Kingdoms of Amalur: Reckoning

Global Total as of 02nd Sep 2017 (units): 0.87m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

UK First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 2012115,212N/A15,212
18th February 201225,686-62.6%20,898
25th February 201232,219-61.0%23,117
03rd March 201242,64119.0%25,758
10th March 201251,650-37.5%27,408
17th March 20126922-44.1%28,330
24th March 20127795-13.8%29,125
31st March 201281,40276.4%30,527
07th April 201292,27362.1%32,800
14th April 2012101,974-13.2%34,774

UK Annual Summary (Units)


External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all