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Wolfenstein 3D
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Wolfenstein 3D | Activision | North America | 04th June 2009 | Retail |
| None | Wolfenstein 3D | Activision | Europe | 11th June 2009 | Retail |
People
| Person | Role |
|---|---|
| Aaron Cole | Programmer |
| Aaron Hausmann | Artist |
| Adrian Carmack | Artist |
| Adrian Carmack | Art |
| Adrian Carmack | id Software Staff |
| Alan Pavlish | Executive Producer |
| Bill Capizzi | Voices |
| Bill Dungan | Programming Assistance |
| Bill Dungan | Producer |
| Bill Fieineman | Programmer |
| Bill Fisher | Music Setup Assistance |
| Bill Stoudt | Level Editing |
| Brian Fargo | Executive Producer |
| Brian Luzietti | Wolfenstein Theme |
| Brian Luzietti | Music Composition and banjos |
| Brian Matt | Programmer |
| Brian McInerny | Quality Assurance |
| Bryan Cavett | Artist |
| Chad Max | Artist |
| Charles Deenen | Sound Effects |
| Chris Benson | Quality Assurance |
| Chris Benson | Additional Artwork |
| Chris De Salvo | Programming Assistance |
| Craig Duman | Music Mastering |
| Darin McNeil | Programmer |
| David Taylor | Programmer |
| Drew Jensen | Production |
| Ethan McCaughey | Artist |
| Ian Childs | Designer |
| Jason Blochowiak | Additional Programming |
| Jay Wilbur | Management |
| Jay Wilbur | id Software Staff |
| Jeremy Barnes | Directors of Quality Assurance |
| Jim Nitchals | Sound Driver |
| John Carmack | Programming |
| John Carmack | Programmer |
| John Carmack | id Software Staff |
| John Romero | id Software Staff |
| John Romero | Sounds |
| John Romero | Programming |
| John Romero | Programmer |
| John Romero | Levels |
| John Sramek | Quality Assurance |
| Julian Ridley | Additional Artwork |
| Kevin Cloud | Artist |
| Kevin Cloud | Art |
| Kevin Cloud | id Software Staff |
| Kevin Cloud | Executive Producer |
| Kevin Cloud | Computer Artist |
| Kirk Tome | Directors of Quality Assurance |
| Kristian Kane | Artist |
| Larry Peacock | Sound Effects |
| Mark Nausha | Division Director |
| Michael Reynolds | Voices |
| Nathan Renich | Voices |
| Nick Pappas | Artist |
| Richard Heath | Designer |
| Rick Thrasher | Product Manager |
| Robert Pardo | Producer |
| Robert Prince | Composer |
| Robert Prince | Music |
| Robert Prince | FX and Music |
| Robert Rooke | Quality Assurance |
| Roger Kort | Programmer |
| Ronn Harbin | Artist |
| Russell Meakim | Designer |
| Sandy Petersen | Designer |
| Sean Mitchell | Programmer |
| Shawn C. Green | Software Support |
| Shawn C. Green | Programmer |
| Steve Hales | Sound Driver |
| Steve Maines | Artist |
| Steve Parsons | Biz |
| Todd Camasta | Additional Artwork |
| Todd Dennis | Music |
| Todd Rose | Designer |
| Tom A. Hall | Levels |
| Tom A. Hall | Creative Director |
| Tom A. Hall | Tallies |
| Tom Hall | Creative Director |
| Yuki Furumi | Quality Assurance |
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Comments
| Jedidiah-Rose (on 22 September 2011) Good fun, but not much more here, there's added incentive to play through it if you have the newest Wolfenstein...which I do :) Quite enjoy the classic feel of the game, makes me think back to playing Doom when I was a kid | |
| gurglesletch (on 10 May 2010) Got this from my friend and it's all right. Just wish it used the whole screen instead of half of it. | |
| _mevildan (on 14 June 2009) Man. What a surprise at getting this on PSN. Total awesomeness. | |
| View all | |



