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Sonic 3D Blast
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
| None | Sonic 3D Blast | Sega | Japan | 16th October 2007 | Retail |
![]() | Sonic 3D: Flickies' Island | Sega | Europe | 02nd November 2007 | Retail |
![]() | Sonic 3D Blast | Sega | North America | 19th November 2007 | Retail |
Characters
| Character |
|---|
| Dr. Robotnik |
| Knuckles |
| Sonic the Hedgehog |
| Tails |
People
| Person | Role |
|---|---|
| Alex Szeles | Additional Artwork |
| Andy Holdroyd | Utility Programing |
| Andy Holdroyd | Utility Programming |
| Arvin Carlson | Design |
| Barry Thompson | Additional Artwork |
| Bob Schonfisch | Design |
| Chrissie Kremer | Product Manager |
| Dave Burton | 3D Models |
| Dave Burton | Additional Artwork |
| Dave Dootson | Utility Programming |
| Dave Dootson | Utility Programing |
| Dave Thompson | Assistant Lead Tester |
| Dave Wilkin | Assistant Test and Product Support Manager |
| Debbie Morris | Closing Theme performed by |
| Debbie Morris | Closing Theme "You're My Hero" Voice by |
| Eileen Sacman | Design |
| Eric Dinstan | Product Manager |
| Gary Bine | Code Conversion |
| Gary Ireland | Utility Programming |
| Gary Ireland | Utility Programing |
| Gary Vine | Program Conversion |
| Hirokazu Yasuhara | Playfield Designer |
| Hirokazu Yasuhara | Playfield Design |
| James Cunliffe | Head Artist |
| James Cunliffe | Additional Artwork |
| Jeremy Pardon | Additional Artwork |
| John Murphy | Test and Product Support Manager |
| Jon Burton | Program Design and Implimentation |
| Jon Burton | Program Design and Implementation |
| Jon Burton | Code Conversion |
| Jon Burton | Project Management |
| Jon Burton | Program Designer |
| Jon Rashid | Additional Artwork |
| Jon Rashid | 3D Models |
| Jun Senoue | Music and Sound Effects |
| Karen Roberts | Production Support |
| Kats Sato | Producer |
| Kats Sato | Game Concept Designer |
| Kats Sato | Game Concept Design |
| Kei Suzuki | Assistant Producer |
| Kenichi Ono | Game Concept Design |
| Kenji Ono | Game Concept Designer |
| Kristan McClockey | Product Manager |
| Mark Subotnick | Product Specialist |
| Masaru Setsumaru | Music and Sound Effects |
| Mike Wallis | Producer |
| Moore & Price Design Group | Package Illustration |
| Naoto Oshima | Project Advisor |
| Neil Allen | Additional Artwork |
| Neil Allen | 3D Models |
| Neil Harding | Program Conversion |
| Neil Harding | Code Conversion |
| Norihiro Nishiyama | Movie Creation |
| Richard Jacques | Sound Effects |
| Richard Jacques | Music |
| Richard Lloyd | Assistant Producer |
| Roberto Parraga | Assistant Lead Tester |
| Scott Allen | Design |
| Seiroh Okamoto | Music and Sound Effects |
| Shoichiro Irimajiri | Executive Producer |
| Steve Harding | Program Conversion |
| Steve Harding | Code Conversion |
| Takao Miyoshi | Playfield Designer |
| Takao Miyoshi | Playfield Design |
| Takao Miyoshi | Head Designer |
| Takao Miyoshi | Game Concept Designer |
| Takao Miyoshi | Game Concept Design |
| Takashi Iizuka | Game Concept Design |
| Takashi Iizuka | Enhancement Design |
| Takashi Lisuka | Game Concept Designer |
| Takumi Miyake | Enhancement Design |
| Tatsuyuki Maeda | Music and Sound Effects |
| Thomas Szirtes | Sound Effects |
| Toshinori Asai | Product Designer |
| Toshiyuki Mikaiyama | 3D Modeling Support |
| Will Thompson | Additional Artwork |
| Will Thompson | 3D Models |
| Yoji Ishii | Producer |
| Yuji Naka | Project Advisor |
| Yuji Sawairi | Movie Processing |
| Yutaka Lisuka | Producer |
| Yutaka Sugano | Senior Producer |
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