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Ice Age 2: The Meltdown
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Total Units
| North America: | 0.06m | 91.7% |
| + Europe: | 0.00m | 0.7% |
| + Rest of the World: | 0.01m | 7.7% |
| = Global | 0.07m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Ice Age 2: The Meltdown | Vivendi Games | North America | 06th December 2006 | Retail |
![]() | Ice Age 2: The Meltdown | Vivendi Games | Europe | 08th December 2006 | Retail |
Characters
| Character |
|---|
| Diego |
People
| Person | Role |
|---|---|
| Andrew Allen | Environment Artist |
| Anthony Stevens | Environment Artist |
| Antony Reeves | Environment Artist |
| Ashley Finney | Engine Team |
| Barry Lawless | Environment Artist |
| Chris Jackson | Engine Team |
| Chris Prelot | Environment Artist |
| Dave Looker | Engine Team |
| David Arnold | Coding |
| Duane Bradbury | Coding |
| Gary Newman | Environment Artist |
| Gordon De Haseth | Environment Artist |
| Graham Reeves | Coding |
| Guy Cockcroft | Sound Effects |
| Hans Johansen | Character Art |
| Helen Jones | Character Art |
| Herve Piton | Character Art |
| Ian Denny | Engine Team |
| Jason Gosling | Engine Team |
| Jean-Marc Leang | Engine Team |
| Joel Garabedian | Coding |
| John Barker | Level Design |
| Karol Wlodarczyk | Environment Artist |
| Kenny Beard | Animation |
| Kev Grantham | Audio Programming |
| Kev Stainwright | Audio Programming |
| Lenny Johnson | Engine Team |
| Mark Edwards | Environment Artist |
| Mark Potente | Environment Artist |
| Mike Botham | Producer |
| Mike Boylan | Character Art |
| Mike Halsall | Coding |
| Mike Simonds | Environment Artist |
| Neil Baldwin | Audio Production |
| Neil Roberts | Character Art |
| Paul Cooke | Producer |
| Paul Gregory | Character Art |
| Paul Harrison | Environment Artist |
| Phil Hackney | Animation |
| Raul Ovejero Saiz | Environment Artist |
| Rehaan Akhtar | Environment Artist |
| Rob Berry | Environment Artist |
| Rob Smith | Environment Artist |
| Steve Duckworth | Audio Production |
| Steve Walker | Engine Team |
| Stuart McReath | Environment Artist |
| Thomas O'Neill | Level Design |
| Tim Rogers | Engine Team |
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