Kingdoms of Amalur: Reckoning

Global Total as of 12th Apr 2014 (units): 0.80m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

France First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 201216,432N/A6,432
18th February 201222,223-65.4%8,655
25th February 201231,205-45.8%9,860
03rd March 20124790-34.4%10,650
10th March 20125529-33.0%11,179
17th March 20126448-15.3%11,627
24th March 201274868.5%12,113
31st March 20128397-18.3%12,510
07th April 2012949324.2%13,003
14th April 2012105072.8%13,510

France Annual Summary (Units)

YearYearlyChangeTotal
201229,699N/A29,699
20138,765-70.5%38,464
2014744-91.5%39,208

External Links

Comments

pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
be.
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this
game.

So I fail to see your point.
Horrorfest (on 14 June 2012)
You don't know anything, most of the
money they spent was on their MMO. This
did not cost them 300 million.
View all