Kingdoms of Amalur: Reckoning

Global Total as of 14th Nov 2015 (units): 0.86m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

Global First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 20121290,603N/A290,603
18th February 2012292,255-68.3%382,858
25th February 2012341,623-54.9%424,481
03rd March 2012420,761-50.1%445,242
10th March 2012515,050-27.5%460,292
17th March 2012612,268-18.5%472,560
24th March 201279,655-21.3%482,215
31st March 2012810,4468.2%492,661
07th April 2012915,47048.1%508,131
14th April 20121014,980-3.2%523,111

Global Annual Summary (Units)


External Links


Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23

I'd recommend it to people
that enjoy games like Elder Scrolls and
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this

So I fail to see your point.
View all