser SimpsonDesigner
Gabriel LeeAdditional Code Support
Herman SerranoDesigner
Jason CunninghamAdditional Art Support
Jonathan TaylorLead Artist
Lisa SpringettArtist
Matt ColdrickMusic
Matt StartinArtist
Mike CoxProduction Director
Neil GallagherArtist
Paul 'Moog' GravettVideo Editing
Paul MottramProducer
Paul MottramAdditional Code Support
Pete GunterProgrammer
Pete NewingDesigner
Peter PimleyLead Programmer
Phil BedfordSound Designer
Richard BeechArtist
Richard HeasmanAdditional Code Support
Ross StantonArtist
Tammo HinrichsMusic
Tufan UysalMusic

Comments

Aj_habfan (on 13 August 2009)
Very unique game, I am pleasantly surprised.
Rainbird (on 12 April 2009)
I want a PSP so I can play this :-(
hunter_alien (on 29 September 2008)
Plus, as most older games its probably undertracke ;) So IMO it had to ship ~ 150-200k worldwide... with absolutly no real commercials, thats not so bad. But in the same time this could have easily become a solid 500k hit if Sega would have went the extra mile with it :(
Deviation59 (on 24 April 2008)
It seriously makes me sad, actually sad, that this game didn't do better in sales.
Lanceuppercut (on 19 December 2007)
Best game on the PSP.
hunter_alien (on 24 November 2007)
This game had performed pretty well in the EU according to Sega Europe ( including Australia ) so the development money is out , the question is how much profit did it made ...
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