![]() |
Resident Evil
|
||||||
Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | BioHazard | NEC | Japan | 06th December 1996 | Retail |
![]() | Resident Evil | Virgin Interactive | Europe | 01st January 1997 | Retail |
![]() | Resident Evil | Virgin Interactive | North America | 30th September 1997 | Retail |
Characters
People
| Person | Role |
|---|---|
| Adam Paul | Brad Vickers/Joseph Frost |
| Aida Takahisa | Lighting |
| Anpo Yasuhiro | Software Engineer - System |
| Aoki Yoshino | Music Data Editor |
| Aoyama Kazuhiro | Event Director |
| Arimitsu Takahiro | Plot Designer |
| Atsushi Mori | Lead Sound Designer |
| Carole Ruggier | Voice Director |
| Chiaki Shirato | Computer Voice #2 |
| Chiboshi Syuichiro | Software Engineer - Event |
| Dan Hagen | Enrico Marini |
| Ed Smaron | Voice Actor (Barry Burton) |
| Ed Smaron | Barry Burton/Kenneth J. Sulliven/Forest Speyer |
| Ed Smaron | Barry Burton/Forest Speyer |
| Enomoto Takeshi | Software Engineer - Event |
| Fujita Motoji | CG Background Model |
| Hagiyama Yuji | Software Engineer - Player / Enemy |
| Hama Wataru | Sound Designer |
| Hamada Atsuko | CG Background Model |
| Hamano Miho | CG Background Model |
| Hara Iwao | Director of Photography |
| Hara Wakana | Styling |
| Hashimoto Takashi | Software Engineer - Authoring System |
| Hayashi Satomi | CG Character Model / Motion |
| Heidi Anderson | Jill Valentine/Female Newscaster |
| Hideaki Utsumi | Sound Designer |
| Hiraoka Yasushi | BG Object Texture |
| Hiroyuki Kobayashi | Producer |
| Hope Levy | Voice Actor (Rebecca Chambers) |
| Hope Levy | Rebecca Chambers/Computer Voice #1 |
| Hosoki Mitsuhisa | Film Director |
| Inafune Keiji | Producer |
| Inoue Takayuki | Software Engineer - Cockpit |
| Ishihara Tomohito | Software Engineer - Sound System / Effect |
| Ishihara Yuji | CG Character Texture |
| Iwao Kenichi | Scenario Planner |
| Joe Whyte | Voice Actor (Chris Redfield) |
| Joe Whyte | Menu Voice |
| Joe Whyte | Chris Redfield/Richard Aiken |
| Kadoi Kazunori | System Planner / Camera Works |
| Kaida Akari | Sound Composition / Arrangement |
| Kamiya Hideki | System Planner / Camera Works |
| Karatsuma Katsutoshi | Software Engineer - Player / Enemy |
| Katagiri Hideaki | CG Character Texture |
| Katakai Naoki | BG Object Texture |
| Kataoka Michinori | Software Engineer - Room Editor |
| Kato Hiroki | System Planner / Camera Works |
| Kato Shoko | Make-up |
| Kenichi Ueda | Lead Character and Creature Designer |
| Kobayashi Hiroyuki | Software Engineer - Player / Enemy |
| Koitabashi Hideyuki | BG Object Texture |
| Kotegawa Muneyuki | BG Object Texture |
| Kuwahata Mitsuru | Room Designer |
| Makoto Tomozawa | Composer |
| Manobe Atsushi | Software Engineer - Authoring System |
| Masuda Ippei | CG Background Model |
| Masuura Yorinao | Enemy Designer |
| Matsunami Yasuyuki | CG Background Model |
| Mikami Shinji | Director |
| Mikami Shinji | Producer |
| Misao Senbongi | Composer |
| Motozuka Hideaki | Software Engineer - Room Editor |
| Murata Satoshi | System Planner / Camera Works |
| Nabetani Keiichi | CG Background Model |
| Nakadai Yuko | Room Designer |
| Nakaya Takashi | Event Director |
| Nakayama Kazuki | Room Designer |
| Nakayama Toru | Enemy Designer |
| Namba Seiji | CG Movie |
| Niiho Shigeki | Software Engineer - Player / Enemy |
| Nishida Chie | BG Object Texture |
| Nishigaki Syun | Music Data Editor |
| Nishikawa Satoru | CG Background Model |
| Nishio Aya | Lettering |
| Nishitani Norihiro | Film Producer |
| Oda Koji | System Planner / Camera Works |
| Ogawa Jun | BG Object Texture |
| Ohishi Isao | Character Designer |
| Ohtani Noriyuki | Software Engineer - Event |
| Okamoto Mituo | Software Engineer - Movie |
| Okamoto Yoshiki | General Producer |
| Peter Jessop | Albert Wesker |
| Saga Yasuyuki | Background Story Planner |
| Sakano Mitsunori | Software Engineer - Authoring System |
| Sakata Kiyohiko | Software Engineer - Event |
| Sano Kazushi | Software Engineer - Base Program |
| Shimizu Kazunori | Enemy Designer |
| Shimogama Ryoji | CG Character Texture |
| Shingaki Hidekazu | Software Engineer - Room Editor |
| Shinji Mikami | Director |
| Shiraishi Tetsuya | CG Background Model |
| Sueyoshi Hidesato | BG Object Texture |
| Takano Masanari | Film Production Manager |
| Takeda Manabu | BG Object Texture |
| Takemoto Naomi | BG Object Texture |
| Takeuchi Jun | CG Character Model / Motion |
| Tamada Masaaki | Event Director |
| Tateishi Toru | Casting |
| Teshima Yoshiaki | Graphics Effects |
| Tomozawa Makoto | Sound Composition / Arrangement |
| Tsubota Satomi | Graphics Effects |
| Uchiyama Shusaku | Music Data Editor |
| Ueda Masami | Sound Composition / Arrangement |
| Ukai Shizuyo | Icon Design |
| Utsumi Hideaki | Sound Designer |
| Ward E. Sexton | Narrator |
| Watanabe Hiroaki | Software Engineer - Movie |
| Yamada Ippo | Sound Designer |
| Yamada Takahiro | Software Engineer - Base Program |
| Yamamoto Ippei | BG Object Texture |
| Yamazaki Nobuaki | BG Object Texture |
| Yasuda Junko | CG Background Model |
| Yoshiki Okamoto | Executive Producer |
| Yoshimura Kenichirou | BG Object Texture |
| Yoshito Kato | Sound Designer |
Similar Games
- Tomb Raider: The Last Revelation (1.06m)
- Tomb Raider (0.98m)
- Grand Theft Auto: San Andreas (0.80m)
- Grand Theft Auto IV (0.67m)
- Dead Space (0.52m)
- Assassin's Creed: Brotherhood (0.40m)
- Batman: Arkham City (0.34m)
- Assassin's Creed: Revelations (0.32m)
- Mafia II (0.26m)
- Batman: Arkham Asylum (0.25m)
- Assassin's Creed II (0.23m)
- Saints Row: The Third (0.22m)
- Dead Island (0.15m)
- LEGO Star Wars III: The Clone Wars (0.11m)
- Dead Rising 2 (0.11m)
- Tom Clancy's Splinter Cell: Conviction (0.10m)
- darksiders (0.08m)
- LEGO Harry Potter: Years 5-7 (0.07m)
- Harry Potter and the Deathly Hallows - Part 1 (0.06m)
- Harry Potter and the Deathly Hallows - Part 2 (0.06m)





