Kingdoms of Amalur: Reckoning

Global Total as of 05th Apr 2014 (units): 0.79m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
22nd September 201214,416N/A4,416
29th September 201221,110-74.9%5,526
06th October 20123543-51.1%6,069
13th October 20124355-34.6%6,424
20th October 20125288-18.9%6,712
27th October 20126267-7.3%6,979
03rd November 20127264-1.1%7,243
10th November 20128263-0.4%7,506
17th November 20129235-10.6%7,741
24th November 2012102454.3%7,986

Japan Annual Summary (Units)

YearYearlyChangeTotal
201210,188N/A10,188
20134,515-55.7%14,703
2014N/AN/AN/A

Note, data for this region is incomplete.

External Links

Comments

pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
be.
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this
game.

So I fail to see your point.
Horrorfest (on 14 June 2012)
You don't know anything, most of the
money they spent was on their MMO. This
did not cost them 300 million.
View all