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Battlezone
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Battlezone | Activision | North America | 28th February 1998 | Retail |
Characters
| Character |
|---|
| Dopefish |
People
| Person | Role |
|---|---|
| Aaron Wright | Level Design |
| Allan Ditzig | Art Director |
| Andrew Goldman | Director |
| Brad Pickering | Lead Programmer |
| Carey Chico | Lead Artist |
| Chris Popp | Programming |
| Christian Oliver | Art |
| Cris Velasco | Music Composition |
| David Doran-Marshall | Level Design |
| Dean Orion | Dialog and Script Writing |
| Doug Stone | Voice Talent |
| Dustin Nulf | Programming |
| Ed Rotberg | Programmer |
| Ed Rotberg | Designer |
| Erik Durfey | Technician |
| George Collins | Lead Designer |
| George Sutty | Graphics Engine Programmer |
| Hans Hansen | Programmer |
| Ian Davis | Additional AI Programming |
| James Gilligan | Art |
| JD Smith | Audio Director |
| Jed Margolin | Engineer |
| Jeehun Hwang | Composer |
| Jens Anderson | Designer |
| Jerry Waldorf | Network Programmer |
| Jim Gallis | Executive Producer |
| Joey Bryant | Art |
| Kelly Rodgers | Music Supervision |
| Ken Miller | Game Programmer |
| Kenneth Tabor | Programming |
| Larry Moss | Voice Talent |
| Larry Paolicelli | Additional 3D Art |
| Lewis Walden | Lead Artist |
| Linus Chen | Shell Programmer |
| Lynn Duke | Programming |
| Mark Beardsley | Lead Programming |
| Mike Arkin | Producer |
| Mike Engeldinger | Programming |
| Mike Feinstein | Programmer |
| Otto De Runtz | Mechanical Engineer |
| Phil Proctor | Voice Talent |
| Rick Moncrief | Producer |
| Rick Sanchez | 2D Artist |
| Robert DePalma | 3D Artist |
| Robert Taube | Art |
| Sascha Dikiciyan | Music Composition |
| Shawn Wright | Creative Director |
| Steve Bulen | Voice Talent |
| Steven Jay Blum | Voice Talent |
| Todd Papy | Game Designer |
| Wendy E. Cutler | Voice Talent |
| William Stahl | Designer |
| Willie Rosas | 2D Artist |
| Woody Smith | Art |
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Comments
| c0rd (on 19 October 2009) This game was awesome. Many flaws, but it seemed there was no game quite like it. I loved multiplayer, my friends would go crazy over sniping people through the vehicles. | |
| StiC (on 26 May 2009) Probably the best combination of RTS and FPS. Tons of weapons and vehicles (most of which are drivable) and a good single player story, but it's the multi-player action that makes this one shine. | |
| View all | |


