SoulCalibur III

Global Total as of 15th Nov 2014 (units): 1.07m
Platform: PlayStation 2
Developer: Namco Genre: Fighting

Japan First Ten Weeks (Units)

Week EndingWeekWeeklyChangeTotal
26th November 2005199,062N/A99,062
03rd December 2005217,400-82.4%116,462
10th December 200535,844-66.4%122,306
17th December 200543,520-39.8%125,826
24th December 200552,254-36.0%128,080
31st December 200561,123-50.2%129,203
07th January 20067755-32.8%129,958
14th January 20068237-68.6%130,195
21st January 2006927214.8%130,467
28th January 200610206-24.3%130,673

Japan Annual Summary (Units)

YearYearlyChangeTotal
2005129,203N/A129,203
20061,470-98.9%130,673

Comments

STRYKIE (on 04 December 2013)
Not gonna lie, the only thing that kept
me intrigued by this one was the roster,
it felt good to have Hwang, Li-Long and
Rock back.

Mechanically speaking, SC2
was a better game, but Jesus was the
roster bland, don't let the Nintendo
apologists tell you otherwise.
dark_gh0st_b0y (on 27 February 2011)
for me, this and Soul Blade are the best
of the series
nen-suer (on 25 May 2009)
@Xen
Soul Blade pwns ALL
CaptainDJ (on 01 April 2009)
I Kinda liked this one better then the
PS360 versions. Those got boring a lot
faster.
thetonestarr (on 27 March 2009)
Personally, I think it goes SC2 (GCN,
preferably, but the other two are
awesome too), SCIV (360/PS3), SCIII
(PS2), SC (DC version, preferrably), SB
(PS1... I can barely play this game to
be honest).

Anyhow, I finally bought
SCIII. Now I only need to buy Soul Blade
and I actually OWN all games in the
series! Mwahaha!
View all