![]() |
Final Fantasy VIII
|
||||||
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Final Fantasy VIII | Square Enix | Japan | 24th September 2009 | Retail |
![]() | Final Fantasy VIII | Sony Computer Entertainment | North America | 17th December 2009 | Retail |
![]() | Final Fantasy VIII | Sony Computer Entertainment | Europe | 04th February 2010 | Retail |
Characters
People
| Person | Role |
|---|---|
| Aiko Ito | Localization Director |
| Akihiko Maeda | Event Planner |
| Akihiro Tokunaga | Designer |
| Akihiro Tsuchiya | Movie Lead Designer |
| Akira Fujii | Real Time Polygon Director |
| Akira Fujii | Real-Time Polygon Director |
| Akira Iwata | Designer |
| Akira Kashiwagi | Production Manager |
| Ayako Kuroda | Movie Lead Designer |
| Chiharu Minekawa | Sound Editor |
| Daiju Komatsu | Real-Time Polygon Texture Artist |
| Daiju Komatsu | World Map Designer |
| Eiichi Hasegawa | Effect Programmer |
| Eiji Nakamura | Sound Editor |
| Eiji Takahashi | CG Designer |
| Eisyu Takamura | Character Modeling |
| Eisyu Takamura | Movie Designer |
| Fumi Minagawa | Character Design Assistant |
| Fumi Minagawa | Sub-Character Designer |
| Fumi Minagawa | Real-Time Polygon Texture Artist |
| Go Kikuchi | Motion Designer |
| Haruya Ishii | Monster Texture Artist |
| Haruya Ishii | Background Designer |
| Hideaki Fujisawa | Designer |
| Hideaki Takeda | Character Modeling |
| Hideki Kato | VFX & Composite Artist |
| Hideo Kubota | Character Model Designer |
| Hideyuki Matsumoto | Mechanical Design Designer |
| Hiroaki Hishinuma | Event Planner |
| Hirofumi Nakazawa | Real-Time Polygon Texture Artist |
| Hiroki Chiba | Event Director |
| Hiroki Mitsushima | Designer |
| Hiromichi Morita | Character Model Designer |
| Hironobu Sakaguchi | Executive Producer |
| Hiroshi Fujiwara | Movie Lead Designer |
| Hiroshi Harata | Battle Programmer |
| Hiroshi Kitakami | VFX & Composite Artist |
| Hiroshi Kouno | Assistant Map Planner |
| Hiroshi Kuwabara | Movie Character Director |
| Hiroshi Matsuyama | VFX and Composite |
| Hiroshi Matsuyama | VFX & Composite Lead Designer |
| Hiroyuki Honda | Movie Lead Designer |
| Hiroyuki Itou | Chocobo World Game Designer |
| Hiroyuki Itou | Battle System Designer |
| Hiroyuki Suzuki | Character Model Designer |
| Hiroyuki Yotsuji | Menu Design |
| Hiroyuki Yotsuji | Chocobo World Designer |
| Hiroyuki Yotsuji | Card Game Designer |
| Ikuya Dobashi | World Map Director |
| Ikuyo Yoshida | Designer |
| James Rogers | VFX & Composite Artist |
| Jun Matsuyama | Motion Designer |
| Jun-ichi Murata | World Map Designer |
| Junko Iriguchi | Event Planner |
| Kana Uchiumi | Motion Designer |
| Kana Yamazaki | Designer |
| Kazuhiro Ohkawa | Real-Time Polygon Texture Artist |
| Kazuhiro Ohkawa | Character Texture Artist |
| Kazumi Seki | Character Model Designer |
| Kazuo Suzuki | Character Programmer |
| Kazushi Urata | Designer |
| Kazushige Nojima | Scenario Writer |
| Kazuyuki Ikumori | Lead Field Designers |
| Kazuyuki Ikumori | Lead Field Designer |
| Keiji Inoue | Real-Time Polygon Texture Artist |
| Keiji Kawamori | Synthesizer Programmer |
| Keiko Imamura | Motion Capture Artist |
| Keisuke Matsuhara | Battle Planners |
| Keisuke Miyazaki | CG Programmer |
| Ken Narita | Main Programmer |
| Ken Yuasa | Character Modeling |
| Kengo Takeuchi | Movie Designer |
| Kengo Takeuchi | CG Programmer |
| Kenichi Someya | Character Modeling |
| Kenichiro Okamoto | 3D Animator |
| Kenji Kadonishi | Motion Designer |
| Kentarow Yasui | Card Game Plan & Program |
| Kentarow Yasui | Battle Programmer |
| Kenzo Kanzaki | Lead Field Designers |
| Kenzo Kanzaki | Lead Field Designer |
| Kiminori Ono | Map Planner |
| Kimitoshi Tsumura | Designer |
| Kiroyuki Hoshino | Designer |
| Kiyomi Enomoto | Designer |
| Kohichiro Shiratori | Movie Designer |
| Koichi Ebe | Character Model Designer |
| Koichiro Soeda | Motion Designer |
| Koji Kobayashi | CG Designer |
| Kouji Ida | Character Model Designer |
| Kouki Nara | Designer |
| Kyoko Muramatsu | Designer |
| Kyoko Tange | Event Planner |
| Kyouji Umakoshi | Game Sound |
| Kyuji Kawase | Designer |
| Makoto Sawano | Monster Model Designer |
| Makoto Sawano | Background Designer |
| Masaaki Kazeno | Monster Texture Artist |
| Masaharu Inoue | VFX & Composite Artist |
| Masaharu Inoue | Motion Capture Engineer |
| Masahide Tanaka | World Map Designer |
| Masahiro Hora | World Map Programmer |
| Masaki Higuchi | Designer |
| Masaki Ito | Motion Designer |
| Masaki Yasuda | Designer |
| Masanori Yoshida | Character Modeling |
| Masaru Oka | Map Director |
| Masashi Nakata | CG Programmer |
| Masaya Suzuki | VFX & Composite Artist |
| Mieko Kinoshita | Motion Designer |
| Minoru Akao | Sound Programmer |
| Mitsuki Sato | Motion Designer |
| Motohisa Adachi | CG Programmer |
| Motohito Nasu | Movie Designer |
| Motoko Kitamura | Designer |
| Motonori Sakakibara | Movie Director |
| Nao Okinaka | Background Designer |
| Naoki Yamada | Real-Time Polygon Texture Artist |
| Nobue Moriizumi | Real-Time Polygon Texture Artist |
| Nobuo Uematsu | Music Composer |
| Norifumi Nagaoka | Background Designer |
| Norihiro Takami | Movie Lead Designer |
| Reina Ikeda | Motion Designer |
| Ryo Inakura | Game Sound |
| Ryo Tsurumaki | Map Planner |
| Ryusuke Sasaki | CG Programmer |
| Sachiyo Watanabe | Motion Designer |
| Sanae Nakanishi | Movie Lead Designer |
| Satoshi Tsukamota | CG Supervisor |
| Satoshi Tsukamoto | CG Supervisor |
| Shiho Tamura | Designer |
| Shin Ienaka | Designer |
| Shin-Ichi Aoyama | Effect Programmer |
| Shinji Hashimoto | Producer |
| Shinji Koide | Motion Designer |
| Shintaro Takai | Battle Effect Director |
| Shinya Ichida | Motion Designer |
| Shinya Senzaki | Character Modeling |
| Shun Moriya | Event Script Programmer |
| Shuntarou Furukawa | Motion Capture Artist |
| Takahiro Honma | Motion Designer |
| Takanari Tajima | Character Model Designer |
| Takaomi Moto | CG Designer |
| Takashi Katano | Menu Programmer |
| Takashi Katano | Chocobo World Programmer |
| Takashi Yamaguchi | Character Modeling |
| Takatsugu Nakazawa | Battle Planners |
| Takayoshi Nakazato | Card Game and Battle Camera Director |
| Takayoshi Nakazato | Card Game & Battle Camera Director |
| Takayuki Katagi | CG Designer |
| Takazumi Tamahisa | Designer |
| Takehisa Yoshimura | Motion Designer |
| Takehito Suzuki | World Map Designer |
| Takeshi Arakawa | Monster Texture Artist |
| Takeshi Endo | Map Director |
| Takeshi Iwabuchi | Assistant Planner |
| Takeshi Okui | Designer |
| Takeshi Sanda | Designer |
| Takeshi Tateishi | Movie Designer |
| Takuji Yasuda | Movie Designer |
| Takuya Iwasaki | Motion Designer |
| Tatsuhiro Okamoto | Designer |
| Tatsuru Nakaza | Monster Texture Artist |
| Tatsuya Kando | Motion Director |
| Tatsuya Yabuta | Map Planner |
| Tetsu Tsukamoto | Monster Model Designer |
| Tetsu Tsukamoto | Background Designer |
| Tetsuya Nomura | Character Design |
| Tetsuya Nomura | Character Design & Battle Visual Director |
| Tetsuya Takahashi | Lead Field Designers |
| Tetsuya Takahashi | Lead Field Designer |
| Tetsuya Takahasi | Lead Field Designers |
| Tomoaki Yoshinobu | Effect Programmer |
| Tomohiko Osugi | Movie Designer |
| Tomohiro Hasegawa | Background Designer |
| Tomohiro Hasegawa | Monster Model Designer |
| Tomohiro Kayano | Character Modeling Director |
| Tomohiro Kayano | Character Director |
| Tomoyuki Takechi | Executive Producer |
| Umanosuke Iida | 3D Motion Adivsor |
| Wataru Kanayama | Designer |
| Yaeko Sato | Event Planner |
| Yasuhiro Yamamoto | Sound Editor |
| Yasunari Ohnishi | Effect Programmer |
| Yoko Nagare | Motion Designer |
| Yoshiaki Iizuka | Motion Designer |
| Yoshiko Nishi | Real-Time Polygon Texture Artist |
| Yoshimasa Furukawa | Effect Designer |
| Yoshinori Kitase | Director |
| Yoshinori Moriizumi | Movie Lead Designer |
| Yoshitaka Amano | Image Illustrator |
| Yoshitaka Hirota | Game Sound |
| Yoshiyuki Souma | Motion Designer |
| Youichi Tanaka | Motion Designer |
| Yukihiro Taniguchi | Designer |
| Yukio Nakatani | Lead Field Designers |
| Yukio Nakatani | Lead Field Designer |
| Yuko Akiyama | Movie Lead Designer |
| Yuko Hatae | Effect Designer |
| Yumiko Miyahara | Designer |
| Yusuke Naora | Art Director |
| Yusuke Tanaka | Motion Designer |
Similar Games
- Final Fantasy XIII (4.82m)
- The Elder Scrolls V: Skyrim (3.75m)
- Fallout 3 (2.89m)
- The Elder Scrolls IV: Oblivion (2.62m)
- Fallout: New Vegas (2.18m)
- Final Fantasy XIII-2 (1.89m)
- Demon's Souls (1.59m)
- Dragon Age: Origins (1.46m)
- Mass Effect 2 (1.10m)
- Dark Souls (1.09m)
- Valkyria Chronicles (1.05m)
- White Knight Chronicles: International Edition (0.83m)
- Mass Effect 3 (0.76m)
- Marvel: Ultimate Alliance 2 (0.66m)
- Tales of Xillia (0.66m)
- Resonance of Fate (0.61m)
- Dragon Age II (0.60m)
- Tales of Graces f (0.59m)
- Star Ocean: The Last Hope International (0.57m)
- Sacred 2: Fallen Angel (0.50m)
Comments
| VsionEffectable (on 25 May 2010) Best version of the game. | |
| Tbone (on 03 February 2010) @dobby Releases this week :-) | |
| dobby985 (on 27 December 2009) why no PAL release?! | |
| joey123 (on 24 December 2009) downloading now. ill be able to play in like 5 hours! | |
| View all | |





