Kingdoms of Amalur: Reckoning

Global Total as of 04th Oct 2014 (units): 0.81m
Platform: Xbox 360Also on: PlayStation 3, Microsoft Windows
Developer: 38 Studios Genre: Role-Playing

France First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
11th February 201216,432N/A6,432
18th February 201222,223-65.4%8,655
25th February 201231,205-45.8%9,860
03rd March 20124790-34.4%10,650
10th March 20125529-33.0%11,179
17th March 20126448-15.3%11,627
24th March 201274868.5%12,113
31st March 20128397-18.3%12,510
07th April 2012949324.2%13,003
14th April 2012105072.8%13,510

France Annual Summary (Units)

YearYearlyChangeTotal
201229,699N/A29,699
20138,765-70.5%38,464
20142,373-72.9%40,837

External Links

Comments

Mr Puggsly (on 15 July 2014)
I finally got around to playing and
completing this game. The story wasn't
particularly noteworthy, but the God of
War style hack n' slash games was
great. I mostly focused on the main
quests and completed it in 23
hours.

I'd recommend it to people
that enjoy games like Elder Scrolls and
Fable.
pots555 (on 03 September 2012)
Such a good game. I can't believe it
didn't sell more units.
T.Rexington (on 23 July 2012)
I agree with Pugs, the game can hit 2
million but it'll still be a flop
because it failed to sell 2 million when
it was $60 on retail, the most important
time of a game's life. Just because
they move units at $5-$20 doesn't mean
it's gonna be profitable at the end of
the day.
usrevenge (on 16 July 2012)
probably one of the best games this
year. it deserved more. I think they
tried to hard on the story and pushed
the budget way higher then it needed to
be.
Mr Puggsly (on 20 June 2012)
@ Horrorfest - Most big budget MMOs fail
or get lost in obscurity. Just like this
game.

So I fail to see your point.
View all