Banjo-Kazooie: Nuts & Bolts

Global Total as of 10th Jan 2015 (units): 0.74m
Platform: Xbox 360
Developer: Rare Ltd. Genre: Platform

USA First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
15th November 2008126,054N/A26,054
22nd November 2008215,335-41.1%41,389
29th November 2008320,62434.5%62,013
06th December 2008415,811-23.3%77,824
13th December 2008521,33935.0%99,163
20th December 2008629,02036.0%128,183
27th December 2008719,115-34.1%147,298
03rd January 200986,604-65.5%153,902
10th January 200994,401-33.4%158,303
17th January 2009103,688-16.2%161,991

USA Annual Summary (Units)



thewastedyouth (on 03 January 2013)
HOLY SHIT no one bought this in

wait whaaat?
T.Rexington (on 16 May 2012)
Incredibly underrated game in my
opinion. I just adored this game so much
for it's huge environments and
creativity. It's a shame that this is
probably the final nail in the core game
releases for Rare. Besides Perfect Dark
Zero, I thought all their games were
amazing and they should've released
more but instead got refocused because
of bad sales.
Curby (on 10 February 2012)
@yo_john117 couldn't agree more. I was
full of excitement when I saw the teaser
trailer for the third one. Then...yeah
turned into something I wasn't
expecting. Good game but I want the true
sequel to Banjo-Tooie.
Mr Puggsly (on 23 January 2012)
An interesting game, not bad. I don't
think they're including the bundle
sales though. At one point it had mass
bundling with Viva Pinata.
yo_john117 (on 30 September 2011)
I kind of wish they would have made this
into a normal Banjo Kazooie game.
View all