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Beyond Good & Evil
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Release History
| Boxart | Title | Publisher | Region | Date | Distribution |
|---|---|---|---|---|---|
![]() | Beyond Good & Evil | Ubisoft | North America | 19th November 2003 | Retail |
![]() | Beyond Good & Evil | Ubisoft | Europe | 05th December 2003 | Retail |
People
| Person | Role |
|---|---|
| Alexandra Ancel | Graphic Research |
| Alexandra Ancel | Character Design |
| Alexis Vaisse | Animation Tools Developer |
| Aurelien Baguerre | Sound Assistant |
| Aurelien Baguerre | Sound Assisstant |
| Beatriz Berciano | Voice (SPA) - Jade |
| Bertrand Israel | Lead Level Designer |
| Bruno Leroy | Animation Tools Developer |
| Chiara Colizzi | Voice (ITA) - Jade |
| Christophe Beaudet | Technical Manager |
| Christophe Beaudet | A.I. Developer |
| Christophe Heral | Music/Sound Design |
| Christophe Heral | Music |
| Christophe Heral | Sound Designer |
| Christphe Heral | Sound Design |
| Christphe Heral | Music |
| Damien Barranco | Animator |
| Dany Joannette | Lead Developer |
| David Gasman | Voive (USA) - Double H |
| David Gasman | Double H (Voice) |
| Driss El Gaouzi | A.I. Developer |
| Emma De Caunes | Voice (FR) - Jade |
| Eric Pelatan | Graphic Research |
| Florent Sacre | Character Design |
| Florent Sacre | Lead Artist |
| Florent Sacre | Graphic Research |
| Franck Quercioli | 3D Artist |
| Francois Emery | Level Designer |
| Frederic Houde | Lead A.I. Developer |
| Frederic Mauxion | Associate Producer |
| Fritz Stavenhagen | Voice (GER) - Pey'j |
| Hans-Gerd Kilbinger | Voice (GER) - Double H |
| Hubert Chevillard | Story Board |
| Hubert Chevillard | Graphic Research |
| Hubert Chevillard | Character Design |
| Jacques Exertier | Cinematic Director |
| Jacques Exertier | Story Board |
| Jacques Exertier | Story |
| Jacques Exertier | Dialogue |
| Jaques Exeritier | Dialogues |
| Jaques Exertier | Story/Dialogue |
| Jaques Exertier | Story |
| Jean-Francois Le Quere | Level Designer |
| Jean-Philippe Caro | Cinematic |
| Jean-Sebastien Morin | Game Design |
| Jean-Yves Regnault | Lead Animator |
| Jodie Forest | Jade (Voice) |
| Jodie Forest | Voice (USA) - Jade |
| Juan L. Senior | Voice (SPA) - Double H |
| Laetitia Garric Pansanel | Cinematics Orchestration |
| Luc Bernard | Voice (FR) - Pey'j |
| Luis Martin | Voice (SPA) - Pey'j |
| Martial Le Minoux | Voice (FR) - Double H |
| Massimo Milazzo | Voice (ITA) - Double H |
| Matthieu Pierrot | A.I. Developer |
| Michael Ancel | Story/Game Design |
| Michael Ancel | Director |
| Micheal Ancel | Game Design |
| Micheal Ancel | Director |
| Micheal Ancel | Story |
| Michel Ancel | Story |
| Michel Ancel | Game Design |
| Michel Ancel | Director |
| Michel Ancel | Character Design |
| Michel Pierfitte | Process Production Director |
| Mohamed Gambouz | 3D Artist |
| Nicolas Carre | Level Designer |
| Nicolas Carre | 2D Artist |
| Nicolas Daire | Technical Support |
| Nicolas Soulier | Character Modelisation |
| Nikki Romijn | Voice (NL) - Jade |
| Olivier Desanges | Cinematic Assistance |
| Olivier Soleil | Lead Cinematic |
| Olivier Soleil | A.I. Developer |
| Omar Bouhmadi | 3D Artist |
| Ouafae Taame | 3D Artist |
| Patrick Bodard | Story Board |
| Patrick Bodard | Graphic Research |
| Patrick Bodard | Animation Director |
| Paul Tumelaire | Lead Artist |
| Paul Tumelaire | Graphic Research |
| Paul Tumelaire | Character Design |
| Philippe Vimont | Lead Developer |
| Philippe Vimont | 3D Research |
| Phillippe Vermont | Lead Developers |
| Pieraldo Ferrante | Voice (ITA) - Pey'j |
| Pierre Maux | Character Modelisation |
| Robert Burns | Voice (USA) - Pey'j |
| Robert Burns | Pey'j (Voice) |
| Roland Ferrier | Lead Developers |
| Roland Ferrier | Lead Developer |
| Sebastien Morin | Game Design |
| Shandra Schmadt | Voice (GER) - Jade |
| Stan Limburg | Voice (NL) - Double H |
| Stephane Fricard | A.I. Developer |
| Sylvie Gorris | Animator |
| Thierry Quere | Lead Developer |
| Victor Van Swaay | Voice (NL) - Pey'j |
| Vincent Lhullier | Menu A.I. Developer |
| Yannick Bachelart | 3D Artist |
| Yoan Fanise | Sound Design/Effects |
| Yoan Fanise | Sound Design |
| Yoan Fanise | Sound Effects |
| Yoan Fanise | Sound Designer |
| Yoan Fanise | Sound Design/Effetcs |
| Yves Guillemot | Project Producer |
| Yves Guillemot | Producer |
| Yves Vidal | Character Modelisation |
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Comments
| non-gravity (on 18 November 2010) Great game nonetheless :p | |
| non-gravity (on 18 November 2010) This game has issues on pc. At one instance something remains stuck in the ceiling so that you can't get any further in the game. There's a user made fix though. Ubisoft didn't bother with this issue. | |
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