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Lost: Via Domus
|
||||||
Total Units
| Europe: | 0.00m | 79.7% |
| + Rest of the World: | 0.00m | 20.3% |
| = Global | 0.00m |
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Lost: Via Domus | Ubisoft | North America | 26th February 2008 | Retail |
![]() | Lost | Ubisoft | Europe | 29th February 2008 | Retail |
Characters
| Character |
|---|
| Ben Linus |
| Charlie Pace |
| Desmond Hume |
| Elliott Maslow |
| Hugo Reyes |
| Jack Shephard |
| John Locke |
| Juliet Burke |
| Kate Austen |
| Lisa Gellhorn |
| Michael Dawson |
| Sawyer |
| Sayid Jarrah |
| Sun Kwon |
| Zoran Savo |
People
| Person | Role |
|---|---|
| Adrien Banet-Rivet | Lead Game Designer |
| Alain Bedel | QA Team Lead |
| Alban Dubarry | Gameplay Programmer |
| Aleissia Laidacker | Gameplay Programmer |
| Alexander Szeles | Additional Modeler |
| Alexandre Breault | Game Designer |
| Alexandre Elsayad | Level Design Technical Director |
| Alexandre Jacques | Scripted Events Level Designer |
| Alexandre Morin | Level Artist |
| Alexandre Pelletier | Gameplay Programmer |
| Alexandre Rene | Modelers |
| Alexis Jolis-Desautels | Game Designer |
| Amy Albertson | Additional Level Design Technical Director |
| Andrew Divoff | Mikhail Bakunin (voice) |
| Anick Teasdale | SFX Artist |
| Annie Alix | Associate Producer |
| Anthony Mazzier | Engine Programmer |
| Bertrand Helias | Senior Producer |
| Christian Chauvette | Level Designer |
| Christian Savoie | Engine Programmer |
| Christophe Romagnoli | Assistant Technical Director and Character Modeler |
| Daniel Drapeau | Game Designer |
| Dany Asselin | Character Modelers |
| Dany Savard | Gameplay Programmer |
| Dave Blake | Sound Integrator |
| Dave Lynch | Gameplay Programmer |
| David Baque | Scripted Events Team Lead |
| David Deschenes | Lead Level Designer |
| David Ramos | Gameplay Programmer |
| David Ratte | Sound Integrator |
| David Vincent | Lead AI Programmer |
| Dawn Kelly | Additional Script Writer |
| Dominic Choquette | Gameplay Programmer |
| Dominic Laforge | Level Artist |
| Dominique Demers | Lighting Artist |
| Dominique Grandmont | Lighting Artist |
| Emilie de Ravin | Claire Littleton (voice) |
| Eric Girard | SFX Artist |
| Eric Landry | Gameplay Programmer |
| Etienne Blythe | Level Artist |
| Fabien Jean-Claude | Menu and Interface |
| Florent Goy | Lead Art |
| Franc | Project Closer |
| Franc | Engine Programmer |
| Francis Beauchamp | Level Designer and Script Database Manager |
| Francis Jentey | Additional Programming |
| Frantz Raia | Lead Engine Programmer / Architect |
| Frederic Beaudin | Scripted Events Level Designer |
| Frederic Robichaud | Engine Programmer |
| Gabriel Sanvido | Additional Level Designer |
| Gadi Pollack | Producer |
| Gael Girard | Engine Programmer |
| Gary Edwards | Animator |
| Guillaume Morreel | Engine Programmer |
| Henry Ian Cusick | Desmond Hume (voice) |
| Herve Groussin | Concept Artist |
| Hugues Chiasson | Scripted Events Level Designer |
| Isabelle Prevost | Engine Programmer |
| Jack Ip | Level Artist |
| Jacques Alce-Gabriel | Scripted Events Level Designer |
| Jean-Claude Rosay | Level Designer |
| Jean-Franc | Character Modelers |
| Jean-Franc | Animator |
| Jean-Sebastien Morin | Assistant Technical Art Director |
| Jean-Thierry Roy | Technical Animator |
| Jesse Malcolm Sweet | Scripted Events Level Designer |
| Johanne Drapeau | Animator |
| John Bigorgne | Art Director |
| John Meadows | Additional Script Writer |
| Jonathan Farrell | Modelers |
| Joseph Paul Stevens | Platform Specific Programmer |
| Julien Blervaque | Art Technical Director |
| Justin Boily | Animator |
| Kama Dunsmore | Animator Team Lead |
| Karine Letourneau | Level Artist |
| Kevin Shortt | Script Writer |
| Leander Schock | Animator |
| Leroy-James Simpson | Character Modelers |
| Lorenzo Avi | Team Lead Level Design |
| Louis de Carufel | 3D Programmer |
| Louis-Vincent Roy | Additional Level Artist |
| Luc Lanteigne | Animator |
| M.C. Gainey | Tom "Mr. Friendly" (voice) |
| Manuel Vallelunga | Additional Concept Artist |
| Marc Echave | Animator |
| Marc Favreau | Level Designer |
| Mario Chabtini | Associate Producer |
| Marius Mihai Ungureanu | Gameplay Programmer |
| Mark Linington | Team Lead Art |
| Martin Dubeau | Assistant Technical Art Director |
| Martin Guillemette | Gameplay Programmer |
| Martin Redmond | Texture Artist |
| Martin Redmond | Additional Storyboard Artist |
| Mathieu Bissonnette | Level Designer |
| Mathieu Desmarais | Scripted Events Level Designer |
| Mathieu Raymond | Production Manager |
| Michael Emerson | Ben Linus (voice) |
| Michel Thibault | Character Modelers |
| Miguel Angel Martin | Scripted Events Director |
| Miguel Angel Sepulveda | 3D Programmer |
| Ming Dong | 3D Programmer |
| Mykel Brisson | Engine Programmer |
| Nezam Jinnah | Level Artist |
| Nezam Jinnah | Lead Lighting |
| Nick Brdar | Modelers |
| Nicolas Eypert | Creative Director |
| Nicolas Juspin | 3D Programmer |
| ois Morier | Character Modelers |
| ois Morin | Animator |
| ois Quidoz | Project Closer |
| ois Veilleux | Engine Programmer |
| Olivier Barrellet | Tools Programmer |
| Olivier Girard | Audio Designer |
| Olivier Martin | Assistant Art Director |
| Olivier Painnot | Platform Specific Programmer |
| Olivier Tanter | Additional Programming |
| Pascal Barriault | Texture Artist |
| Pascal Drolet | 3D Programmer |
| Pascal Rheaume | Gameplay Programmer |
| Paul Ellinor | Level Artist |
| Paul Vlasie | Lead 3D Programmer |
| Pierre-Francis Lafleur | Animation Technical Director |
| Pierre-Louis Samson | Level Designer |
| Rene-Martin Pauze | Additional Game Designer |
| Ronan Bel | Additional Programming |
| Saloua Ouassil | Platform Specific Programmer |
| Scott Pinkerton | Gameplay Programmer |
| Sebastien Atoch | Additional Programming |
| Sebastien Rousseau | 3D Programmer |
| Sergio Santos-Nunez | Additional Character Modeler |
| Shawn Leblanc | Tools Programmer |
| Simon La Salle | Level Designer |
| Simon Seguin | Animator |
| Steven Shmuely | Character Modelers |
| Sylvain Cote | Level Designer |
| Thierry Van Elsuwe | Gameplay Programmer |
| Thomas Gillet | Texture Artist |
| Wayne Murray | Storyboard Artist |
| Wilson Mui | Animator |
| Xavier Dolci | Gameplay Programmer |
| Xavier Rang | Lead Animation and Character Modelling |
| Yannick Dirat | Animator |
| Yannick Tabone | Assistant Technical Art Director |
| Yannick Veillette | Modelers |
| Yunjin Kim | Sun Kwon (voice) |
| Yvan Poeymirou | Lead Gameplay Programmer / Technical Director |
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