Cave Story 3D

Global Total as of 07th Oct 2017 (units): 0.15m
Platform: Nintendo 3DS
Developer: Nicalis Genre: Platform

Total Units

North America: 0.09m 60.2%
+ Europe: 0.03m 23.4%
+ Japan: 0.01m 9.0%
+ Rest of the World: 0.01m 7.4%
= Global 0.15m

Release History

Cave Story 3D NIS AmericaNorth America08th November 2011Retail
Cave Story 3D NIS AmericaEurope11th November 2011Retail
Cave Story 3D Nippon Ichi SoftwareJapan26th July 2012Retail
Cave Story 3D NIS AmericaJapan26th July 2012Retail

Game Overview

Cave Story 3D is a remake of the freeware platform-adventure video game of the same name that was developed by Nicalis, in conjunction with original creator Daisuke "Pixel" Amaya, and published by NIS America for the Nintendo 3DS. Built from scratch using 3D models, it features a dynamic camera system and an additional level.

Despite being a remake, the game still focuses on the protagonist Quote and Curly Brace as they discover the evil plot by the Doctor, who intends to force the inhabitants of the cave to fight for him in his bid to conquer the world.

External Links


globalisateur (on 17 June 2013)
The most underrated game on the 3ds. A
pure gem. Exceptional
adventure/exploration game with great
story, superb presentation and stellar
When I see that it sold only
0.11 Million when some yearly shooter
sells 10 millions each year (so 100
times more) It makes me really sad.
Fededx (on 16 February 2013)
I really want to play this game but
it's so damn hard to find :(
DieAppleDie (on 10 February 2013)
this game is quite a good piece of sw
Thechalkblock (on 25 October 2012)
@pokeclaudel i played the 3d,
wide-screen version of the game on my
3ds xl. all i can say is whether you
think nicalis is pathetic or not, i
thoroughly enjoyed the game along with
the changes they made. i'm glad they
updated the game.
pokeclaudel (on 21 September 2012)
Just saw that Nicalis is rereleasing the
2d version to support 3d and wide-screen
support. Cave Story was their only
successful game and they just keep
trying to milk it as much as possible.
View all