SoulCalibur II

Global Total as of 02nd Sep 2017 (units): 1.00m
Platform: XboxAlso on: PlayStation 3, PlayStation 2, Xbox 360, GameCube, Arcade
Developer: Project Soul Genre: Fighting

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
29th March 2003119,252N/A19,252
05th April 200325,373-72.1%24,625
12th April 200332,521-53.1%27,146
19th April 200341,592-36.9%28,738
26th April 200351,010-36.6%29,748
03rd May 20036856-15.2%30,604
10th May 20037660-22.9%31,264
17th May 20038578-12.4%31,842
24th May 20039427-26.1%32,269
31st May 200310223-47.8%32,492

Japan Annual Summary (Units)



oniyide (on 27 May 2012)
that makes no sense at all, just because
your years late to the party, doesnt
mean everyone else has to be.
thewastedyouth (on 11 April 2012)
I bought this game on Amazon, amazing

I am telling you guys, why spend
money on the PS3 and 360 that break down
all the time and games with bugs when
you can buy these old titles that are
thetonestarr (on 25 April 2009)
Upon purchasing this, I now own ALL Soul
Calibur content ever released. =D
jmcraddock (on 25 January 2009)
this game made over 1.25 million, or
they wouldnt have made a 4th one.
Barozi (on 24 January 2009)
Spawn was one of the strongest
characters in the game
View all