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Body Harvest
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Total Units
| North America: | 0.16m | 80.5% |
| + Europe: | 0.04m | 18.4% |
| + Rest of the World: | 0.00m | 1.2% |
| = Global | 0.20m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Body Harvest | Midway Games | North America | 20th October 1998 | Retail |
![]() | Body Harvest | Gremlin Interactive Ltd | Europe | 20th October 1998 | Retail |
People
| Person | Role |
|---|---|
| Adam Fowler | Programmer |
| Adam Fowler | Game Designer |
| Alan Campbell | Programmer |
| Alan Davidson | Game Designer |
| Alan Davidson | Alien Artist |
| Allan Walker | Music and Sound Effects |
| Andrew West | Programmer |
| Andy Innes | Programmer |
| Ciaran Rooney | Audio Programmers |
| Craig Moore | Artist |
| Dave Jones | Executive Producer |
| Doug Smith | Programmer |
| Frank Arnot | Programmer |
| Graeme Anderson | Editor Programming |
| Grant Clarke | Programmer |
| Ian McQue | Artist |
| John Gurney | Game and Editor Programmer |
| John Whyte | Lead Programmer |
| John Whyte | Game Designer |
| Lorne Campbell | Level Design |
| Lorne Campbell | Game Designer |
| Mike Stirling | Level Design |
| Pat McGovern | Artist |
| Paul Reeves | Artist |
| Raymond Usher | Audio Programmers |
| Richard Ralfe | Game Designer |
| Richard Ralfe | Level Design |
| Stacey Jamieson | Lead Artist |
| Stacy Jamieson | Game Designer |
| Stuart Ross | Music and Sound Effects |
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Comments
| spurgeonryan (on 24 February 2010) but even back then people didnt want blurry crappy graphics as you can see by the sales. Aidyn chronicles came out towards the last few months of the 64 lifecycle and it still put out 100,000 in sales...tsk tsk | |
| Excel_K (on 08 June 2009) Glad I picked this game up in 2001. Very well done game, graphical issues aside. | |
| dsister44 (on 24 May 2009) this game was superb :-) | |
| zakrocz (on 08 April 2008) One of the best games of its day, hugely underrated and as said above a forerunner for the GTA series as it was developed by the same company DMA Design. It was pretty ugly and very foggy but the vehicles were a lot of fun, who can forget driving the Ice Cream van!! The insects looked sweet and the way they worked together was very cool. | |
| coorongcat (on 27 January 2008) i love this game | |
| Neos (on 13 January 2008) I agree Stof, amazing game, played it alot during the n64 days | |
| View all | |



