Banjo-Kazooie: Nuts & Bolts

Global Total as of 02nd Sep 2017 (units): 0.76m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
15th November 2008126,054N/A26,054
22nd November 2008215,335-41.1%41,389
29th November 2008320,62434.5%62,013
06th December 2008415,811-23.3%77,824
13th December 2008521,33935.0%99,163
20th December 2008629,02036.0%128,183
27th December 2008719,115-34.1%147,298
03rd January 200986,604-65.5%153,902
10th January 200994,401-33.4%158,303
17th January 2009103,688-16.2%161,991

USA Annual Summary (Units)



FloatingWaffles (on 03 February 2015)
Is this game undertracked? It completely
stopped selling after 2009.

Even if
it wasn't the type of game people
wanted out of the Banjo-Kazooie series
it's still a big name game, like how
could it have sold that badly after
thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
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