Kingdoms of Amalur: Reckoning

Global Total as of 30th Sep 2017 (units): 0.87m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
22nd September 201214,416N/A4,416
29th September 201221,110-74.9%5,526
06th October 20123543-51.1%6,069
13th October 20124355-34.6%6,424
20th October 20125288-18.9%6,712
27th October 20126267-7.3%6,979
03rd November 20127264-1.1%7,243
10th November 20128263-0.4%7,506
17th November 20129235-10.6%7,741
24th November 2012102454.3%7,986

Japan Annual Summary (Units)


Note, data for this region is incomplete.

External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all